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K3 Ideas for plot, non saber weapons, creatures, etc.


Darth Avlectus

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Well, in terms of the past 2 KOTORs, I think besides the obvious taking out glitches BEFORE the game's release (I.E. in #1 if you kill bastilla she should not be in the ending like she was in the light side ending, or like in #2 more thourough BETA TESTING).

 

Perhaps others have come up with these ideas:

Option for main character to be able to opt out of being a jedi character; even avoid it all together.

I understand mandatory jedi character was built in by story design in K1, I hear it's optional in 2, but never pursued this end. I know, everybody seemingly wants to be jedi class, but still--I bet there are some interesting things that can be done with non-force sensitives. Look at the great things other character types did.

 

A neutral ending. It sounds impossible I realize, but think about how far some people get in life and yet are still ambivalent and indecisive.

 

In the absolute end of anything and everything, I suppose most go either one way or the other. Though, I'll bet it's possible that some stay totally centered.

Point being: The game's neutral ending doesn't have to be that absolute end (but can be by choice). It could be mundane, or interesting.

OR maybe just that the character realizes the element of truth that neither darkness nor light can rule indefinitely; the dark will ultimately yeild to the light; the light will eventually burn out and it is darkness once again. Can be violent or non violent in philosophy (ending for each philosophy perhaps?) when it comes to victory.

If slightly leaning one way or the other

Light: something like jolee bindo and his life, simply living, having ideas for the future, watchful as ever, etc.

 

Dark: though angry and full of anguish, simply lives on because s/he doesn't care about being "top dog" or molding others...

 

simply just life goes on and the character pursues (or doesn't) interests, past loves, commits suicide, etc.,etc.,etc. (Personally just an ending with the philosophy above and goes on to pursue the kind of life having most appeal to that character--said in no real specifics and just rides off into the distance.) Sure it's lackluster, but can be left open to the player's mind.

 

Other things in terms of a game--just a few ideas from me--and I'm trying not to be too petty. Some things as a mideval weapons lover, however, I could not leave out!!!

 

--Left handed or even ambidextrious character option---making the fights and statistics MUCH more interesting

--A character creation much more custom--like on the order of, say, smackdown games of recent years? (SD: shut your mouth! and here comes the pain!) The customization for *almost everything* about your character was INSANELY detailed in these games. Anybody played these?

--more serious hand-to hand combat...this one should need no explanation

--Other creatures, more mithral perhaps?: succubi and incubi, centuars, mentuars, mennotuars (half centurar half mentuar), cat people (humanoid bodies with cat heads and extremities and hair)... you know? Something to rip apart even wookies and trandoshans

--other weapons;

Thrown: throwing knives, bolas, chains, whips, stars, ring swords, darts

Blade arms: Vibro Tonfas (remember strider hiriu anyone--come to think of it, that would kick @$$ as a lightsaber hilt and style all its own!)

Melee: Vibro kabals (Xizang/chinese hook swords as anti-thesis to single sided swordsman styles), Hammer, sai, numb-chuck, ball'n'chain, etc.

Pole arms: glaives, scythes,

Projectile: Rail gun (think about how badly it would screw up enemy characters if you shot them with electro-kinetically powered projectiles, perhaps even ones that explode on impact!)

someting like a wrist (or otherwise) mounted Dart launcher or rocket launcher a-la jango/boba fett!

Brass knuckles: nasty surprise!

Hand claws: like the things that martial artists use in hands that have 3 claws sticking out--which has been glorified by wolverine in x-men.

Energy weapons: Disruptor guns like on JK2 jedi outcast--shot a REAL laser like shot that could NOT be deflected by a lightsaber and wasn't possible to dodge--only way to avoid it was to see it coming IN ADVANCE and move BEFORE the trigger was pulled. That would sure make jedi and sith have to work harder! HAHAHA! --that'd even out the score between the haves and have-nots of force powers.

 

Whadya thin y'all?!?!?!

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BTW I'm new here. Just sort of brainstorming for creativity and sharing with fellow star wars fans here! --Maybe I'll go into another thread soon?

 

Anyway, I will gladly accept *CONSTRUCTIVE* criticisms. I realize the folks creating the game could probably give a fly monkey, but hey we can dream. Besides there is the slightest possibility the designers are on the prowl for a new idea. I don't really care much that I could be giving a million dollar idea. It probably won't come to frution under my hands anyway, but the right person gets ahold of it...great. :) They can take all the credit--but nothing they do will undo the truth of the fact they got it from me. We make the world turn--without us, uncle george himself would not have made it where he is today.

 

If I don't spit it out, someone else will.

 

I think I'll start another post just for the tonfa style saber now... L8er!

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Double-posting is bad...erm...so please don't do it.

---

I understand mandatory jedi character was built in by story design in K1, I hear it's optional in 2, but never pursued this end.

 

You mean the creation of the lightsaber? Techincally, you are a former Jedi, exiled after the Wars. You could recreate your lightsaber, and upgrade it so it can become powerful and make your stats high. Because of this, creating the lightsaber would be fun.

 

Or are you talking of the prestige classes? Well, they too give you stats bonuses. And it's fun to call yourself Jedi Master. Rolls off the tounge.

 

Or are you talking of converting non-Jedi members to Jedi? Well, they are the Lost Jedi, I think they should deserve some training to become Jedi, and lead the future order...

 

But it's just me. I don't understand why people would turn away from great power and the ability to Force Choke enemies. ;)

 

A neutral ending. It sounds impossible I realize, but think about how far some people get in life and yet are still ambivalent and indecisive.

 

In the absolute end of anything and everything, I suppose most go either one way or the other. Though, I'll bet it's possible that some stay totally centered.

Point being: The game's neutral ending doesn't have to be that absolute end (but can be by choice). It could be mundane, or interesting.

OR maybe just that the character realizes the element of truth that neither darkness nor light can rule indefinitely; the dark will ultimately yeild to the light; the light will eventually burn out and it is darkness once again. Can be violent or non violent in philosophy (ending for each philosophy perhaps?) when it comes to victory.

If slightly leaning one way or the other

Light: something like jolee bindo and his life, simply living, having ideas for the future, watchful as ever, etc.

 

Dark: though angry and full of anguish, simply lives on because s/he doesn't care about being "top dog" or molding others...

 

simply just life goes on and the character pursues (or doesn't) interests, past loves, commits suicide, etc.,etc.,etc. (Personally just an ending with the philosophy above and goes on to pursue the kind of life having most appeal to that character--said in no real specifics and just rides off into the distance.) Sure it's lackluster, but can be left open to the player's mind.

 

Already happened...in K2. The low-key DS ending was pretty sweet, as you stare upon the yellow nebula and assume the mantle as Dark Lord of the Sith. And in LS, you do not know where you zoom off to. Prehaps you head to follow Revan...or do you return to exile? Or even, quite possibly, form the New Jedi Order? But it's already been done, with Kreia and such urging you down the path. I'd like something different. If there wasn't such a low-key ending in K2, I would agree with you, but since there was...let's see if the developers can suprise us some more.

 

--Left handed or even ambidextrious character option---making the fights and statistics MUCH more interesting

 

Pretend that your right hand is your left hand and your left hand is your right hand. And you can be somewhat ambidextrious by taking some feats...

 

--A character creation much more custom--like on the order of, say, smackdown games of recent years? (SD: shut your mouth! and here comes the pain!) The customization for *almost everything* about your character was INSANELY detailed in these games. Anybody played these?

 

I seen detailed character creation, but I do not like them. Choosing a face and a class is the way to go for me...The emphasis is not how your avatar looks, but the story behind the avatar, and creation takes away a lot of time that could be devoted on the story.

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I think making your character a non-Jedi/Sith could take a few different angles. As, you could join the Republic/Sith military, rise through the ranks or maybe you could become a bounty hunter. Though that'd work better if TSL hadn't been leading up to the True Sith, as it'll be expected for K3 you'll go to the Unknown Regions to fight them.

 

Okay, for the mythical creatures, it wouldn't be Star Wars with all those. And thats why I got the game originally, because it was Star Wars.

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its "KNIGHTS" of the Old Republic, not Grunts of the Old Republic. You do not have to start as a jedi/sith/ex-jedi/ex-sith but eventually you will be able to become one. Sure you don't have to use a lightsaber, and such option is included for sith in kotor2.

 

I am all for starting as a more neutral guy, just like a force sensitive from some backwater world, kinda like how Bobcat/Zanni did in The Sith Wars, though you may or may not get to be trained by a Sith Lord or something. Speaking of which his character is a good template for a kotor game. I mean, he get to be a jedi, then a sith, then grey... then he get to go where he wants to go.

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Whoops--my bad. I'll avoid double posts.

I try not to be insultive, but, if I offend any'ou at all, I don't mean to. My appologies in advance.

 

"I don't know, but a lot of your item ideas seem pretty un-Star Warsy to me"

...C'mon--I'm just throwing Ideas out. What?!? Is it a crime to try and expand on the expanded universe? They're just ideas. You got anything creative to add? Throw'em on the table! The morre we throw in, the more attention it'll get and the more likely a game designer hungry for ideas will take the bait!

 

Ben_Walker, you seem to be levelling with me fairly well on the idea of a non force adept throughout the game..Come to think of it--galaxies provides this opportunity I think--but I'm not a fan of online gaming--quickest way to go into the poorhouse --especially if you have your own place and car and you have enough hassle with college and bills and roomates and stuff, know what I mean?

Anyhow that is sorta what I'm saying.

You could just be known as a lone ranger, no force powers or sabers--simply whooping some serious butt.

Feared and/or reveared.

 

As for the mythral creatures--true. I guess I just wanna see some trippy succubus chicks--like morrigan from darkstalkers--as a sith or jedi. I said nothing about the magic, just juggies! Or studs for you SW fangirls..........

 

Aw hell If we all got a dollar for everytime some dweeb as a fan of magic cards or something else came up to us and said "oh, anything in this universe could whoop star wars" I think we'd all be millionaires by now--or at least be sitting with a fat wad of cash after E3s are over.

 

Anyway just something even badder than greivous when he'd gone cyberdized, think about it: Greivous not just with 4 (were there 6 in the cartoon?) arms, but the lower frame fo 4 legs to support it and a fexible yet indestructible tail to whip around on top of that. Immens jumping speeds and nighmarish speed balance and strength. I know that sounds a little bizzaarrreee...but try to humor the idea and make it work in your own heads, people.

 

YES, I know It's "Knights" and not grunts. Just a thought that it might be kind of cool to be some joe or jane streetfighter in the SW universe and totally whoop some force adept butt and kind of topple the whole thing of the force adepts being king of the hill, PoiuyWired. You know, just thinking a little out of the box. Non-jedi winning for once (besides jango beating vosa) in star wars... Non star wars-y?!?!?! What? too radical?

Play bounty hunter for PS2. I even got codes th the end if you can't stand playing the whole game:

"montrossisbad"

"vosaisbadder"

"jangoisbaddest"

Sure tyrannus, chokes her out--still, jango did all the work. And a damn good job he did.

 

As far as endings for kotor games:

I simply mean Just a "Centrally" neutral ending, silentscope001, based totally on alignment--regardless of class being pro or non force adept. Doesn't need to be limited--but of course not something rediculous.

 

 

>But it's just me. I don't understand why people would turn away from great power and the ability to Force Choke enemies.

 

Because, a warrior knows what it's like to choke and rip out gizzards with BARE HANDS--though using the force to avoid getting blood all over a nice set of clothes, clean armor, etc. is advantegeous.

Even a sith might indulge that gory up close and personal stuff tho.

Some of the greatest warriors and monks take vows against any sort of magics or weapons in some stories--why not star wars?

.......of course;

"Oh, sorry I'm late, but I had to pound the living crap outta some dude in stead of force choke him 'cuz he looked at me funny. Got any rags I can wipe off my hands with?" :)

 

As far as other create options--i suppose you're right--the story is what's most important. To each his/her own but Thank you for the reminder anyhow. ;)

 

As for K2--I'm progressing *slowly* playing on an uderspec machine and pushing things just to play. Until my $$$ permits me to purchase some better machine this will have to do--thabks for clarifying and spoiling the ending though. Eh, I'd have found out anyway.

 

Anyhow, l8er y'all.

 

PS what's wrong with being in-game lefty? I can dream can't I?

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Whoops--my bad. I'll avoid double posts.

I try not to be insultive, but, if I offend any'ou at all, I don't mean to. My appologies in advance.

 

If you're already saying apologies in advance that means you know you're gonna insult. If you have something to say, just say it. You really don't have to say "I'm gonna say it" before you say it.

 

"I don't know, but a lot of your item ideas seem pretty un-Star Warsy to me"

...C'mon--I'm just throwing Ideas out. What?!? Is it a crime to try and expand on the expanded universe? They're just ideas. You got anything creative to add? Throw'em on the table! The morre we throw in, the more attention it'll get and the more likely a game designer hungry for ideas will take the bait!

 

You could have just ignored the post that you don't agree with. If you're gonna rebut all the disagreeing comments, your posts will have to be annoyingly and unnecessarily long.

 

Ben_Walker, you seem to be levelling with me fairly well on the idea of a non force adept throughout the game..Come to think of it--galaxies provides this opportunity I think--but I'm not a fan of online gaming--quickest way to go into the poorhouse --especially if you have your own place and car and you have enough hassle with college and bills and roomates and stuff, know what I mean?

Anyhow that is sorta what I'm saying.

You could just be known as a lone ranger, no force powers or sabers--simply whooping some serious butt.

Feared and/or reveared.

 

GTA: Star Wars? Could be cool, but would have to be another game.

 

YES, I know It's "Knights" and not grunts. Just a thought that it might be kind of cool to be some joe or jane streetfighter in the SW universe and totally whoop some force adept butt and kind of topple the whole thing of the force adepts being king of the hill, PoiuyWired. You know, just thinking a little out of the box. Non-jedi winning for once (besides jango beating vosa) in star wars... Non star wars-y?!?!?! What? too radical?

Play bounty hunter for PS2. I even got codes th the end if you can't stand playing the whole game:

"montrossisbad"

"vosaisbadder"

"jangoisbaddest"

Sure tyrannus, chokes her out--still, jango did all the work. And a damn good job he did.

 

It's possible but no one can deny the fact that it's more fun to play a jedi, or a force-sensitive, to be precise. Other than just putting on the jet-pet and going "bang bang bang" with a rifle, I'd want to be also able to wield the force.

 

PS what's wrong with being in-game lefty? I can dream can't I?

 

Of course you can, dreamer.

And I hope this demonstrates how to use the "quote" function.

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Yeh sure does. So are you an administrator?

 

An actual GTA starwars--Never crossed my mind. Just thought it was a tight name...Though I think you are onto something. :)

 

But like, what the hell would you steal?

 

BTW--I'm sure I will say somethin' sooner or later, schmucko. Don't get your panties in a bunch!

 

Sure--it's great fun to use force powers. I cant count the times I've force thrown, or healed, or zapped or whatever. Still it juse seems--weak.

 

Maybe macho testosterone... I mean What's the matter scallywags? Have to rely on the force for everything? Knuckles too soft? No hand -to- hand? Does nobody believe in good old fashioned brawling anymore? B*tch beating the living crap out of the other guy with your bare hands? Ripping his throat out with your own meathooks? Why not have jedi/sith or others who are good at hand-to-hand?

OK, if you have to have powers

 

Like Beavis says "heh-heh. Panty-Wusses."

 

On the other stuff I'm saying which most of you meatbags don't seem to hit:

If you have to be force adept--why have to go with either party of sith or jedi? Why not strike out on your own and possess those mindless fools for your own cause-nobile or not. Make your own tribe?

 

Both are strong yet blind in one way or the other. Though I doubt it is possible to be all forseeing. Still, view is best from as many anglea as possible.

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An actual GTA starwars--Never crossed my mind. Just thought it was a tight name...Though I think you are onto something. :)

 

But like, what the hell would you steal?

Grand Theft Speeder: Coruscant

 

Your character is a low-level enforcer for the Hutts and has to go to Coruscant on a mission with some seed credits while there you are immeditately double crossed by a local syndicate and lose the seed credits. All you have to go on to get the credits back is your contact there, a good for nothing twilek attourney named Ken Rosenberg... :xp:

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Grand Theft Speeder: Coruscant

 

Your character is a low-level enforcer for the Hutts and has to go to Coruscant on a mission with some seed credits while there you are immeditately double crossed by a local syndicate and lose the seed credits. All you have to go on to get the credits back is your contact there, a good for nothing twilek attourney named Ken Rosenberg... :xp:

 

 

Umm. OK?

 

Who'd take sonny's place? Vader? :)

 

This sounds like...well...I dunno.

 

 

Funny for a bunch of saggy smelly meatbags.

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Yeh sure does. So are you an administrator?

 

Nope, but any LFer can show a tip or two to a newbie. I guess I was just trying to be helpful.

 

BTW--I'm sure I will say somethin' sooner or later, schmucko. Don't get your panties in a bunch!

 

Now who's the schmucko? Anyway, it's just that some attitude is uncalled for when having a discussion. And that I'd prefer things to be discussed in a more civilised way.

 

Sure--it's great fun to use force powers. I cant count the times I've force thrown, or healed, or zapped or whatever. Still it juse seems--weak.

 

Maybe macho testosterone... I mean What's the matter scallywags? Have to rely on the force for everything? Knuckles too soft? No hand -to- hand? Does nobody believe in good old fashioned brawling anymore? B*tch beating the living crap out of the other guy with your bare hands? Ripping his throat out with your own meathooks? Why not have jedi/sith or others who are good at hand-to-hand?

OK, if you have to have powers

 

Like Beavis says "heh-heh. Panty-Wusses."

 

I guess you illustrated your point more than enough. Thanks.

And I guess Star Wars is mostly about the Force. If you wanna feel more "human", why not try another genre, like Metal Gear Solid? Just a respectful suggestion.

 

On the other stuff I'm saying which most of you meatbags don't seem to hit:

If you have to be force adept--why have to go with either party of sith or jedi? Why not strike out on your own and possess those mindless fools for your own cause-nobile or not. Make your own tribe?

 

Thank you for the meatbag reference, as if you're not one.

And being force adept doesn't logically carry me to not belonging to jedi or sith. The two concepts aren't related at all. Note that gray jedi do exist, not because they're force adept, but because they have their own way of thinking and philosophies.

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Nope, but any LFer can show a tip or two to a newbie. I guess I was just trying to be helpful.

 

Now who's the schmucko? Anyway, it's just that some attitude is uncalled for when having a discussion. And that I'd prefer things to be discussed in a more civilised way.

 

I guess you illustrated your point more than enough. Thanks.

And I guess Star Wars is mostly about the Force. If you wanna feel more "human", why not try another genre, like Metal Gear Solid? Just a respectful suggestion.

 

Thank you for the meatbag reference, as if you're not one.

And being force adept doesn't logically carry me to not belonging to jedi or sith. The two concepts aren't related at all. Note that gray jedi do exist, not because they're force adept, but because they have their own way of thinking and philosophies.

 

 

 

Finally someone speaks my language. GREY JEDI. FINALLY. Ok I've only been a day. ...still. Anyhow, I just think an ending should go to the ultra centered as well as the others.

 

Did I offend you or something?

 

Lookit, Thank you for your help actually. I agree--some things are uncalled for.

 

Just, I can sometimes be a real asshole--kinda like frank on the world famous frank show, if a little more mature--and not realize that. He's on KFMA in Arizona, but I get him all the way out here in lake tahoe on KDOT in reno. http://www.KDOT.com From 5:30-10A pacific.

Just call me on it buddy. We'll do fine together... MEATBAG :)

 

I mean well--don't get angry. I thank you for your respectful gesture.

Been with the metal gear crowd and quite loverly itis-- satiated, I'm moving on and I'm trying to adapt. "Uhh, so like work with me. huh-huhuh. Or something. huh-huh." :)

 

If I go over the edge--just say so.

 

Besides, all's I'm saying is perhaps SW could do with some new melee here, some new lightsabers there, a neutral ending, some hand-to-hand. Maybe a little blood on/off mode.

More comedy to keep me from going nutz...

(Jawa gang versus whompa anybody?)

 

 

But if y'all wanna be preservationists and not change that's okay with me too. S***, the franchise of star wars (as limited as I seem to be making it out to be--or so I get the impression from everybodie's reactions) still can't suck--it just can't. It's star wars DAMMIT.

 

Anyhow... Whatever... Cool.

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First, don't get so angry whenever someone disagrees with you. If you want to continue posting on here, then you'll have to learn to accept some constructive criticism every now and then. ;)

 

Second, some of your idea might be acceptable to some, but not necessarily to me. It's just that, IMO, Star Wars doesn't need to add a bunch of blood and mythical creatures and that kind of stuff. I do think there should be a neutral ending, but I don't really think you should be a non-Jedi. From the events of KotOR II, it seems that you'll be fighting the True Sith in KotOR III, and IMO, I don't think a non-Jedi could pull that off.

 

Third, have a fun stay here at LF! :D

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If you're cool, I'm cool. For your use of words, I'll just take it as you're more humourous and lighthearted than average then. :p And despite how much I'd like to hear about the Frank you're talking about, I can't coz I'm not in the U.S.. Anyway, thanks for your gesture trying to make friends.

 

As for your want of more "fleshy" combat, there's already some in K2, when you spar with Brianna. Indeed, you could taste more of it if you spar with the rest of the handmaidens in the Telos base. And there's the hand-to-hand feat added. Overall, I consider all these additions remarkable and should be able to satisfy one's want for real combat.

 

And actually you can play as a gray jedi in the games- perhaps just try to choose the dialogues according to your real personality, what you'd actually do as in real life, instead of aiming to gain dark/light side points. Of course, you could still end up to be dark side that way. :p And in my perspectives, gray jedi are still a bit light, for I believe humans are good in nature. Thus a lightside ending works well for me playing as a gray jedi.

 

And melee weapons, don't we already have them? You could indeed play through the game without using a lightsaber, just melee weapons or pistols. It's just a matter of choice.

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Hey.

 

Eagerwheasel,

First off I was just merely demonstrating--I wasn't getting pissed. EvIn Kind of challenged me to it. And I delivered.

(Hey, sorry if I'm a total spaz--what's IMO?!)

 

I'm glad some people like my senses of humor. :)

What's a matter with you over grown-bull-wheeval-pigeon-toed-delapidated freaks? Your pin feathers fall out? Cactuss butt?

 

EvIn, you can listen streaming worldwide from KDOT.com, they stream out. Especially because so many listeners went to serve in Iraq. Just making sure We were on the same page. I'm just a little pissed at KDOT--they cut back to blocks of 40 minutes instead of 50 every hour. TV and radio both are getting too cluttered with commercials.

 

Funny--I didn't even need to try to be absolute center neutral. I guess my sense of humor and yet honorable answers combined with brutalizing people in the game--sometimes unnecessarily so--and most of the time neutral choices just kind of left me there. You get to the ending fastest that way. I knew I was neutral--besides the light/dark scale, star forge made light robes but wouldn't let me wear them.

I was fine with what I had anyway. For every 1 hit malak got off me I got like 6 off him. Yes, I was a guardian.

 

I would say that while yes many are probably good natured, some who are on the razor's edge line are static, if not bad. To do nothing in the presence of evil is evil enough--or so I'm told. How sad- I thought I'd have a more dynamic personality-intead of just being another meatbag like all you. :) And I've actually had to turn to force powers to save my hide more than once in RPs--like that time my modified HK-47 (w/ circling wrist joints) was reprogrammed and got ahold of a couple of my old student's lightsabers and went General Greivous on my ass--on my own ship!

Damn you --Darth Ominous!

 

Any rate, I know about the hand to hand feat. The only ones who can pull their weight as it stands is wookies. Just another area like blasters, melee, and sabers. Wish it got a little more attn. in SW, but they make the games however they want.

Based on market analysis--not primarily the opinions of long winded meat bag fans. ;)

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Yea there should be a neutral ending, but not because you're not a Jedi. I doubt a non-Jedi could pull of the kind of stuff that will need to be pulled off, if in K3 we'll be fighting the True Sith. And a lot of that is kind of non-Star Warsy stuff.

 

 

 

^^^^ are you kidding?!?! THat is elevated star wars.

IF you want my close minded oppinion, such as saying things like that is. KOTOR is so not star wars like. IT's all on limits when it's star wars. Variety is what the whole theme of it is about.

 

 

 

 

Here's just a piece of my take on plot content. Remembering that choice is the key to expand on.....EVERYWHERE...

 

My own game plot ideas-

 

Beginning:

The ending dual between exile and traya;

fighting occurs, breif pauses of conversation bring up dialogue texts which the player chooses, resulting in Lightside/Darkside indication.

After some run through of this, the scene finally ends and the exile takes off towards the fringes of space.

 

"Meanwhile back in republic space on telos"

Carth, other ranking officers, mandalore, and all the companions minus dur's remote droid and go-to, are discussing whatever. Handmaiden, Visas, Bao-dur and Mire(if lightside) travel to dantooine and take up in the restoration there, helping to rebuild the community and jedi order.

Bao-dur eventually becomes a jedi consular, And latter on is the ranking jedi master on coruscant.(way down the road.)

The masters go through some dialogue revolving around briefing the members about plans for the future and things get set in motion.

Bastila, Mira, Bao-dur and master vrook wind up returning to the Jedi temple and begin a massive restoration project with much aid of the republic under carths strict authority. Some dialogue options here as repsonses to remenising conversation can also help to identify the games unfolding.

Some more scenes also occur back on dantooine where, kavar, zez, kai whatever, handmaiden and visas travel to.

 

"Deep in the far reaches of unknown space"

The exil, in a small jedi fighter locates a certain bodymass that has an atmospheric ratio that won't kill him/her, with a breathmask. Exile lands on rock and explores a sense. This could be a good prologue point for the player to become familiarized with the game. Battle some wierd creatures and find some things/situations identify as you will.

 

 

 

Finally stumbling onto a clue on revans path.

After some more space traveling scenes after returning to the fighter, an actual planet is discovered.

Same sequence type of encoutering target practice hostiles, plot unveiling and ultimately finally finding revan in the process of dooing something that aids him in learning more of this region of space.

 

 

He notices the exile after completion and dialogue options occure to further unfold character progression/relation.

 

Ends are met and now they set out on a basic task that devides them, this becomes the players first mission, and further sets up the plot. When finnished, the exile reunites with revan and they become a party.

 

 

Exile soon learns that revan is without a ship and they need to obtain alternate transportation, this becomes another mission. Once completed, they make their way further into the interior of the old sith empire and the map of planets becomes accessible for travel, as does the mission become more defined overall.

 

"Back in republic space"

Progress has been made in restoring both planets along with societies residing, and the jedi charters.

Vrook takes up lead council on coruscant, kavar on telos, and zez-kai on dantooine.

 

 

Carth becomes the key figure in republic security and operations, with the preservation of the jedi order as a key objective.

Bastila is the the authority in which this all plays out by the jedis' contribution.

 

 

After a sensing of all the companions that traveled with both revan and exile, draw a secret meeting on coruscant with the masters, and carth. The contents of the meeting clarify that the danger the two jedi are in, is no longer an element of illusion.

 

A threat that has been building up over the years has finally extended itself into the republic quartex. As revan and his companion have penetrated their territory, so too have they entered the republic, and simlar to the sith assasins. Attacks are dark and unmeasurable. As the plot progresses, reducing the whole "surprise factor" is realised as the ultimate goal.

 

 

Bastila becomes the main character for the republic plot coverage, as revan and exile are for the most part interchangeable in their discreet respects.(either one or the other).

The player gets to choose from, Mission, Zalbarr, Canderous, Hk-47, T3, mire/hanharr, Visas, Handmaiden, atton, Bao-dur, and perhaps some new characters as companions to continue the ebon hawk crusades of liberation and all that.

 

 

The plot continues to jump back and forth from republic story to "fringes story", and the repurcussion work synonmously with eachother.

 

 

The objectives of Revan and exile are to visit the planets of the sith empire and purify/vanquish/what have you in various forms along improvised gameplay element.

The objectives of bastila and company directed by the masters is to confront the threat that pops up all over the republic reeking havoc.

 

 

In this new more personable interaction with people. THe experience of interaction becomes more involved with npc's and alot can by built towards in that light. Such as side things like influence aids x amount for plot pathing, jedi inspiration - sith inspiration, and all the basic good stuff that is side factor material yet not too overpowering against the main plot.

 

 

Republic space planets include;

Tatooine

Dantooine

Coruscant

Telos

Mannan

Correlia

Alderaan

Commenor

 

Fringe planets include;

Bakura

Empress Teta(cinnagar)

Deralia

Despayre

Dosk

Dromund kaas

Koros Major

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I'm not very wild about those ideas, to be honest. Centaurs are the sort of thing best left to fantasy games. :)

 

What do you mean exactly?

How the idea considers jumping back and forth between cast settings? Or something else?

 

 

Because honestly, and I know that this specifically the way I myself look at it.

 

Bastila is a main character option first off, cause, ~snipped~, and I realized that a great lucas style sacrifice would be she'd become master and honour revans cause by perserving upclose at home what he set out to preserve from afar near the threat, as a moralistic building block for a renewed order that becomes more understanding of things that have long been neglected like how nomo matter what the darkside conjures, if their teachings reveal it, it's no longer mysteriously threatening, and emotion and all those things that come further into the light.

 

Not that it's preached to be a jedi pimp, though now it's gotten some more context of awarness. And hey, another reason to hate hayden christianson when he wrecks the temple in rots, now I sit there and say, "oh you (&%erf&$^er, you're gonna die for what you did to bastilas hard work." It all encompasses my expressions and opinion towards the whole thing.

 

It's a PG-13 forum. That remark was getting a little too 'grown-up' for this setting. Keep it clean. Thanks. --Jae Onasi

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I just sorta thought on expanding on what we already have--things do have to change/adapt/evolve with time or they just die off.

I thought about things--I suppose that taking the blasters and sabers out would be non starwars--but I never said that we should eliminate that element. I mentioned what I felt were few things that would stand to make it a little more challenging for force adepts.

 

Other creatures don't necessarily have to be what I said--or even necessarily on the level of variations of spinoff. Even inviolving mythical creatures. What I'm encouraging is new ideas plus criticisms, not just criticisms. OF course try to make it reasonable. So menotaurs, OK, nobody likes that. So something else. Like the comic taking place in the KOTOR timeframe where revan killed malak. The half buffalo-half grizzly bear--sheer genius. (Maybe fight some of those in 3 somewhere? hint hint)

 

Copying and using watered down versions of everything else? Of course THAT sucks. I'm not trying to do that--I'm trying to help the survival of SW in a long run if you take what I mean.

 

C'mon people, I'm trying to pull the FIRE of your FEIRY intellect out.

 

As far as endings (IMO), they should primarily function upon alignment in the light/dark contimuum, and then secondarily based on what you decided to be and your specific choices.

 

When did ord mantell become what it is and how? Could that be somethig to use? Planet's history prior to being an ordinance.

 

Not to sound barbaric; we should really try to fit the plot in with the movie

and encourage the breaking point of this republic here. One idea is that on top of everything going on with the sith there are other elements to consider. Gangs and crime organizations (like black sun in the time before and around the movies). We've already got a sort of mafia feeling with the Exchange, and a ruthless corporation opressions vibes in Czerka. Since everyone has taken to me as "Mr Vice City" of SW. I figure I'd roll with that; though I swear it's just a name.

 

And it just isn't quite the same without automobiles, so a GTA themed SW game would be a bit whacky. Still, it does sound like a great idea for many side quests to help the along the destruction plot line I'm outlining.

 

Maybe some rivals or groups of lesser factions? Maybe not the total the breakup, but gradually. Then again K2 seemed to be contiuing on the imminent downfall seeming to be present in K1.

Remember:

"I will not let this republic, that has stood for a thousand, years be split in two." said the supreme chancellor--(I'll just undermine its constitutional underpinnings and rule it!)

 

That makes sense to me. Fit it in with what exists. else it will begin to look contradicting.

 

Darth Danzing, you have a few interesting things I suppose that could be incorporated into the theme with destruction.

 

An absolute nuetral ending does sound potentially dull and vague. Another thing could be is the rise of your own faction perhaps?

---Or maybe convert gangs and mobs to your cause and take over their turf while you move to destroy the republic? or attempt to save it? Make it your own? :)

 

And light endings should perhaps be bittersweet: the plot suffers if too many happy-happy-joy-joy endings prevail. Nobody needs to see any interconnecting from KOTOR to the movies, just a move towards that end regardless of alignment at the end.

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Ok that's it. Then here's some of my ideas about weapons/item apparatus that would build upon/improve/add to the game

 

 

 

 

Weapons apparatus:Lightsaber

CHASIS- Hilt, Emiter, Chamber

PROPERTIES- Focusing lense, Energy cell, Focusing crystal, Cell Crystal

 

Hilts:Standard - Body - adds modifyers to attack/counter/defense qualities accentuating dvout sentiment.

Consular

Adjudicator

Retaliator

Sentinel

Firebrand

Adept

Guardian

Paetor

 

 

Hilts:Staff

Champion

Vindicater

Avenger

Consular

Sentinel

Guardian

 

 

Hilts:Boa

Gladiator

Minion

Sentryman

Watchman

Ravager

 

Hilts:Double-boa

Vanquisher

Penetrator

Diety

Regimen

Pathmaster

 

Emmiters: Top

Phobium

Plazmatic

Cryo-synth

Thorium

Ionitrate

Electro-Diatium

 

Energy cells: Body back

Diatium

Phobium

Ion-synth

Cryo-synth

Cell-Hydrothium

Plazmo-stasis

 

Lenses: Body Front

Synthesized-kuda

Raw Kuda

Vibration

Emulation

Cryo-etheral

Stinthanic

 

Chamber: Bottom

End-Breach

Open-Breach

Capsulated

Synthesized

Extended

Transjecture

 

 

Focusing crystal: In chamber

Red - Strength of will

Green - Unparalleled Wisdom

Blue - Readied state of mind

Orange - Adept of concience

Yellow - Strength of connection

Purple - Strength of enlightenment

Pink - Paramount of compasion

Silver - Bond of propriety

Cyan - Strength of affection

Viridian - Strength of sight

Violet - Strong conviction

Bronze - Unparalleled affinity

 

 

Cell Crystals: In body with energy cell

Pontite

Bondar

Phond

Quixoni

Sigil

Solari

Beam gem

Raw Gem

Ulari Gem

Rubat

Krayt pearl

Damind

Opila

Quartzone

Oointhir

Nextor

Luxum

Eralam

Firkrann

Sapith

Upari

Adegan

Ankarrea sapphire

Barob ore ingot

Dragite

Hurrikaine

Kaiburr

Kasha

Lorrdian gemstone

Ruusan

Ultima pearl

Velmorite

 

Quality benefits:

A Blaster Deflection = greater deflection strength

B Energy damage = greater strength against opposing energy sources

C Physical damage = increased base damage

D Cold damage = damage modifyer

E Heat damage = damage modifyer

F Ion damage = damage modifyer

G Consistency = aura and blade strength power/modifyer

H Light side damage = light side power/modifyer

I Dark side damage = dark side power/modifyer

J Wisdom = wisdom modifyer

K Willpower = willpower modifyer

L Light side restriction = restricted to light arua force sensitives

M Dark side restriction = restricted to dark aura force sensitives

 

Weapon arrparatus:Blaster pistols

CHASIS: Barrel, Handle, Chamber, stalk

Properties: Trigger, Energy Cell, Scope, Response chamber

 

Weapons apparatus:Blaster rifles

CHASIS: Barrel, Handle, Chamber, stalk

Properties: Trigger, Energy Cell, Scope, Reponse Chamber

 

Weapons aparatus: Blaster Carbines

CHASIS: Barrel, Handle, Chamber, Stalk

Properties: Tirgger, energy cell, Ignition Chamber, Scope, Emulator

 

Weapons aparatus: Heavy

Chasis: Load-Breach Chamber, Frame-Guard, Extension, Stabilizer

Properties: Trigger, Ignition Chamber, Scope, Respone chamber

 

Weapons: Station

Turret-single, double, quad/ Barrel, sentry, Multi-sentry - Carbine beam

Platform - singular, multiple(turrets, hatches and cannons)

Launch hatch

Cannon- Disrupter beam

Artillery- Steady beam

Vent - gas/toxin/poison/biological

Radiator - field contamination/ nuetralization

 

 

Robes:

Jedi padawan

Jedi apprentice

Jedi

Jedi Knight

Jedi master

Sith apprentice

Dark jedi

Sith

Sith master

And the various others in both games

 

Clothing:Shirts/Pants (seperate)

Jedi padawan

Jedi apprentice

Jedi

Jedi Knight

Jedi master

Sith apprentice

Dark jedi

Sith

Sith master

other various clothing types whether being utility or job typical, deverse like elder scrolls example.

 

Hands:armour/clothing/accessories

 

Arms:armour/clothing/accessories

 

Torso:(aside from clothing like accessories)

 

Legs:(aside from clothing like accessories)

 

Head gear: Hood-up/down, hats, armour, other(hair crap)

 

Belts:(That acutally show)

 

Footwear: shoes, boots, sandals, mocasins(hell yeah)

 

Armour/shielding:

idea- mk1, mk2, mk3, mk4 protect against, immune to;

heat

cold

ion

energy

physical

electrical

dark side

light side

plasma

all that stuff

 

that's basically it for now, and don't forget tatoos and piercings!

THis way I could actually make a GG ALLIN JEDI!

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Hilts:Standard - Body - adds modifyers to attack/counter/defense qualities accentuating dvout sentiment.

Consular

Adjudicator

Retaliator

Sentinel

Firebrand

Adept

Guardian

Paetor

 

 

Hilts:Staff

Champion

Vindicater

Avenger

Consular

Sentinel

Guardian

I think Ravensoft would get kind of irritated if you wanted to use their hilts in K3 ;). I don't think LucasArts would risk just porting names from one game to another, either. Too many people would know, and it just shouts "Hi, I'm too lazy to think of something new, so I'm borrowing material from a game we put out in 2003 that wasn't even from this era!" I don't think even LucasArts would do such a thing.
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Well true--but I think we get the point in the ideas outlined.

I'm not encouraging the theft-tweak-relabel-sell tactic, but certainly expanding on what we have as needed.

 

I'm no expert on copyright infringement, but the less conspicuous, the better. Discretion is the better part of valor. We musn't forget, though, this is SW and its original image needs to be preserved as well.

 

I certainly am for creative variance in an RP done between individuals. Less so for the games--but still at least some so it can survive the ages! Also, some reversion is inevitable, though.

 

Maybe it can work for something in the future?

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