AJL Posted February 8, 2007 Share Posted February 8, 2007 In both Kotors all the force techniques are available/known from the start and you can freely spend your points on them as you choose... Wouldn't it be better if you would have to discover them first before you can start spending your force points on them... ?? To learn about master level Jedi techniques you would have to hack into some Jedi archives and to learn about some Sith techniques you would have to find some Sith holocrons for example... Link to comment Share on other sites More sharing options...
legend222 Posted February 8, 2007 Share Posted February 8, 2007 I think it would be even better if you learn powers from Jedi\Sith masters like World of Warcraft it's just more realistic. Link to comment Share on other sites More sharing options...
Vaelastraz Posted February 8, 2007 Share Posted February 8, 2007 TSL already did a good job on that. Keep the force powers for level ups, but there should be some unique powers that can be unlocked through dialog or other things. Kreia could teach you a trick, Addon and Brianna and Visas could teach you feats as well. Just add a few more of those in Kotor III and I'm happy. Link to comment Share on other sites More sharing options...
Titanius Anglesmith Posted February 8, 2007 Share Posted February 8, 2007 There always has to be some kind of "special" feat or power you can learn from a party member, but I think the regular style of gaining most of your Force powers is good enough. Link to comment Share on other sites More sharing options...
aner21 Posted February 8, 2007 Share Posted February 8, 2007 I think leveling up = new powers' a poor solution. In life you learn things not only through experience most of the knowledge is passed on to you (driving, cooking, speaking, writing....) In KoTOR III when you level up you should get better at something you already know, but it would be far more interesting if you learned your techniques through Jedi/Sith masters or holocrons. It would add replayable value to the game and with the right combinations you could unlock cool powers or feats. It would also make exploring something to look forward instead of a med pack or a useless shield you could find stuff that would actually help your character to progress. Link to comment Share on other sites More sharing options...
SilentScope001 Posted February 8, 2007 Share Posted February 8, 2007 I think leveling up = new powers' a poor solution. In life you learn things not only through experience most of the knowledge is passed on to you (driving, cooking, speaking, writing....) In KoTOR III when you level up you should get better at something you already know, but it would be far more interesting if you learned your techniques through Jedi/Sith masters or holocrons. It would add replayable value to the game and with the right combinations you could unlock cool powers or feats. It would also make exploring something to look forward instead of a med pack or a useless shield you could find stuff that would actually help your character to progress. Well, what is the point of gaining Levels then without power? I prefer the origianl system of gaining most powers through leveling up, but the most powerful "powers" has to be unlocked. And since some powers are "upgrades", you can RP it as being more powerful as beings. For example, orignally, you were able to unlock Force Crush and Force Enlightnment from a holocron that Disciple (of all people) was able to gather and decode for you. They changed it early in development, meaning it won't be in TSLRP, but I hope you are able to do something similar to that (and don't cut it) for K3. Link to comment Share on other sites More sharing options...
aner21 Posted February 8, 2007 Share Posted February 8, 2007 "Well, what is the point of gaining Levels then without power? I prefer the origianl system of gaining most powers through leveling up, but the most powerful "powers" has to be unlocked. And since some powers are "upgrades", you can RP it as being more powerful as beings." You could increase the power level of the feats/powers you already have available. Your party members can contribute early on to define your initial skills. It would make the process more real. It just feels like shopping to me: "Last time I took force lightning, now I'll take choke, it'll go nicely with a bit of force heal on the side". Most times you have no particular reason why you have ability A or B in a determined part of the game. You can start straight away with lightning for example when your background is suppose to be LS. Link to comment Share on other sites More sharing options...
SilentScope001 Posted February 9, 2007 Share Posted February 9, 2007 You could increase the power level of the feats/powers you already have available. Your party members can contribute early on to define your initial skills. It would make the process more real. It just feels like shopping to me: "Last time I took force lightning, now I'll take choke, it'll go nicely with a bit of force heal on the side". Most times you have no particular reason why you have ability A or B in a determined part of the game. You can start straight away with lightning for example when your background is suppose to be LS. Well, to me, you don't really train in the Force that much. You just have it naturally flow through you and that you "Suddenly Know!" (Horray for the Will of the Force). But, I can understand your point. And, I doubt a LS Character would start with lighting. It doesn't make a good build, since it cost lots of FPs...unless the person has high Charisma (...how come charisma allows you to use force powers from the other side, I may never know). The possiblity he could is somewhat bad, but there is a d20 mod that rescrits your ability to get LS Force Powers if you are DS, and vice versa...by having those powers be so expensive if you are of the oppositie alignment that they are useless. Link to comment Share on other sites More sharing options...
aner21 Posted February 15, 2007 Share Posted February 15, 2007 I'm normally grey and tend to choose a high personality because of the FPS cost so I normally have powers from both sides. The so called neutral powers aren't worth investing in most cases. Lightsaber throw for example, a nearly unstoppable tecnique in Jedi Knights, in KotOR just a nice parlor trick. Link to comment Share on other sites More sharing options...
Prime Posted February 15, 2007 Share Posted February 15, 2007 I think it is fine as it is. Link to comment Share on other sites More sharing options...
PoiuyWired Posted February 15, 2007 Share Posted February 15, 2007 Well force whirlwind is kinda neutral and its great. Link to comment Share on other sites More sharing options...
Lord Foley Posted February 20, 2007 Share Posted February 20, 2007 I think it is fine as it is. Quoted for emphasis. Link to comment Share on other sites More sharing options...
Browny11uk Posted February 20, 2007 Share Posted February 20, 2007 Yes i think you should learn some jedi techniques & only certain power came abavilbe when you go to the dark side or light Link to comment Share on other sites More sharing options...
Ctrl Alt Del Posted February 20, 2007 Share Posted February 20, 2007 Yes i think you should learn some jedi techniques & only certain power came abavilbe when you go to the dark side or light Agreed. Link to comment Share on other sites More sharing options...
Vaelastraz Posted February 21, 2007 Share Posted February 21, 2007 ...unless the person has high Charisma (...how come charisma allows you to use force powers from the other side, I may never know). The possiblity he could is somewhat bad, but there is a d20 mod that rescrits your ability to get LS Force Powers if you are DS, and vice versa...by having those powers be so expensive if you are of the oppositie alignment that they are useless. And how come strength improves your attack damage when fighting with lightsabers? Lightsaber duelists do not rely on strength to cause damage, unlike sword fighters. But I agree... Charisma should rather be something like Willpower. Anyway, personally I like the option to learn lightning as a Lightsider and I always learn force lightning, no matter what my alignement is. If you prefer to play "pure" lightsiders that always take the "right" path you can stick to lightside power ofc... I just never do that =) Link to comment Share on other sites More sharing options...
Prime Posted February 21, 2007 Share Posted February 21, 2007 And how come strength improves your attack damage when fighting with lightsabers? Because materials do provide resistance to lightsabers cuts, and like swordfighters stronger individuals create more cutting power. Link to comment Share on other sites More sharing options...
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