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Kotor Restoration Project: K1RP Official LF Thread!


SithRevan

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Knights of the Old Republic I in my opinion is a really good game with lots of options and I think everyone will agree with me on that. Now what you might all not know, although I am sure most of you do, that KotOR I does have it's flaws and Cut Content which is why I am here today starting this thread.

 

First of all I want to officially say as Team Leader of K1RP "Team-Jawa" that we ARE officially announcing our mod which is a restoration of Knights of the Old Republic I. Further more I want to give you all somewhat of an idea what this modification will entail. The modification will consist of 4 main parts that will make one whole modification. What I mean is that this modification will be divided into four parts that we will be releasing to the public incrementally. The first part will consist of the first 3 areas/worlds “The Ebon Hawk, The Endar Spire, and Taris” along with all galaxy wide missions that may come along with those areas/worlds. The second part will consist of the second 3 areas/worlds “Dantooine, Kashyyyk, and Tatooine” along with all galaxy wide missions that may come along with those areas/worlds. The third part will consist of the third 3 areas/worlds “Manaan, Korriban, and The Leviathan” along with all galaxy wide missions that may come along with those areas/worlds. The fourth and final part will consist of the fourth 3 areas/worlds “Lehon (Rakata Prime or The Unknown World), The Star Forge, and Sleheyron” along with all galaxy wide missions that may come along with those areas/worlds.

 

Now the major accomplishments in the project are going to be Sleheyron and the Ancient Rakatan Temple on Tatooine along with the Sarlaac Maw Pit because they are not present in the PC version of the game that is why I am proud to announce all of the team members that will be making it possible to get the content we need and who are helping to modify it...

 

Edit: Please go to the main site, here, to find a list of the modders involved in this project.;) ~SR

 

So without further lecturing on this mod I want to say with all of your support we can make a top quality mod that I know everyone will enjoy and above all everybody will have fun with.

 

Also, just to let you all know we are still looking for modder in specific areas so if you think your modding work is good and can be an asset to our cause please feel free to PM me.

 

*IMPORTANT*: Please DO NOT ask when we will be finished with this mod as it puts way too much pressure on the team and myself. So like Team-Gizka said with their restoration mod “It will be done when it is done”.;)

 

Also, one more thing. We are looking for more people to join us like extra modelers, scripters, ect. So if you are interested just give me a PM and I will evaluate you and get you setup with everything you need to start work on this mod.

 

We also have a website and forum that you can visit at these locations...

 

Website:

http://Team-Jawa.Kotor2Files.com

 

Forum:

[snip]

 

You can find it on the "Forums" page of the main site...:D

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I've always hoped that someone would try to restore content such as Sleheyron and the Ancient Rakatan Temple on Tatooine, and while prior thoughts of restoring cut content in K1 were overshadowed by the efforts of Team Gizka and the TSLRP, I'm glad some people are taking an interest in adding to the original KotOR. Now there's 2 things I can't wait to see: TSLRP and now K1RP. I wish Team Jawa the best of luck.

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WOW!!! :drop2:

 

What a distinguished lineup of modders you have! Needles to say: I'm quite enthusiastic.:emodanc:

What I mean is that this modification will be divided into four parts that we will be releasing to the public incrementally.

This is an excellent idea.

*IMPORTANT*: Please DO NOT ask when we will be finished with this mod as it puts way too much pressure on the team and myself. So like Team-Gizka said with their restoration mod “It will be done when it is done”.

Don't worry: I won't.;)

The fourth and final part will consist of the fourth 3 areas/worlds “Lehon (Rakata Prime or The Unknown World), The Star Forge, and Sleheyron” along with all galaxy wide missions that may come along with those areas/worlds.

Do any modules for Sleheyron even exist?

 

This is an extremely ambitious project. If this announcement was made by a bunch of newbie modders, it wouldn't have gotten a second glance, but I know that you all are capable of it if anyone is. I wish you all the best of luck in this venture!:thumbsup:

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Being a programmer myself, if I see good code that looks useful, I will use it. However, I feel that in the interest of protecting the original creative work of Razorfish, and subsequent additions by myself and killerbob, it must be pointed out that the "site designer" is, in fact, Razorfish, not yourself, and you would do well to at least recognize that, even if the code was not lifted from our site (which I suspect), the idea, and therefore the 'design', was. Just my two cents.

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I've always hoped that someone would try to restore content such as Sleheyron and the Ancient Rakatan Temple on Tatooine, and while prior thoughts of restoring cut content in K1 were overshadowed by the efforts of Team Gizka and the TSLRP, I'm glad some people are taking an interest in adding to the original KotOR. Now there's 2 things I can't wait to see: TSLRP and now K1RP. I wish Team Jawa the best of luck.

Thanks SykoRevan that really boosts our moral!:D

 

Do any modules for Sleheyron even exist?

 

This is an extremely ambitious project. If this announcement was made by a bunch of newbie modders, it wouldn't have gotten a second glance, but I know that you all are capable of it if anyone is. I wish you all the best of luck in this venture!:thumbsup:

Actually none of the Sleheyron modules exist but we do think the lightmaps, walkmesh, and models do so we will be able to piece them together after we find out if they do or not.;)

 

Also, thanks for the words of encouragement towards my team and I. We all really appreciate it.:D

 

Being a programmer myself, if I see good code that looks useful, I will use it. However, I feel that in the interest of protecting the original creative work of Razorfish, and subsequent additions by myself and killerbob, it must be pointed out that the "site designer" is, in fact, Razorfish, not yourself, and you would do well to at least recognize that, even if the code was not lifted from our site (which I suspect), the idea, and therefore the 'design', was. Just my two cents.

Sorry Dashus I really did not think about it to tell you the truth. Your site just looks really awesome and I look up to you guys so I though I might try to give that same style a go for my own restoration project site. I have added under my name in the "Restoarion Party" page that Razorfish did in fact create the style for the site I just am using it. Thank you for bringing that to my attention though as I do not want to create waves over something that could have been avoided like that. So sorry and I will completely recognize Razorfish's contribution to the style anyway I can.

 

@Everybody: Thanks for all of the great support guys we are really looking forward to getting started on this project and this support really helps. So thank you everybody!;)

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We appreciate the change: just a suggestion for making the credits flow nicer:

Original Website Design

Razorfish

Modified By

SithRevan

(And Razorfish is a she) :)

Thanks Dashus. I did make the changes you suggested and they look awesome. Thank you very much.:D

 

I'm shocked... i really am... you've gone a while without a mod snipping the web site off... anyway... I don't ever remember telling you I am an area modder... I don't believe I even know how to mod area's in game... ahhh well... I can learn... XD

Hmmmmm... I thought I had told you. Well I guess if you are willing to learn I will give you some pointers on how to do it. Sorry for not being more infromative.

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Actually none of the Sleheyron modules exist but we do think the lightmaps, walkmesh, and models do so we will be able to piece them together after we find out if they do or not.;)

 

If it's possible to create entire modules from just those things, I will be impressed no matter what the outcome. What kind of planet is Sleheyron anyway? I heard that it might be a volcanic planet and that it was hinted to be so by the computer puzzle in the Dantooine Ruins as one of the primary death-giving seed types. And I've never heard of the Rakatan Temple on Tatooine, despite a few rumors. Are there modules for that or no?

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Sleheyron is a barren volcanic planet like it says in the Dantooine Puzzle. It kinda looks like Korriban in ways I bet actually.

 

Now the Rakatan Temple actually does have almost all of the stuff we need to that should not be to hard to do. But unfortunatly it does not have modules either so my team and I will have to make them!:D

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Good luck with the Tatooine temple. Its walkmesh needs a good amount of work, not to mention the lightmaps and the geometry itself needs a bit of tweaking. But that should be possible now that walkmeshes are starting to be better understood.

 

Will your Xbox modders be looking for area models and pieces not in the PC version? For example, the library area of the Sith Academy that only shows up in TSL.

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Thanks!

 

Yes they will be. I don't think the Sith Academy Library was ever in Kotor though. I think that was pretty exclusive to TSL. Anyway we are going to be looking for any anomalis looking things within the Xbox models bif so if it is in there we will find it rest assured.:D

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How will you be restoring the cut content? will you be reskinning modules (like reskinning tatooine and calling it sleheyron) or are you going to try and actually restore the original modules that were cut out?

 

Scratch that^.. I just mustered up the effort to read the rest of the thread.. lol

 

Good Luck! :D

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Thanks!

 

Yes they will be. I don't think the Sith Academy Library was ever in Kotor though. I think that was pretty exclusive to TSL. Anyway we are going to be looking for any anomalis looking things within the Xbox models bif so if it is in there we will find it rest assured.:D

I think there are just a few dialogues...I'm not sure it was ever meant to be there in K1, TBH...

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There was a pre-release screenshot of the Sith Academy where you could see back into the library area. This was before Uthar and Yuthura had unique models.

 

There was also a room on the south side of the windowed gallery area in the Sith base on Manaan.

 

Also, the fourth room in the hotel on Manaan has had its model removed, but the walkmesh is still there.

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There was a pre-release screenshot of the Sith Academy where you could see back into the library area. This was before Uthar and Yuthura had unique models.

 

There was also a room on the south side of the windowed gallery area in the Sith base on Manaan.

 

Also, the fourth room in the hotel on Manaan has had its model removed, but the walkmesh is still there.

 

Would there be any way to post screens of these things, or are there not any screens left?

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Hey everybody I have noticed ever since I put this thread out that lots of people have been inquiring about "Area Designer" jobs which is difinitely good don't get me wrong but we REALLY are in need of a couple good scripters who know how to script and software. So if anybody is interested we could definitely use your help.

 

Thanks for the support everybody!:D

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Will there also be bugfixes for the game in general? I've noticed some NPCs with the wrong soundsets (guards in Davik's estate and the Sith students who confront you after your test).

Yes general fixs like that will be made. What we actually hope to do is basically scan each world with a fine toothed comb and weed out any inpurities then proceed to fix them. That way we get the optimum effect from each module as we go along.;)

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Yes general fixs like that will be made. What we actually hope to do is basically scan each world with a fine toothed comb and weed out any inpurities then proceed to fix them. That way we get the optimum effect from each module as we go along.;)

 

Very cool mod idea. I hope you are able to fix the Juhani Sidequest bug. Good luck with everything. :cool:

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This is one of the best thing i have heard in a long time, i remeber maybe a half year ago or so i made request to restore things that was cut, i posted numerous dialougs and so on but no one seem intressed to do anything at that time, but now you guys do it. Good luck to you all

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I don't think you can restore Shelyron and the Rakatan Temple, due to the lack of data, and the fact that you're going to have to invent new stuff. It might go down the drain of the Droid Planet? Maybe you should just spin that off to create a new team, if you have to...or, you know, just don't. Just restore everything else.

 

If you do insist, I could help come up with a story to help connect the different datas. I really think of having Shelyron JUST be another side-planet, like Yavin IV, where you just go in and do side-quests for Hutt lords. (I really would like to add some stuff to connect K1 and TSL, some True Sith info). I can't mod (I don't have the PC verison), but I have ideas.

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