Jump to content

Home

[WIP] The Coruscant Mod


Coola

Recommended Posts

Hello all, awhile back i posted about a production I was starting, to make the planet of Coruscant available to play in KOTOR 1.

Just posting about a couple of things.

 

The story is as follows: As you continue your quest for the Star Forge, a short drop in at the galatic center planet Coruscant will lead you to save millions of lives. After arriving, you will learn of a plot to ignite a war between two vicious bounty hunter groups. You must pick a side, help the local population, and stop the Sith from undermining the Republic's power...

 

I've made a teaser trailer and while it only shows a small percentage of whats been done/going to be done, I think it still works pretty good. You can watch it on YouTube via

 

I'm holding a little opportunity to be an extra character in the mod. Nothing fancy, just a simple character in the cantina who incorporates(sp?) your personality and look. Just email me via instructions on the main site here

Or by replying to this post.

 

I'm still looking for sub stories and little things that people want in the mod. You can reach me:

By contacting me via instructions here

Or by replying to this post.

 

For updated information on the mod, visit the projects website at http://www.freewebs.com/corekotor/

 

Anyway if you have any suggestions/comments on the mod, please let me know

 

UPDATE on whats been happening in this topic:

Fellow modders Quanon and DarthDredge are providing reskinning on modules and characters. Huge thanks goes out to them. Check out their work in the later pages of this topic. You WON'T regret it!

 

UPDATE 2:

New teaser trailer released to show off Quanon's work. Watch it here.

Link to comment
Share on other sites

  • Replies 291
  • Created
  • Last Reply
Yeah, I noticed all of that, I just didn't see any new locations.;)

 

Theres not going to be any NEW places per say. Im using old modules and making them into Coruscant. From what I can tell, you cannot make TOTALLY new areas anyway. Even if you could, its not really a job one guy can handle on his own

 

On the project site, in the features page theres a small list of what modules being used for what area.

Link to comment
Share on other sites

You did a good job! A couple suggestions though, try doing stuff like Redhawk (make the atmosphere of the place different) also (I don’t know if you can but) try changing the color of the paces so it is not so recognizable, make some custom clothes, models of Jedi, items/weapons (that are only available here). But nice job!!!!!!!

Link to comment
Share on other sites

Will the jedi Tempel be there?(even just the council?)

 

The main room we all know from the movies where the council sits is not there. Simply because no module currently does it justice. However, if you can think of a module that suits it, let me know. You can walk around areas in the Temple though.

 

You did a good job! A couple suggestions though, try doing stuff like Redhawk (make the atmosphere of the place different) also (I don’t know if you can but) try changing the color of the paces so it is not so recognizable, make some custom clothes, models of Jedi, items/weapons (that are only available here). But nice job!!!!!!!

 

Thanks for your suggestions. As I have said, the mod is still very much in production. The trailer hardly portrays what the mod will look like in the end.

 

 

Thanks everyone

Link to comment
Share on other sites

Could you make in the temple more hangers? Like you put the Davik estate Hanger in there like 3 or 4 times? ! for the hawk. And the rest for jedi who will come and go.

 

I could try that, but then every hanger will have the Ebon Hawk.

 

o, Why are the sith on Corusant? I thought they never got that far.

 

The Sith have infiltrated the Lower City. They aren't working in a very large numbers, but some sith are trying to undermine the Republic's power.

Link to comment
Share on other sites

I could try that, but then every hanger will have the Ebon Hawk.

 

HAHA :lol: I don't know why but that was really funny, lol.

 

Anyway, I've been meaning to post in here for a while now, first brilliant progress so far, I can't wait to try out the first beta, the only thing thats bugging me is how you aren't going to be re skinning the modules, I think it would make it look so much better. Darth InSidious wrote a great tutorial on how to reskin modules for K1 in case you change your mind :D

Link to comment
Share on other sites

HAHA :lol: I don't know why but that was really funny, lol.

 

Anyway, I've been meaning to post in here for a while now, first brilliant progress so far, I can't wait to try out the first beta, the only thing thats bugging me is how you aren't going to be re skinning the modules, I think it would make it look so much better. Darth InSidious wrote a great tutorial on how to reskin modules for K1 in case you change your mind :D

There are a few reskinned modules MZ (and very good reskins by the look of the screenshots on Coola's website). However the parts of 'Coruscant' such as the Upper City are just straight stock modules from Taris, there doesn't need to be a dramatic change just perhaps a new skybox to get rid of the old Taris backgrounds (is it even possible to create new skybox textures?). However as it stands (reskinned or not) it will most definately be an awesome mod, i especially can't wait to play the part of the warring Bounty Hunter factions, should be very entertaining! :D

 

Keep up the amazing work Coola! :thumbsup:

Link to comment
Share on other sites

No i don't think there is any reskinned modules, Coola said himself there isn't any reskinned modules in the FAQs, here. The last in the FAQ. So i don't beleive there is because i don't see any changes.

 

And to answer your question you can create new skyboxes as they are just images and can be altered through the module's .are file.

Link to comment
Share on other sites

Oops, why did i think that?

Sorry MZ, i just assumed atleast some of the modules would have been reskinned. Maybe reskins would fit in nicely with this mod then, to add to the uniqueness of the modules and the quality of the mod.

 

No probs :)

 

Just a suggestion Coola, maybe you could change outer Corucant to night time, and also change the skybox to stars or something, similar to Gscc's Reign of the Sith mod.

Link to comment
Share on other sites

Thanks so far for all your comments and suggestions

 

No probs :)

 

Just a suggestion Coola, maybe you could change outer Corucant to night time, and also change the skybox to stars or something, similar to Gscc's Reign of the Sith mod.

 

From the looks of it, when I do finish making all the missions and everything else is fine, I'll be doing all the touch ups on the modules. I may try some of your suggestions, and I was going to change the skybox.

 

For now I havn't got any plans to reskin the places, however I will probably do so once everything else is done :)

Link to comment
Share on other sites

If you want I can make you some nice nightsky star-filled skybox + some moons if you like those to ;)

 

Or point you to some nice tutorials how to create such things in Photoshop :D

 

So far your looks very nice :) , only thing left to say is keep up the good work .

Link to comment
Share on other sites

If you want I can make you some nice nightsky star-filled skybox + some moons if you like those to ;)

 

Or point you to some nice tutorials how to create such things in Photoshop :D

 

So far your looks very nice :) , only thing left to say is keep up the good work .

 

Thanks, If you really want to you can give it a shot. If it looks better than my first attempt (looks like your in a box), then I might include it :thumbsup:

Link to comment
Share on other sites

I think it's rather strange the nobody else had done a coruscant mod. Many people may had an idea, some have pheraps has tried to make a courscant mod, i dont know... still you have Taris uppercity modules that dont need much reskinning.

Good that somebody finally a making a coruscant mod.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...