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[WIP] The Coruscant Mod


Coola

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I think it's rather strange the nobody else had done a coruscant mod. Many people may had an idea, some have pheraps has tried to make a courscant mod, i dont know... still you have Taris uppercity modules that dont need much reskinning.

Good that somebody finally a making a coruscant mod.

Well Gsccc attempted Coruscant in his expansion beta "A New Foe" to his storyline mod "Reign of the Sith". For a Beta, it wasn't bad and there were some changes to the reused Taris modules (if memory serves me, i think the skyboxes where changed to a night backdrop; it made quite the difference in terms of appearance).
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Well Gsccc attempted Coruscant in his expansion beta "A New Foe" to his storyline mod "Reign of the Sith". For a Beta, it wasn't bad and there were some changes to the reused Taris modules (if memory serves me, i think the skyboxes where changed to a night backdrop; it made quite the difference in terms of appearance).

 

Yes that would be correct, he changed the backdrop to night one, and changed the lighting I think.

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I'll have a go at it , but I'll re-install Kotor I first . So I can have a good look at Bioware's skybox-textures . And does anyone know if there are certain shaders apllied to the skybox and what their names are ?

Here some old examples of things I made (hope you like :) ) :

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Well Gsccc attempted Coruscant in his expansion beta "A New Foe" to his storyline mod "Reign of the Sith". For a Beta, it wasn't bad and there were some changes to the reused Taris modules (if memory serves me, i think the skyboxes where changed to a night backdrop; it made quite the difference in terms of appearance).

seems to me that would look somewhat like the entertainment sector of Coruscant from the Bounty Hunter game, for those who have played it. most definitely a good thing.

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I don't think you can have an animated skybox

Nope, I dont think you can

 

I think it's rather strange the nobody else had done a coruscant mod

I thought the same thing. Its the one planet that was being requested left, right and center.

 

Here some old examples of things I made

Wow, those do look pretty well done. I wouldn't hesitate to use something that good, if you would like.

 

Thanks

 

EDIT:

Oh also, I'm wondering if anyone would have the skills to make a video of the Ebon Hawk approaching Coruscant, and then leaving it. This would be useful for the flight videos for when you land and leave the planet. Right now, you jump into hyperspace, and then you've suddenly landed.

Let me know,

thanks again

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I'm not sure if he visits these forums much anymore, but Archon II of the now defunct Team Bantha (M4-78RP) has done some pretty rockin' work on the videos for approach and landing for M4-78. He certainly has the skills necessary, although time maybe not... You can see his work on YouTube right now...

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I could try that, but then every hanger will have the Ebon Hawk.

 

Uhm you could use Manaan's hangers for different ships.

 

The Sith have infiltrated the Lower City. They aren't working in a very large numbers, but some sith are trying to undermine the Republic's power.

 

Uhm it might be better if this occurs before the final battle on the Star Forge, because after that Malek is no longer in the land of the living.

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I'm not sure if he visits these forums much anymore, but Archon II of the now defunct Team Bantha (M4-78RP) has done some pretty rockin' work on the videos for approach and landing for M4-78. He certainly has the skills necessary, although time maybe not... You can see his work on YouTube right now...

Thanks, I'll look into it.

 

Uhm you could use Manaan's hangers for different ships.

Hmm, I didn't think of that. Thanks, I'll look into that as well.

 

Uhm it might be better if this occurs before the final battle on the Star Forge, because after that Malek is no longer in the land of the living.

It doesn't matter if Malek is alive or dead, the Sith are the Sith. The armies of the sith aren't going to stop fighting their enemy just because malek died. Besides, the Sith are still a part of KotOR TSL.

 

Anyway, with the stock version of KotOR I, you can't keep playing after the battle on the Star Forge, so you would have to visit Coruscant before hand anyway.

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Hey , a mini-update on the skybox texture .

 

Do mind it is still a very huge and long one-piece picture ( 512px x 4096px ),

it will be seriously downsized for the game , but working this way gives great quality and a good looking texture. ( Like the planet I posted earlier was a 3000 x 3000 pic orginaly.)

And maybe I can help you out on the landing sequence aswell , just follow the this link http://s116.photobucket.com/albums/o34/slazzir/3D/ .

 

IT takes you to my photobucket gallery , there should be two short clips .

If it doesn't work just send me a PM ;) .

 

Anyway here the sky :

 

NightSkyCoruscant1.gif

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Hey , a mini-update on the skybox texture .

 

Do mind it is still a very huge and long one-piece picture ( 512px x 4096px ),

it will be seriously downsized for the game , but working this way gives great quality and a good looking texture. ( Like the planet I posted earlier was a 3000 x 3000 pic orginaly.)

And maybe I can help you out on the landing sequence aswell , just follow the this link http://s116.photobucket.com/albums/o34/slazzir/3D/ .

 

IT takes you to my photobucket gallery , there should be two short clips .

If it doesn't work just send me a PM ;) .

 

Anyway here the sky :

 

NightSkyCoruscant1.gif

 

Yeah that looks really good. I cant look at the clips mainly because my internet has been slowed to a pin, but i'll check them out and let you know.

 

But the sky will be good.

 

EDIT:

So it looks like the outside streets of Coruscant will be almost at night time?

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EDIT:

So it looks like the outside streets of Coruscant will be almost at night time?

 

 

Yep , It's at night . I've tried to at some sort of glowy effect wich the city spreads on to the atmosphere . But I still need to a cloud layer : I think that will blend the different layers more beautifully .

 

I'll continue my work ;) and post a new picture soon .

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Yep , It's at night . I've tried to at some sort of glowy effect wich the city spreads on to the atmosphere . But I still need to a cloud layer : I think that will blend the different layers more beautifully .

 

I'll continue my work ;) and post a new picture soon .

 

Awesome, its looking good :thumbsup:

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Quanon: i notice you're making skybox textures but would it not be better to use stock photos of real night skies, or sunsets? after all, this is a non-commercial venture and i know a number if places where you could get that sort of thing. it would not be too hard to then incorporate it into what you're doing i think.

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Quanon: i notice you're making skybox textures but would it not be better to use stock photos of real night skies, or sunsets? after all, this is a non-commercial venture and i know a number if places where you could get that sort of thing. it would not be too hard to then incorporate it into what you're doing i think.

 

Great tip :) : been thinking the same , cause I want to add buildings aswell and maybe photos of real clouds will work better overall .

 

Here's what I got for a 2.0 version :

 

And everything in one long piece:

NightSkyCoruscant2Big.gif

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Its looking real good, keep it up. The glow should add a nice effect.

 

With the buildings though, remember theres already a lot of buildings in the Taris module, so you really cant see too well.

 

Oh also, I think we need a top texture as well

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yes exactly :D try this site for cloud photos. it requires signing up, but it's free, and the photos are amazing :)

sxc.hu

 

Thanks Salzella , it's a great site :p .

 

EDIT : Hey , I just tried to test my skybox-texture , but the game didn't use it.

I exported the orginal sky-textures : TSL-skytwr0001 to 0005 .

Then I pasted my own on top of the orginals , resized and saved them as TGA.

I didn't changed the name , after that I put all the 4 files into the override folder.

 

Thing is maybe kotorI doesn't like TGA of 32bits or did I extracted the wrong files ??? Anyway can anyone point me out to the right direction ;) .

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Thanks Salzella , it's a great site :p .

 

EDIT : Hey , I just tried to test my skybox-texture , but the game didn't use it.

I exported the orginal sky-textures : TSL-skytwr0001 to 0005 .

Then I pasted my own on top of the orginals , resized and saved them as TGA.

I didn't changed the name , after that I put all the 4 files into the override folder.

 

Thing is maybe kotorI doesn't like TGA of 32bits or did I extracted the wrong files ??? Anyway can anyone point me out to the right direction ;) .

 

Hmmmm, im not sure. Did you follow a tutorial on how to import the textures into the game?

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Hmmmm, im not sure. Did you follow a tutorial on how to import the textures into the game?

 

I've checked some of the tutorials here on holowan , Emperor Devons gives a good tutorial on how to create a new module and its textures . But I don't need a new module to test them .

 

So I just tried what works for items and armors , put your adjusted texture in the override folder , guess that doesn't work for sky-boxes .

 

Anyway I tested the look in Jedi Academy ; it's a bit easier to mod that game :p

I'll need to re-cut my texture , there's a weird white line some-where :) .

 

EDIT : A newer version of the skybox :) :

 

NightSkyCoruscant3Big.gif

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that looks good, but maybe some colouring on the stars? if you use photoshop, try the 'pastel' gradient map set and play with layer modes, or colour balances. The buildings also look a bit streched so maybe make them bulkier, and the colours more metallic? i'm thinking some sort of gun-metal grey myself, but it's your call. the effect looks good at the moment, nice job.

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