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[WIP] The Coruscant Mod


Coola

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bear in mind that this traffic has to flow nicely and it has to flow with the skybox, i would say a few long lines of distant trafic moving over about 4 frames for each texture

 

Hey , just to post a screen from in the game . The stars keep bugging me , I'll see what I can find on real stars skys from photos .

 

And I had to raise my building layer up , cause before it was obscured by the first row of buildings ( wich suffer from a purple line on the outside :p ) .

 

And so I didn't get to start on the traffic yet , and the up texture is bit to dark aswell .

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Been lurking on this thread for a little while now, all very good work I have to say :-)

 

My only concern for the new sky box is that there are too many stars visible. Coruscant is essentially one giant city, with artificial light pouring from every building. Light pollution would mean you wouldn't be able to see any stars with the naked eye. Ask any amateur astronomer, they hate populated areas for star gazing.

 

Looking forward to this being complete though. Will have to dust off the old copy of Knights and give it a whirl when it's done. Will it be compatible with the ord Mandell mod?

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Allright , a little more news about that darn skybox : After messing around with it some more I did the following :

 

1) Ditched the stars , they just looked like crap , nasty white spots and somehow they didn't help to creat much depth at all . And I took notice of a previous post about light polution , I thought of this , but I just added the stars cause Coruscant is some where in the centre of the galaxy . And there are a lot of stars in the centre , thightly pact -> So I thought there would be still some stars visible . But anyway I deleted the layer , the stars are out of business :lol: .

 

2) Started to distort and skew the clouds so that they are more or like in perspective getting smaller towards the horizon , this looked good in photoshop but in game its not really working that well .

 

Just check out for yourselfs :) :

 

ScreenSky4.jpg

 

I also looked at the orginal texture and noticed their perspective is applied on each of the 4 sides of the box . THis is where I got it wrong I applied perspective on the big one piece skybox :p .

 

So back to the drawing bord !!! :D the traffic will be added some time , when I can finannly stop fiddling with the sky :lol:

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hmmm, i preferred the first one you had, the contrast is too much here. try making the sky lighter also, because there would be glow from the city lights off the clouds, and it's as good as an excuse as any to make it lighter :p

 

Yeah I know , so I changed it back , it looks more like Coruscant at late dusk .

I thought this would fit better with the lighting direction in the module , cause I think you can't change that at all , only the colours and intensity .

 

So have a peak , I just need to blend corners better and of course the Up texture .

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I think that sky looks to much like Kril'dor's sky, I prefer the sky that's above your last post

.

 

THe effect is better , but the clouds just look to fake . ANd I was only happy with one-side only ( wich is shown in the screenshot) , the 3 other walls didn't look that good :( .

 

that newest one is close, but there's still something slightly off. i think maybe it's too saturated (the clouds), but i think when the module itsself is reskinned it will look good.

 

Indeed , here once again the perspective angle of the clouds doesn't give that good depth feeling I had with my previous attempt . But they look so much better "real" like .

 

And the contrast is a bit lacking , so it makes it even more flat . In game you notice very well that it is a WALL with clouds painted on and makes Taris/Coruscant very small all the suddenly .

 

Its difficult to find the right feel to it .

 

But fear not people , after some research on the net I found a nice tutorial to make Skyboxes with Terragen ( a nice free little program to render sky's and landscapes ) . This will give me the right angle for the clouds and they will all line up perfectly without to much messing around with the clone-stamp tool.

 

Only thing left is to adjust colours and contrasts , etc ...

 

I feel positive that this will give me the clouds I was looking for ! ;)

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ah yes, i have terragen myself actually, though i never really used it :p

btw, what's with the outline around the buildings?

 

Yes that @#|&!* outline , is now gone I hope , I pasted in the new "Terragen sky" , adjusted it a little . Let me know what you think of the dark-blue vs. the more orangy clouds . Edit: maybe a stronger brighter orange glow/ hue between the city buildings ???

 

EDIT2 :Changed the blue and added a stronger glow , check it out http://www.deviantart.com/deviation/59866921/

 

And a small overview of the whole row :) :

 

NightSkyCoruscant3Big17.gif

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Ahhh I like that one, the best one IMO, that's the one that should be used.

 

Good work Quanon :thumbsup:

 

 

 

Hahahah :lol:, yes the orange-glow is has the right intensety , but its a bit oversized :p .

 

I just tested it out in the game and it looks already pretty cool , just a bit overwhelming :D .

 

And the up-texture is freaking me out !!! I'll give at simple dark-blue , no more clouds for that one . Its really being a pain in the @** .

 

Anywho another screeny :D ( And I'll clean this thread of my screens , I feel like I just ripped this thread of Coola and making it "heavy " for those with a small-band conection :s NOT my intention .)

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And I'll clean this thread of my screens , I feel like I just ripped this thread of Coola and making it "heavy " for those with a small-band conection :s NOT my intention

 

hahaha, feel free to. This thread has lasted quite a while, and it proberbly wouldn't have unless you started this.

 

Nice work by the way

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hahaha, feel free to. This thread has lasted quite a while, and it proberbly wouldn't have unless you started this.

 

Nice work by the way

 

Thanks , and fear not master Z , I used that skybox , but just with a dimmed down glow effect ( resized aswell ) you can see in the screenshot :p .

 

And believe me , lights can be that bright . I don't live to far from a big highway and when it starts to get darker you can see that orangy hue very well . In the summer this can be very very bright .

 

But anyways here's some screens of the "finished" (depends if coola approves this is the "right" skybox for him , got 19+ versions :D ) .

 

Screenshotty6.jpg

 

 

 

EDIT : ow , I think I'm going to try and transform my dantooine plains into Mustafar like-stuff , change the rivers into this bright orangy/red magma :)

 

I just love that bright glow , but it would fit better on a lava-planet , :lol:

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make red more orangey and you have a winner. and you should help with rebuilding Sleheyron xD

 

Yeah , it still looks a bit on fire , now doesn't it ;) .

 

Well that's just a minor tweak and I'm going to look for those traffice lines .

Anyone any idea where I can get lots of pictures of Star Wars ships , preferable a flat side-view . Could use those to make up the lines closer to the player .

 

Anyway , having fun in photoshop I changed Juhani to white-tiger with blue eyes :lol:

 

Click To See

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Wow this mod looks totally awesome, I haven't looked through the whole thread though have looked through your site. I did have a couple of suggestions althought I don't know if you can pull them off. Would you be able to Skin people to look like any of Atris, Kavar, Zez El Whatever, Vash, or Vima or Nomi Sunrider and place them in the Jedi Temple? I'm not sure if its possible, but it would seem logical to me that they would be around.

 

Anyways kudos for all you have done, the trailer was quality and I am thoroughly looking forward to your mod coming out! :-)

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