Marius Fett Posted December 23, 2007 Share Posted December 23, 2007 Just a quick question. In TSL if you enter <FullName> into a dialog when in game it displays the characters name. Does it work in K1? Link to comment Share on other sites More sharing options...
Darth Kalverys Posted December 23, 2007 Share Posted December 23, 2007 I don't know why it wouldn't... it otta work, I mean they had to add the PC's name in there somehow. Link to comment Share on other sites More sharing options...
darthriddick Posted December 23, 2007 Share Posted December 23, 2007 I tried it a while back when i still had K1 and it worked fine. Link to comment Share on other sites More sharing options...
Marius Fett Posted December 23, 2007 Author Share Posted December 23, 2007 Thanks Rueben and DarthRiddick Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 23, 2007 Share Posted December 23, 2007 You can also use <FirstName> and <LastName>. Link to comment Share on other sites More sharing options...
Taak Farst Posted December 24, 2007 Share Posted December 24, 2007 if its a personal item tho just remember to put 's on the end Link to comment Share on other sites More sharing options...
Marius Fett Posted December 24, 2007 Author Share Posted December 24, 2007 You can also use <FirstName> and <LastName>. Really? Cool... Link to comment Share on other sites More sharing options...
Ferc Kast Posted December 24, 2007 Share Posted December 24, 2007 You can also use <FirstName> and <LastName>. I thought that those functions only worked in TSL. Link to comment Share on other sites More sharing options...
Pavlos Posted December 24, 2007 Share Posted December 24, 2007 if its a personal item tho just remember to put 's on the end As far as I know, you can't use the tags on items in KotOR - only in TSL. Link to comment Share on other sites More sharing options...
stoffe Posted December 25, 2007 Share Posted December 25, 2007 You can also use <FirstName> and <LastName>. You can find a list of such string tokens in the stringtokens.2da file. Some of them may be remnants from Neverwinter Nights though. Link to comment Share on other sites More sharing options...
TamerBill Posted December 26, 2007 Share Posted December 26, 2007 Fortunately, there's an easy way to tell. The ones with stringrefs are valid, while the ones with just a -1 are holdovers. Link to comment Share on other sites More sharing options...
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