Inyri Posted January 9, 2008 Author Posted January 9, 2008 If you had read the read-me you wouldn't have had to figure that out yourself.
Jack of Tears Posted January 9, 2008 Posted January 9, 2008 ::laughs:: You make it sound so obvious. Problem is, I'm not much of a computer person, so when I see talk about removing, replacing and changing files I flatline. Thus, I read the "read me" right up to that point and next thing I know I'm waking up in Tiajuana with a harry man and a bottle of tequilla in the last two places I want them.
rearviewmirror Posted January 10, 2008 Posted January 10, 2008 Oh man this is gonna be wierd with her looking like my PC. Very wierd. My only reservation is that it's been awhile since my last play-through. After Dantooine, is there any Juhani plots that I might miss? Which ones? good looking mod.
Inyri Posted January 10, 2008 Author Posted January 10, 2008 Well seeing as how Juhani won't be in your party, you'll miss all her relevant plots as a party member.
DarthSomething Posted January 11, 2008 Posted January 11, 2008 I'm having a problem on the Endar Spire. The Sith Troops that need to be killed before I can get to the escape pods are neutral/friendly. So I can't fight them, and I can't open the door.
Marius Fett Posted January 11, 2008 Posted January 11, 2008 I'm having a problem on the Endar Spire. The Sith Troops that need to be killed before I can get to the escape pods are neutral/friendly. So I can't fight them, and I can't open the door. Get the Force Electrocution Mod (I think thats what its called), it allows you o kill anyone. I'll try digging up a link. And if the door still wont open set your security at 99 then use security on it, should work. BTW what does this have to do with Kay?
Inyri Posted January 11, 2008 Author Posted January 11, 2008 BTW what does this have to do with Kay?I can't see how it would be. Nothing is altered that would cause such an issue, nor have any of the other 1000+ downloaders reported anything similar.
DarthSomething Posted January 12, 2008 Posted January 12, 2008 It was something different it appears. Not a problem now.
Sinapus Posted January 12, 2008 Posted January 12, 2008 Yeah someone already mentioned that particular dialogue is bugged. If you know which one it is, just delete it for the time being. I'll be working on fixing it. Okay, I thought there might be differences since the previous person noted a problem with a DS type of dialogue and mine was LS. Either way, this mod is excellent.
BrollytheMighty Posted January 14, 2008 Posted January 14, 2008 Inyriforge, I found another problem with your mod. If you put the bugfix file in your override folder before you are at the point where you face Malak on the Leviathan, then it fire the script that has Bastila saying "This isn't over Malak." Therefore, you cannot go any further. I like your mod a lot, but if it is a bugfix, then it shouldn't introduce another problem just to fix one.
Inyri Posted January 14, 2008 Author Posted January 14, 2008 There are no scripts involved. The dialogue you're speaking of is is just a copy of the original game dialogue file. If you're having a problem it's likely not caused by my mod.
Hando Posted January 16, 2008 Posted January 16, 2008 Would this mod have some kind of problem with DeathDisco's Recruit Rojem A'Sai mod since Kay and Rojem would both help you fight the dark Jedi on Tatooine? Does the dialog with Kay start immediately after the fight?
Inyri Posted January 16, 2008 Author Posted January 16, 2008 You'll have to manually talk to Kay, and she won't help you with the Dark Jedi unless you take a while to kill them.
BrollytheMighty Posted January 17, 2008 Posted January 17, 2008 Yeah, I noticed that on my most current playthrough. I was using a hardcore mod and it made the dark Jedi pretty difficult. The battle took long enough that Kay came over and started fighting as well.
Inyri Posted January 17, 2008 Author Posted January 17, 2008 Well I'm relatively certain I set it so she can't die...
Talyn82 Posted January 19, 2008 Posted January 19, 2008 Just downloaded this mod after the watching trailer. Great work and thanks for all your hard work.
DarthSomething Posted January 19, 2008 Posted January 19, 2008 Inyriforge, I found another problem with your mod. If you put the bugfix file in your override folder before you are at the point where you face Malak on the Leviathan, then it fire the script that has Bastila saying "This isn't over Malak." Therefore, you cannot go any further. I like your mod a lot, but if it is a bugfix, then it shouldn't introduce another problem just to fix one. I've had the same problem.
DarthSomething Posted January 21, 2008 Posted January 21, 2008 Okay, new problem. When I crash land on Rakata Prime, the dialogue scene (where they talk about the temple, the disruptor field, and finding parts to repair the Hawk doesn't trigger. I'm in the main hold, all the party is gathered, but no one says anything.
GeorgNihilus Posted January 21, 2008 Posted January 21, 2008 I noticed something odd with the resolution of the Kashyyyk feud. The dialogue between the Wookies comes up, I side with Freyyr and the dialogue ends, I get LS points and... no combat beings. Speak to Chuundar again and the cycle repeats but no combat. Trying to cut and paste the kas23_chuunda_01.dlg out of my override to see if it changes anything... and combat begins normally when that file is removed. I had same bug, problem is kas23_chuunda_01.dlg dialog is missing a branch, the one that triggers the fight with Chuundar and the Czerka thugs, I'm gonna report this soon to Inyri if she doesn't already know ... you can extract the dialog through KotorTool and edit it by yourself if you know how Just fix the dialog and enter the scene again. good luck
Inyri Posted January 21, 2008 Author Posted January 21, 2008 Just deleting it is easier until I put out the patch. I've been told about that particular one several times and I have it listed in my 'known bugs list' on my forums.
Darth Payne Posted January 24, 2008 Posted January 24, 2008 Inyri, quick question. Would deleting the saber and saber crystal from your mod make a problem? This is in relation to my previous question about Kay's saber overwriting another saber after i get it from Lynara. Also i've noticed that the volume level on the convos differ from the rest of the game.
Inyri Posted January 24, 2008 Author Posted January 24, 2008 Do it and find out. I've got enough to worry about without doing tech support for other people's mods.
Darth Payne Posted January 24, 2008 Posted January 24, 2008 Well, i just ran into something odd on Kashyyk. I have Kay and Bastila in my party, i've just had the first meeting with chuundar and am heading towards the lift to the shadowlands when i run into, a second Kay? When i clikk on the new kay i get the message to take Juhani out of the party and clikk on kay again if i want to replace juhani with Kay. This message is odd to me since i killed juhani on dantooine and belaya on korriban.
Inyri Posted January 25, 2008 Author Posted January 25, 2008 I've not encountered that myself nor have I received any other reports of that happening.
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