Sithspecter Posted January 21, 2008 Share Posted January 21, 2008 MAJOR UPDATE!!! I am going for completely new modules!!! The ones from KotOR just don't seem to fit, so I'm going to make new ones. If anybody still wants to help, I'm still recruiting. Scripter-DarthDingDong Wolv-New armor Texturer/Rextexturer- LordRevan999/still position availible! VOICE ACTORS- DarthJebus05? 2da editor!!! Here's a screenie! Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 Oh, I thought this was important enough to have a post of its own. I could use about six male voice actors. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 21, 2008 Share Posted January 21, 2008 10/10 on weps and cusom area wip coz of the brilliant wep models and excellent ideas, I can make a custom armour the recruit could have on? Ill keep track of this Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 Alright, Wolv. You can be on the team. If you could make a Nazi and a US uniform, that would be great. Keep me posted on your progress. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 21, 2008 Share Posted January 21, 2008 Can I do it as a red combat suit with a natzi symbol on the front? Coz i aint as good at u think lol. For US what armour do u think i should use and what design Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 For Nazi armor, I was thinking kind of an S.S. look. A black Jedi robe with the red swastika armband. For the US, I actually already have one, but just an Army green with maybe camo pants. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 21, 2008 Share Posted January 21, 2008 ill try ill post a screenie sometime tonite Edit: hmmm im having trouble finding the arm on the robe rga so can i have the swatstika on the bit where the heart is. You know where i mean dont you Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 The arm, preferably. I believe that the arm is sort of at the bottom and on the left of the texture? Link to comment Share on other sites More sharing options...
Taak Farst Posted January 21, 2008 Share Posted January 21, 2008 ah no ive found it, its top left http://i104.piczo.com/view/3/6/w/8/a/q/0/t/a/g/p/l/img/i235028738_6353_7.jpg the link is a pic, ill post another screeniee with a beter view of swastika tomoz afternoon. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 21, 2008 Author Share Posted January 21, 2008 How about maybe a few medals where the heart is and the roman numeral II on the collar like in the movies. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 21, 2008 Share Posted January 21, 2008 hmm...maybe Link to comment Share on other sites More sharing options...
Marius Fett Posted January 22, 2008 Share Posted January 22, 2008 ah no ive found it, its top left http://i104.piczo.com/view/3/6/w/8/a/q/0/t/a/g/p/l/img/i235028738_6353_7.jpg the link is a pic, ill post another screeniee with a beter view of swastika tomoz afternoon. To be honest Wolv I think we can all live with not seeing the Swastika, especially since posting it on a public forum could offend and upset some people even now. On topic of the mod though two things: 1. Awsome models 2. Nice robe Wolv 3. I can do some skins aswell as the scripts if you like SS? Link to comment Share on other sites More sharing options...
Sithspecter Posted January 22, 2008 Author Share Posted January 22, 2008 To be honest Wolv I think we can all live with not seeing the Swastika, especially since posting it on a public forum could offend and upset some people On topic of the mod though two things:even now. 1. Awsome models 2. Nice robe Wolv 3. I can do some skins aswell as the scripts if you like SS? Ok DDD. It would be nice if you could help me skin the new areas I'm creating. I'll probably need a few grass textures, one sand texture, and a moving water texture. I'd love to have you on board. Speaking of the mod, I'm going to make completely new modules. I've already got a good start off of Quanon's tute! Here are a few screenshots of the first area I have decided to model. There is going to be a major fight here. This is where the bridge needed to cross the river gets blown up, so engineers are needed to build a new one. Wolv, instead of a Swastika, how about just a cross? Here are some pics! I'm really excited about this! Look for updates later this week! Link to comment Share on other sites More sharing options...
Sithspecter Posted January 23, 2008 Author Share Posted January 23, 2008 Here's another screenie:D! Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 24, 2008 Share Posted January 24, 2008 Great models sithspecter.I can do retexture of anything if you like can I join you. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 24, 2008 Author Share Posted January 24, 2008 OK, I applied the texture with planar, and I have TEXTURE!!! Seriously, though, this is going great! What the team needs to focus on-sweet, we really have a team-is getting the german stuff into the game. If Wolv gets the uniform done, I'll get the helmet ingame, then, we have an enemy. If anybody wants to test what I have so far, PM me and I'll send you the stuff. Also, include your email. Further updates tomorrow! Link to comment Share on other sites More sharing options...
Darth Payne Posted January 25, 2008 Share Posted January 25, 2008 I just thought i should put my two cents in. I always thought that the Sith uniform looked like a nazi uniform. All you really have to do is give it a very minor paint/skin. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 25, 2008 Author Share Posted January 25, 2008 Hmmm...I didn't think about that... Good idea Danyael27! I will remember your name in the list of credits! Link to comment Share on other sites More sharing options...
Quanon Posted January 25, 2008 Share Posted January 25, 2008 Great stuff sithspecter , I see you found your way around Though you might adjust the tiling of your ground texture, else the game "smeers" one small 256x256 texture over a huge area, which gives this blurry pixel monster. You can easly adjust that in the UVW-map modifier. You'll see a short list, just below the list of PLanar,Box , etc... U [ 1.0 ] V [ 1.0 ] ^ Set both these values to 4 or 6, that way the texure will be used 4 or 6 times to cover the same area, which will give a better result. Just be aware if you make new textures that their made tile-able , else you'll get a nasty "tile" effect. But anyway, what rant The bridge looks sweet, can't wait to see the tanks in there , plus some ruined village buildings or a church. P.S. : I would search for a skybox from an orginale kotor module, I used one of the Tatooine ( the mesh, not the sky textures ), Bioware seem to have made ignore the lighting, whichs brightens them and takes away the box effect greatly. Though if you start to pay attention to the Kotor modules and look in 1st person, you'll see that they'arent perfect either. Link to comment Share on other sites More sharing options...
Sithspecter Posted January 25, 2008 Author Share Posted January 25, 2008 Thanks for the tips Quanon! I'll probably have a tank sunk in the river, one burning on the shore, and the other tank will be the one you escape this module from. Hmmm. Still having problems with the lights. I'm using GMax, but I'm getting 3ds max soon! I made an aurora d light, but it did nothing. I'm also working on a german uniform. I have the texture, but I can't find the appearance on my modified 2da file. Also, I could use someone to texture my tank... I suck at making textures from scratch. Link to comment Share on other sites More sharing options...
LordRevan999 Posted January 25, 2008 Share Posted January 25, 2008 I can help with 2da files if you need any. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 25, 2008 Share Posted January 25, 2008 Great area...quanon u got some rising compo like the mysterious stranger I have done the robe bu not screenie coz i basicly same but with cross Link to comment Share on other sites More sharing options...
Sithspecter Posted January 25, 2008 Author Share Posted January 25, 2008 How do I get a new creature to use the appearance.2da slot that I created? I modified the .2da, but I cannot use it on a creature. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 25, 2008 Share Posted January 25, 2008 with clothing just equip it via k tool but for app.2da im not sure... Link to comment Share on other sites More sharing options...
Marius Fett Posted January 25, 2008 Share Posted January 25, 2008 You need to open the UTC file in K-GFF and enter the Appearences Row number in the 2DA in the Appearence field in the UTC. So if he Row number was 625 you enter 625 in the Appearence field. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.