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[WIP][K1] Your own Robe


Lordjedi

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I am starting a WIP of once you get on Dantooine Master Zhar, gives you you're own robe. I might make a new model or Reskin the Pre exsiting Jedi Robes. I will also make an option for your player to get the Star Forge Robe. Here's what I have though for the dialog so far "Master Zhar: Now it is time to chose your Jedi Robe. PC: Okay. Master Zhar which robe will you want: Star Forge Robes, Jedi Robe (Blue) , Jedi Robe (Brown), Jedi Robe (Red) or [My Reskin]. Any idea's questions? Concerns. I may need Beta Testers.

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Attach this script to the dialog to give the robes;

 

void main()
{
   object oPC=GetFirstPC();

   CreateItemOnObject("ROBE_TAG", oPC);

}

This script will give the robes and should make the player wear them too;

 

void main()
{
   object oPC=GetFirstPC();
   object oRobe = CreateItemOnObject("ROBE_TAG", oPC, 1, 0);
   ActionEquipItem(oRobe, 1, 0);

}

Also my Lightsaber Choices mod uses Zhar's dialog so feel free to use that if you'd like so the two are compatible.

 

Take Care

 

--Stream

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yu know, no offence, but I wouldnt do a wip knowing I know nothing about it. You shuld put it on hold until you understand it more.

Well I already did two skins so I wanted to make a script of Zhar giving it to you. If only DDD did a scripting tutorial :lol::xp:

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Well I already did two skins so I wanted to make a script of Zhar giving it to you. If only DDD did a scripting tutorial :lol::xp:

 

You don't need the scripting tut... Stream gave you your script. You need to read some Dialog editing tut's, then edit the conversation in question. If you do not know which one it is/where to find it, you will need to learn how to extract files with the various tools available to us. Or cheat and look at Stream's mod - it will tell you the .dlg in question.

 

It sounds like a nice simple mod, I would download it. Once you learn how to edit the dialog, you should be able to whip it up rather quickly.

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Yeah you can use it, I was thinking about making a robe one like this but decided against it, it may not be anything too big but I've got too much on as it is. Once you open up Zhar's dialog you'll see what I done to it to make LC, just use that as a pattern for making the extra dialog for the robes.

 

--Stream

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Sorry that was a cack handed post. When you edited the dialog file, on the node you wanted to the script to run from did you enter the name of the script in the field that says script that fires when spoken or the one above it which is something like script that determines if node is available.

 

Also did you place all the files in the override folder or package them in a .mod file and did you make sure the dialog file kept it's same name.

 

--Stream

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