lucius Posted March 3, 2008 Share Posted March 3, 2008 I wanted to bring the following project to the attention of fans of the original Dark Forces (on df-21.net): http://www.df-21.net/phpbb/viewtopic.php?t=1187 Link to comment Share on other sites More sharing options...
DeadYorick Posted March 3, 2008 Share Posted March 3, 2008 That is very good resolution for the maps. If only the hud, characters and weapons would follow Link to comment Share on other sites More sharing options...
urluckyday Posted March 3, 2008 Share Posted March 3, 2008 Excellent...can't wait! Link to comment Share on other sites More sharing options...
Totenkopf Posted March 10, 2008 Share Posted March 10, 2008 Haven't played this game in a few years, but this may be a good excuse when he finishes it. Link to comment Share on other sites More sharing options...
JKLE_Cougar Posted March 10, 2008 Share Posted March 10, 2008 wow... impressive Link to comment Share on other sites More sharing options...
jedimike2234 Posted March 18, 2008 Share Posted March 18, 2008 wow,this looks real good.cant wait to play it! Link to comment Share on other sites More sharing options...
Agent_Katarn00 Posted April 6, 2008 Share Posted April 6, 2008 I'm suprised people still play Dark Forces 1. Link to comment Share on other sites More sharing options...
Darth Xander Posted April 27, 2008 Share Posted April 27, 2008 not bad Link to comment Share on other sites More sharing options...
lucius Posted April 28, 2008 Author Share Posted April 28, 2008 The first alpha demo is released! You can get instructions and downloads here: http://www.df-21.net/phpbb/viewtopic.php?t=1211 Please leave comments in the thread if you try it. Link to comment Share on other sites More sharing options...
lucius Posted June 5, 2008 Author Share Posted June 5, 2008 Several releases have been made, up to Build 7f. In addition a big release is in the works that will add a bunch of new features such as more levels, in game menus, front-end and possibly cutscenes. Check out the forums for more details. http://www.df-21.net/phpbb/viewforum.php?f=7 Link to comment Share on other sites More sharing options...
lucius Posted August 18, 2008 Author Share Posted August 18, 2008 The Alpha has been released! The first 3 levels, plus many other features have been implemented. These include: *Titlescreen & in-game configuration menus *Cutscenes. *Agents & saves. *Custom gobs (limited support so far). *Thermal Detonators. *More enemies (Probe droids, Interrogation Droids, and more). *VUEs (3D object animation while in level). *Proper fonts - no more windows fonts. and much more. You can look at the forum topic here for download: http://www.df-21.net/phpbb/viewtopic.php?t=1339 Link to comment Share on other sites More sharing options...
lucius Posted September 16, 2008 Author Share Posted September 16, 2008 I put up some DarkXL movies on http://www.gameTrailers.com. Gameplay movies: http://www.gametrailers.com/player/usermovies/260658.html http://www.gametrailers.com/player/usermovies/260661.html http://www.gametrailers.com/player/usermovies/260666.html Here are 2 movies from the built-in Dark Forces/DarkXL level editor. Its very early in development. It shows the 3D editing mode: drawing subsectors, columns, selecting faces, moving faces (floor/ceiling up and down, walls faces on the horizontal plane). It also shows the projected grid and snap to grid. In the first movie you can also hear the midi music playing. A full build with iMuse will be out soon. http://www.gametrailers.com/player/usermovies/265410.html http://www.gametrailers.com/player/usermovies/265590.html Any comments are welcome. To get more information on the game go to: http://www.df-21.net/phpbb/viewforum.php?f=7 Link to comment Share on other sites More sharing options...
CrisG Posted October 25, 2008 Share Posted October 25, 2008 Fantastic, i am so glad you have kept working on this. Looks great. Link to comment Share on other sites More sharing options...
lucius Posted September 2, 2009 Author Share Posted September 2, 2009 After some delay in development, DarkXL is continuing. The project is moving over to a new website, where you can view screenshots, movies, read development posts, read the FAQ, download the latest version or visit the forums. Check it out and let me know what you think! Link to comment Share on other sites More sharing options...
Ping Posted September 2, 2009 Share Posted September 2, 2009 After some delay in development, DarkXL is continuing. The project is moving over to a new website, where you can view screenshots, movies, read development posts, read the FAQ, download the latest version or visit the forums. Check it out and let me know what you think! Wow, looks great. BTW, are any Dark Forces mods compatible with this? Link to comment Share on other sites More sharing options...
lucius Posted September 2, 2009 Author Share Posted September 2, 2009 Wow, looks great. BTW, are any Dark Forces mods compatible with this?While there are still some issues with many fan levels, ultimately the goal is to have most, if not all, of the fan made levels work correctly in DarkXL. In the new (unreleased) build, even complex levels such as Dark Tide 2, Dark Tide 4 and Harkov's Defection render correctly. Link to comment Share on other sites More sharing options...
Ping Posted September 3, 2009 Share Posted September 3, 2009 While there are still some issues with many fan levels, ultimately the goal is to have most, if not all, of the fan made levels work correctly in DarkXL. In the new (unreleased) build, even complex levels such as Dark Tide 2, Dark Tide 4 and Harkov's Defection render correctly. Ah, good. Just wondering as I didn't learn about the DF modding community until about a year ago. Much too late for me, IMO. Link to comment Share on other sites More sharing options...
lucius Posted September 3, 2009 Author Share Posted September 3, 2009 Ah, good. Just wondering as I didn't learn about the DF modding community until about a year ago. Much too late for me, IMO. There's a few people working on levels now and again. If you look at the Screenshot of the Day on the blog you'll see some images from a demo of one of them that was released today. (Click on the image to see the Screenshot of the Day post) Link to comment Share on other sites More sharing options...
lucius Posted September 3, 2009 Author Share Posted September 3, 2009 More information about the "Screenshot of the Day" on the blog - it shows off fan made levels and other screenshots using the development build as well as interesting DarkXL screenshots submitted by users. I plan on updating the SotD roughly every day (thus the name), so check it out. There's also an archive so you can view previous Screenshots of the Day. Link to comment Share on other sites More sharing options...
Kurgan Posted October 18, 2009 Share Posted October 18, 2009 Awesome. I hope it doesn't suffer the same fate as Cybercraft's Dark3D project (ie: developer got angry with people's complaints and quit). Good to see there's something playable released... that's a great start! Link to comment Share on other sites More sharing options...
CrisG Posted October 25, 2009 Share Posted October 25, 2009 I am watching this with great interest and anticpation. thanks a lot L for the great work on this. Almost all the classics that were in need of updating are now either done or in process in some way or another. Remarkable time for the classic SW games. Link to comment Share on other sites More sharing options...
Kurgan Posted November 4, 2009 Share Posted November 4, 2009 I know this thing is a way from completion, but I wonder if you'd consider adding a multiplayer module when it's finished? You know, something basic, like four player deathmatch through the maps or something. It would seem all you'd have to do is create spawn points and a front and back sprite for multiplayer (of Kyle). Link to comment Share on other sites More sharing options...
Kurgan Posted March 1, 2010 Share Posted March 1, 2010 Whoa, I see I missed a ton of updates... Jan 13-Feb 9. Woot! (*reads*) Some choice shots: Multiplayer? Outlaws support? "Exciting" is hardly the word I would use. Link to comment Share on other sites More sharing options...
Kurgan Posted March 12, 2010 Share Posted March 12, 2010 And I see a new version is out (9.02). Can't wait to try it (even though it's a long way from complete). Officially stickied... Link to comment Share on other sites More sharing options...
Kurgan Posted March 12, 2010 Share Posted March 12, 2010 Messed around with it for awhile (played levels 1-3 and flipped through the rest). Registered for the DarkXL forum but something seems to be wrong (oh well, I'll mess with it later). My system specs (yes, this rig is old as dirt now): ATI AllinWonder 9600 (128 mb vram) AMD Athlon XP+ (2 Ghz) Windows 2000 Pro DirectX 9.0c 256 mb sd pc133 ram Soundblaster Live! My impressions so far, since I can't post there yet: Performance is great. The controls feel a little bit sticky at times (Kyle gets hung up on some walls or drifts around a bit). I remember the movement in the orginal being a little "ice skatey" at times, but not quite this bad. It's not severe though, just a little annoying at times. A few menu options are missing, like the "blaster shield" option (it's a cheat, I know). It would be nice if you could bind more than one key to a function. As lucius the author pointed out on the official forums, the player HUD is minimized right now, rather than scalable. You can't destroy the little 3D "mouse droids," to get batteries. You can't use secondary fire, and the cheat codes don't work (but you can float and "clip" up one level or through one door at a time with the touch of a button). I see you can use command line darkxl -x to "unlock" all the levels, but really only the first three are playable, and even the Moff Rebus mission (Anoat City, mission 3) didn't complete, I had to "cheat" to clip through the door doors at the end and it wouldn't finish when I tagged Rebus. You can't pick up or use any other weapons beyond the ST Rifle and Thermal detonators, and any enemies beyond the three standard imperials, the probe and torture droids, dianogas and grans just stand there and don't attack (and your shots go right through them). The cutscenes sometimes have pauses or stutter between transitions (the music cuts out completely for the opening crawl). The "bonus cutscene" of Kyle "gearing up" from the demo can't be added to DarkXL yet like you can to regular Dark Forces. So the mouse droids scurry around but can't be destroyed. The other "3D" enemies, that is the laser turrets and "droid welding arms" aren't animated at all and can't be affected, which makes the game a lot easier because you can just waltz past them in complete safety. On my video card the "bloom" option unfortunately made big black boxes around sprites and made some rooms totally dark (until you picked up a powerup in that room). Turned it off and things were fine. Still, pretty impressive thus far, it LOOKS GREAT, and having perfect mouselook/mouse aiming really helps and makes the gameplay seem natural and modern in that way without feeling out of place. Anyway, great so far, keep up the good work! Link to comment Share on other sites More sharing options...
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