BigAnnoyn'Fag Posted April 7, 2008 Share Posted April 7, 2008 Grip is fakin' awesome! I love the new feature when you can knockdown people by pushing one on another one or by pushing 'em on walls. <3 I love you guys, you 've done what MB2 Team fails to do. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 7, 2008 Share Posted April 7, 2008 Grip may need a little more balance though. while you can shoot them in grip. the jedi can still fling you in to a pit or hp you with the fall. maybe we need to make it so you can't lift them off the ground unless the are running or high on mishap or something. Also, dual pistol needs some kind of nerf, not that its impossible to beat, but there are just too many benefits compared to other weapons. unlimited ammo, ability to break through jedi defense and a dangerous dual shot is just too many perks I think. maybe mmo limitation or charge shot only breaks through jedi defense when their swinging? any other ideas or arguments? Im on my cell so don't IM me Link to comment Share on other sites More sharing options...
Maxstate Posted April 7, 2008 Author Share Posted April 7, 2008 The solution is easy: make dual pistols suffer a force penalty. Link to comment Share on other sites More sharing options...
razorace Posted April 7, 2008 Share Posted April 7, 2008 That sounds approprate. Dual pistols should be treated as two handed weapons. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 7, 2008 Share Posted April 7, 2008 So make the dual pistols suffer heavy weapon force vulnerability? That might work. Or maybe knockdown vulnerabiliity when charging maybe? What about grip? anybody got any idea besides what I posted above? Link to comment Share on other sites More sharing options...
razorace Posted April 7, 2008 Share Posted April 7, 2008 Why are duals charging in the first place? I thought I removed charging for normal pistols.... I think getting hit should make you drop your grip victim. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 7, 2008 Share Posted April 7, 2008 a lot has changed a while back we made charge shots (only available at level 3 pistol) make a jedi stumble or knock them down at full charge. we might also want to give level 2 pistol dual since it has no charge shot. Th grip idea might work too. Seems pretty realistic. Link to comment Share on other sites More sharing options...
Viper32 Posted April 8, 2008 Share Posted April 8, 2008 is there going to be an updated linux version released? my clan is currently using 0.9 since that is the latest linux version and our server is linux. Link to comment Share on other sites More sharing options...
BigAnnoyn'Fag Posted April 8, 2008 Share Posted April 8, 2008 Don't remove knockdown thingy with pistols, even with dual pistols. My suggestion is: just nerf HP and DP damage (a little bit please). Link to comment Share on other sites More sharing options...
Dex Dakari Posted April 8, 2008 Share Posted April 8, 2008 Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims-Saber Stance anims- Link to comment Share on other sites More sharing options...
razorace Posted April 9, 2008 Share Posted April 9, 2008 a lot has changed a while back we made charge shots (only available at level 3 pistol) make a jedi stumble or knock them down at full charge. we might also want to give level 2 pistol dual since it has no charge shot. Oh, right. I actually made that change. I just forgot about it. Just be sure to crank up the point cost for the higher levels of dual pistoling. Link to comment Share on other sites More sharing options...
Tapela Posted April 16, 2008 Share Posted April 16, 2008 Whoa you guys are still at it huh? Cool. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 16, 2008 Share Posted April 16, 2008 Whoa you guys are still at it huh? Cool. Tapela?!! OMG I never thought I'd see you again! Welcome back to the forums! Be sure to check out our changes. |Things are alot more balanced now and our sabercombat is matchless. Link to comment Share on other sites More sharing options...
Tapela Posted April 16, 2008 Share Posted April 16, 2008 Hey JRHockney yeah I saw forced unleashed the other day and I was reminded about the best saber system ever. Lucasarts still can't get it right but you guys never cease to amaze me. I''m not sure where to start I went to the GET OJP Here! Thread but I'm not sure if thats the latest build. Good to see you guys still going at it though, definitely. Link to comment Share on other sites More sharing options...
Maxstate Posted April 16, 2008 Author Share Posted April 16, 2008 Welcome back Tapela, I'm glad to see you back here again. I hope you brought Kyle and Vruki back with you Link to comment Share on other sites More sharing options...
Maxstate Posted April 17, 2008 Author Share Posted April 17, 2008 Update for all the people waiting: We're releasing an installer version of OJPv1.2 soon, and will send it to some of our more prominent mod reviewers at filefront as to maximize its potential playerbase. I'm not going to release anything about what we changed just yet as to keep it a bit of a surprise, but anyone that wants to be in the know can install hamachi, join OpenJediProjex1 (password is the same as channel name) and join Darthdie's testing server when it goes up. Stay tuned, it won't be long now. Link to comment Share on other sites More sharing options...
Tapela Posted April 17, 2008 Share Posted April 17, 2008 So I downloaded OJP and the latest package from your sig maxstate. I'm not sure how up to date the package is compared to what you guys have been testing. So should I just wait for v.1.2 installer or what? Also will the new things included be documented? Link to comment Share on other sites More sharing options...
Maxstate Posted April 17, 2008 Author Share Posted April 17, 2008 The stuff from my sig is just the enhancedstuff and enhanceddlls, I think as a minimum you'd require to have the .bat file to run it with too. My sig is mostly there so people that already have the game can update it fairly quickly when they want to play, sometime during this week we're going to release v1.2 with an installer that I'll put in my sig so new players can join more easily. To answer your question, you should wait it out. I'll try to document everything as clearly as I can in a single post on these forums when we release it. I don't have time for further documentation. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 17, 2008 Share Posted April 17, 2008 theres still a lot of bugs in 1.2. I m not so sure its ready. give me an update ooin what's been fixed before you guys do that. btw, can someone test the bowcasters dp damage? I noticed yesterday it wasn't doing much or any dp damage but I didn't have anyone around to test with and make sure. Link to comment Share on other sites More sharing options...
Maxstate Posted April 17, 2008 Author Share Posted April 17, 2008 You don't have the version we're working with right now I think. Your bowcaster problem seems to corroborate; the shots were bouncing off the saber and not doing any damage at all, I'm sure darth fixed this. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 17, 2008 Share Posted April 17, 2008 I have the last one posted with the bowcaster firing changes. my version before those changes the alt fire of the bowcaster worked fine and I used it a lot. Someone be sure to test this if your around your computer since Im not Link to comment Share on other sites More sharing options...
littleman794 Posted April 17, 2008 Share Posted April 17, 2008 will do, man... (")>.<(") Link to comment Share on other sites More sharing options...
JRHockney* Posted April 18, 2008 Share Posted April 18, 2008 ok I tested it with maxes sig files and darth confirmed it. The Bowcaster is broken and does no dp damage Link to comment Share on other sites More sharing options...
Maxstate Posted April 18, 2008 Author Share Posted April 18, 2008 My sig files are not the latest and probably not the latest files that were released either. I remember distinctly telling Darth to fix it, but I could be wrong. My sig'll change as soon as we release the new version and will hopefully contain a link to an installer. Darth went to a lot of trouble making that weapon work as it does now, it was supposed to be one of the most powerful weapons you could buy. He made it do 50DP damage on a fully charged (10 ammo) shot. Hopefully when I get back today we can get on the intergooglespaces together and fix it. We've been meaning to rebalance the guns anyway. Link to comment Share on other sites More sharing options...
JRHockney* Posted April 18, 2008 Share Posted April 18, 2008 I asked him yesterday and he double checked. he said it wasnt fixed yet Link to comment Share on other sites More sharing options...
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