cyanloon Posted May 2, 2008 Share Posted May 2, 2008 Is there a mod to begin as a jedi on KOTOR 2. I have the mod for KOTOR 1 and I just got part 2 so any help would be great! Link to comment Share on other sites More sharing options...
Darth Payne Posted May 2, 2008 Share Posted May 2, 2008 It only takes about 5 minutes to become a Jedi in Kotor 2. You start the game as a Jedi who has lost the connection to the force. As soon as you get enough experience points a conversation with Kreia will start, after which your character is force sensitive again. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted May 3, 2008 Share Posted May 3, 2008 5 minutes doesn't quite cut it. 2 minutes or less is more adequate timing. Link to comment Share on other sites More sharing options...
cyanloon Posted May 3, 2008 Author Share Posted May 3, 2008 As far as I remembered on the xbox version you started off on a space station and you werent a jedi. Am I wrong? I'm sorry I didn't realize you were a jedi that soon. I want to start the game by using a lightsaber. Any mods on that? Link to comment Share on other sites More sharing options...
Q Posted May 3, 2008 Share Posted May 3, 2008 You are a jedi, but one without any Force powers at Level 1. As has already been said, you advance to Level 2 a couple of minutes after starting, and you get Force powers then. Link to comment Share on other sites More sharing options...
Robespierre Posted May 3, 2008 Share Posted May 3, 2008 I'm sorry I didn't realize you were a jedi that soon. I want to start the game by using a lightsaber. Any mods on that? Yes there are mods which allow you to have a lightsaber from the beginning. The USM allows Kreia to have one, but not you. This mod will allow you to build any lightsaber you want from the beginning - you have to use the cheat console, but its one mod you can use. This mod will give you a lightsaber when you pick-pocket Kreia on Peragus. But some people say that you can't upgrade it for some reason. Also: You can just use the cheat console to get a lightsaber. I don't know the exact code, but someone here would be able to tell you. Link to comment Share on other sites More sharing options...
DarthJebus05 Posted May 3, 2008 Share Posted May 3, 2008 http://knightsoftheoldrepublic.filefront.com/file/Skip_Peragus;41139 You also get a lightsaber when you warp to the end of Peragus. Link to comment Share on other sites More sharing options...
DarthRevan243 Posted May 3, 2008 Share Posted May 3, 2008 I can put some lightsabers in the corpse in the morge! All colours! Would you like that? Link to comment Share on other sites More sharing options...
Hawkstrong16 Posted May 3, 2008 Share Posted May 3, 2008 Yes Darth Revan243! Put lightsabers on every corpse you can find! lol (wtf? were they all doing with lightsabers) And some good armor(I get tired of the half naked Jedi when my PC is male) Link to comment Share on other sites More sharing options...
Darth Payne Posted May 3, 2008 Share Posted May 3, 2008 Actually, i made a mod yester day that put two sabers in the security office locker. Shem told me that most of the corps UTPs are unsafe to edit. Link to comment Share on other sites More sharing options...
DarthRevan243 Posted May 3, 2008 Share Posted May 3, 2008 Too late! Mods up on filefront. Download at http://files.filefront.com/lightsaberszip/;10125419;/fileinfo.html Link to comment Share on other sites More sharing options...
Wedge Suron Posted May 12, 2008 Share Posted May 12, 2008 I'm sorry to say that we used that Corpse originally, Shem said this on the thread. "Your mod will cause some bugs. The problem is you have robes placed in UTP files that are reused sort of speak. Meaning that they will affect all the g_tresgencorp004.utp and g_tresgencorp005.utp files throughout the game from different module and affect different plot items. When editing a UTP file you need to make sure it's the only one in the game so it won't screw up what suppose to be in other files with the same name. Link to comment Share on other sites More sharing options...
DarthRevan243 Posted May 12, 2008 Share Posted May 12, 2008 It was the only one in the game! It does conflict with the corpses on M4-78 beacause Destony used the morge corpse. And another mod that does practically the sae thing as my mod: Put lighsabers in the morge corpse. But originally there wasn't anything special in them anyway Link to comment Share on other sites More sharing options...
cwby74 Posted June 23, 2008 Share Posted June 23, 2008 i created a mod that allows the npc to be jedi from the start, im still working on the npc but im still havent found the script or the 2da or utc that controls that part. Link to comment Share on other sites More sharing options...
Master_Crush Posted June 23, 2008 Share Posted June 23, 2008 And which NPC would that be cwby74?? PS: Why did you bring this thread back to life? Its now an Undead thread, lol. But you could have said this in Holowan Laboratories. Link to comment Share on other sites More sharing options...
Darth Payne Posted June 23, 2008 Share Posted June 23, 2008 And i would like to point out the 2nd and 3rd posts of this thread. The only thing needed to be a full jedi from the begining of TSL are lightsabers, and there are already mods out there that give you lightsabers in the Preagus morgue. Link to comment Share on other sites More sharing options...
cwby74 Posted June 23, 2008 Share Posted June 23, 2008 all npc's atton, handmaiden mical, or the disciple as he is called mira and hanharr and created them with prestige classes when they join you. they also come with a armor and a lightsaber already equipped. sorry for bringing this back to life if its not interested, ive been away for a little while Closing to prevent further useless bumps. -RH Link to comment Share on other sites More sharing options...
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