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Starkiller


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The tutorial will tell you how to get your skin into Modview. You will have to use an art program to skin whatever model you choose. Save your skin file and view in Modview to see how it will look in game. Repeat as many times as necessary till you get the skin the way you like it.

 

After you get all that done we will help you get it into a pk3 file if you can't.

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Never mind, it was too long

 

Ah ha! I get it...I got it here...

 

hips,models/players/starkiller/legs.jpg

hips_torso,models/players/starkiller/j2_torso.jpg

torso,models/players/starkiller/j2_torso.jpg

torso_l_shoulder,models/players/starkiller/j2_torso.jpg

torso_r_shoulder,models/players/starkiller/j2_torso.jpg

r_arm,models/players/starkiller/j2_torso.jpg

r_hand,models/players/starkiller/basic_hand.jpg

r_hand_wrist,models/players/starkiller/j2_torso.jpg

r_hand_cap_r_arm_off,models/players/starkiller/starkiller_caps.tga

r_arm_cap_r_hand_off,models/players/starkiller/starkiller_caps.tga

r_arm_cap_torso_off,models/players/starkiller/starkiller_caps.tga

l_arm,models/players/starkiller/j2_torso.jpg

l_hand,models/players/starkiller/basic_hand.jpg

l_hand_wrist,models/players/starkiller/j2_torso.jpg

l_hand_cap_l_arm_off,models/players/starkiller/starkiller_caps.tga

l_arm_cap_l_hand_off,models/players/starkiller/starkiller_caps.tga

l_arm_cap_torso_off,models/players/starkiller/starkiller_caps.tga

torso_cap_head_off,models/players/starkiller/starkiller_caps.tga

torso_cap_hips_off,models/players/starkiller/starkiller_caps.tga

torso_cap_l_arm_off,models/players/starkiller/starkiller_caps.tga

torso_cap_r_arm_off,models/players/starkiller/starkiller_caps.tga

head,models/players/starkiller/head_02.jpg

head_off,models/players/starkiller/head_02.jpg

head_face_off,models/players/starkiller/face_02.jpg

head_face,models/players/starkiller/face_02.jpg

head_eyes_mouth,models/players/starkiller/mouth_eyes.jpg

head_cap_torso_off,models/players/starkiller/starkiller_caps.tga

head_eyes_mouth_off,models/players/starkiller/mouth_eyes.jpg

hips_cap_l_leg_off,models/players/starkiller/starkiller_caps.tga

hips_cap_torso_off,models/players/starkiller/starkiller_caps.tga

hips_cap_r_leg_off,models/players/starkiller/starkiller_caps.tga

l_leg,models/players/starkiller/j2_boots_hips.jpg

l_leg_cap_hips_off,models/players/starkiller/starkiller_caps.tga

r_leg,models/players/starkiller/j2_boots_hips.jpg

r_leg_cap_hips_off,models/players/starkiller/starkiller_caps.tga

 

 

is this right?

 

:swear: I still can't view my skin in ModView!

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That looks about right, it would be easier for me to troubleshoot with the actual pk3. This is for Jedi Outcast correct?

 

Let's start with the basics, make sure you setup your work directory like this:

 

Setting up the work path

 

Since Jk2 is based on the Quake 3 engine, we need to create a base folder to hold the player model.

 

-So go ahead and create this directory structure:

 

"c:\base\models\players\"your player model"

 

-the next step is to add the animation file to:

 

"c:\base\models\players\_humanoid"

 

-Where is the _humanoid.gla file you ask? in the assets0.pk3 file in your gamedata\base folder of JK2, a .pk3 file is a zip file that's been renamed. All you need to is do open it with winzip, find the file _humanoid.gla...just sort the files by type and look for gla you can also extract the .cfg file (animation sequence file). Make sure it's in "base\player\_humanoid".

 

-I installed the Raven tool kit in c:\base which should give you c:\base\tools

 

You should now be ready to start your project.

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