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Starkiller


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Posted

Okay I have most of the skin ready I'm just trying to view it in ModView a couple problems I just need to fix a couple of things

Posted

because I'm going to show of my skin when it's finished

 

and no one else is posting so I did

 

can you help me, I don't know how to view my skin in ModView, how do I do that

Posted

I really need help right now could someone tell me how to view my skin in ModView and convert everything to a .pk3 file

Posted

Go to the JA modding forums at filefront. They have a tutorial of how to set up mod view that I used. After that, skin away!

If you want/need a base skin to modify, there is a skin called 'Jedi Supporter' or such on jk3files.

Posted

The tutorial will tell you how to get your skin into Modview. You will have to use an art program to skin whatever model you choose. Save your skin file and view in Modview to see how it will look in game. Repeat as many times as necessary till you get the skin the way you like it.

 

After you get all that done we will help you get it into a pk3 file if you can't.

Posted

No offense, but can you please ask questions in the general editing on the forum, and post here again when you got something to show?

Posted

If you are still stuck with modview not updating/displaying the proper textures, copy paste the content of your .skn file in here.

 

Also make a printscreen of the character's folder (or type the name of the files in here too).

Posted

Open the .skn file with notepad and select everything, hit ctrl-c (this will copy the selected text to windows "clipboard") and then hit ctrl-v in your LF message.

Posted

Never mind, it was too long

 

Ah ha! I get it...I got it here...

 

hips,models/players/starkiller/legs.jpg

hips_torso,models/players/starkiller/j2_torso.jpg

torso,models/players/starkiller/j2_torso.jpg

torso_l_shoulder,models/players/starkiller/j2_torso.jpg

torso_r_shoulder,models/players/starkiller/j2_torso.jpg

r_arm,models/players/starkiller/j2_torso.jpg

r_hand,models/players/starkiller/basic_hand.jpg

r_hand_wrist,models/players/starkiller/j2_torso.jpg

r_hand_cap_r_arm_off,models/players/starkiller/starkiller_caps.tga

r_arm_cap_r_hand_off,models/players/starkiller/starkiller_caps.tga

r_arm_cap_torso_off,models/players/starkiller/starkiller_caps.tga

l_arm,models/players/starkiller/j2_torso.jpg

l_hand,models/players/starkiller/basic_hand.jpg

l_hand_wrist,models/players/starkiller/j2_torso.jpg

l_hand_cap_l_arm_off,models/players/starkiller/starkiller_caps.tga

l_arm_cap_l_hand_off,models/players/starkiller/starkiller_caps.tga

l_arm_cap_torso_off,models/players/starkiller/starkiller_caps.tga

torso_cap_head_off,models/players/starkiller/starkiller_caps.tga

torso_cap_hips_off,models/players/starkiller/starkiller_caps.tga

torso_cap_l_arm_off,models/players/starkiller/starkiller_caps.tga

torso_cap_r_arm_off,models/players/starkiller/starkiller_caps.tga

head,models/players/starkiller/head_02.jpg

head_off,models/players/starkiller/head_02.jpg

head_face_off,models/players/starkiller/face_02.jpg

head_face,models/players/starkiller/face_02.jpg

head_eyes_mouth,models/players/starkiller/mouth_eyes.jpg

head_cap_torso_off,models/players/starkiller/starkiller_caps.tga

head_eyes_mouth_off,models/players/starkiller/mouth_eyes.jpg

hips_cap_l_leg_off,models/players/starkiller/starkiller_caps.tga

hips_cap_torso_off,models/players/starkiller/starkiller_caps.tga

hips_cap_r_leg_off,models/players/starkiller/starkiller_caps.tga

l_leg,models/players/starkiller/j2_boots_hips.jpg

l_leg_cap_hips_off,models/players/starkiller/starkiller_caps.tga

r_leg,models/players/starkiller/j2_boots_hips.jpg

r_leg_cap_hips_off,models/players/starkiller/starkiller_caps.tga

 

 

is this right?

 

:swear: I still can't view my skin in ModView!

Posted

That looks about right, it would be easier for me to troubleshoot with the actual pk3. This is for Jedi Outcast correct?

 

Let's start with the basics, make sure you setup your work directory like this:

 

Setting up the work path

 

Since Jk2 is based on the Quake 3 engine, we need to create a base folder to hold the player model.

 

-So go ahead and create this directory structure:

 

"c:\base\models\players\"your player model"

 

-the next step is to add the animation file to:

 

"c:\base\models\players\_humanoid"

 

-Where is the _humanoid.gla file you ask? in the assets0.pk3 file in your gamedata\base folder of JK2, a .pk3 file is a zip file that's been renamed. All you need to is do open it with winzip, find the file _humanoid.gla...just sort the files by type and look for gla you can also extract the .cfg file (animation sequence file). Make sure it's in "base\player\_humanoid".

 

-I installed the Raven tool kit in c:\base which should give you c:\base\tools

 

You should now be ready to start your project.

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