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Canyon Workshops: The True Sith...


Ulmont

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As you may have read, Canyon Workshops is working on a really big "Added Content" mod titled: "The True Sith"

 

Now, I don't need to go into details here, but we have some great dialog scenes, which currently being spoken entirely in telepathy, and twi'lekku. :lol: So, the point is this:

 

Does anyone know of some good V.O. Software compatible with KotOR? (Preferably for the XP) Because "You know that the Infinite Empire was destroyed... You just do not know how, or why. We destroyed it... Just like the others who came before...." sounds a little bit comical when it is sounds like this: "Mohopie ra habas. No bata na ki!" :lol:

 

Please, any links to some Voice Over software would be helpful.

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Ok, that was the one! Thanks Ender!

 

One other thing, does anyone here know how to make cut scenes?

 

I think the program is related - Rad Video Tools? To play Bink videos, I believe.

 

Not sure, but try that :)

 

_EW_

 

PS. Use the edit function for multi-posts. :)

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:p, sorry bout the double post.

 

That said, Thanks! Remind me sometime to add you to the list of:

 

People not to shoot into the sun when takeover of world complete. :lol:

 

Thanks again Ender!

 

I'm glad to have helped.

 

Oh, and thanks in advance for not killing me. :D

 

_EW_

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If you are trying to make a cutscene between characters, use this script as the on-enter part of the module.ifo

 

void main()
{
object oPC=GetFirstPC();
object oTalker=GetObjectByTag("tag_of_npc");

AssignCommand(oTalker, ActionStartConversation(oPC, "dialog_file_name"));
}

 

Replace tag_of_npc with the tag of the NPC, and replace the dialog_file_name with the name of the dialog file.

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To *make* cutscenes, you'll need 3DSMax and the Rad Video tools. 3DSMax will render it and make it into a video format, and Rad tools will convert it to a .bik video file.

 

Edit: Bah, you were doing a dialog scene. No complex 3D programs needed.

 

Actully, that WAS what I was trying to do. But can you do it with GMAX? (I really don't feel like paying $100 for 3DS Max)

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Actully, that WAS what I was trying to do. But can you do it with GMAX? (I really don't feel like paying $100 for 3DS Max)

 

Tragically, Gmax has no rendering. :(

 

And for the record, 3ds Max is about $3,500.:p

 

Edit: SS beat me to it :p.

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: /

 

Ummmm.... Could this be accomplished in Maya (which I have on hand), and then converted to a format usable with cutscenes?

 

hmmm.... While Maya is brought up, does anyone know of a Conversion software for .MA to .MDL/.MDX?

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Actually, you can get a student license for $100 ;). That lasts 13 months by the way, then you have to buy another license. It's a lot cheaper than $3,500 though :).

 

Just thought I would point that out.

 

-Doc

 

Yes that is how I can sleep at night. Knowing that I spent $100 on something that someone else spent $3500 on. :D

 

@SS: Teach me the ways of l33t. :lol:

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Dang..... So in other words:

 

If you want to use Maya, you had better learn C++ and Programing... A.K.A Spend the thousand bucks, because it will be cheaper and faster...

 

Hey, Is there some way I could make it in GMax, and then send it to be rendered to someone who has 3DS max?

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Dang..... So in other words:

 

If you want to use Maya, you had better learn C++ and Programing... A.K.A Spend the thousand bucks, because it will be cheaper and faster...

 

Hey, Is there some way I could make it in GMax, and then send it to be rendered to someone who has 3DS max?

 

Eh, maybe... But you'd have to make sure that everything was set up right. You can use NWMax to export it, and then somebody could import it into 3DSMax. But you'd have to send textures, sound files, .etc, along with it. I'd volunteer to render it, but, alas, I have slow crappy internet.

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