Ferc Kast Posted June 21, 2008 Share Posted June 21, 2008 Looks good. Here's a tip for your uniforms items: Remember to set the BaseItem to Jedi Knight Robe. (Otherwise, the results won't look right.) Link to comment Share on other sites More sharing options...
TriggerGod Posted June 21, 2008 Share Posted June 21, 2008 Isn't the base item of Jedi Knight Robes Jedi Master Robes? Link to comment Share on other sites More sharing options...
Sithspecter Posted June 22, 2008 Share Posted June 22, 2008 The Jedi investigator robe looks very good, but the only thing that I can see is that the chest area looks a bit pixelated or blurred next to the TSF soldier. Maybe you could make it a little sharper, but that's only a minor detail. It is a very good reproduction, and I'm sure you haven't heard this before, but the robe looks very nice. Link to comment Share on other sites More sharing options...
RyuuKage Posted June 22, 2008 Share Posted June 22, 2008 those are pretty sweet can't to wait to download this, hehe Link to comment Share on other sites More sharing options...
memarik Posted June 22, 2008 Share Posted June 22, 2008 this is really really nice ! are u going to make more robes or only these two? Link to comment Share on other sites More sharing options...
Astor Posted June 22, 2008 Author Share Posted June 22, 2008 I might make some robes for dark siders after I've made and released these ones, just to offer a bit of balance to those darker souls among us. Although, there are no alignment restrictions on these robes, so anyone can wear them. EDIT: Nevermind, figured it out Thanks, Astor Link to comment Share on other sites More sharing options...
Astor Posted June 22, 2008 Author Share Posted June 22, 2008 Apologies for the double post, but this is kind of separate from the post above. I've come up with a new way of giving the player the Jedi Investigator's robe. It will involve this NPC: You should be able to find him in the TSF office, where he'll some things to say Link to comment Share on other sites More sharing options...
Darth Payne Posted June 22, 2008 Share Posted June 22, 2008 Heh, that's not a bad idea. I like the sur-name of that one too. Link to comment Share on other sites More sharing options...
Astor Posted June 22, 2008 Author Share Posted June 22, 2008 The main problem at the moment is getting them to spawn in the TSF Office. I've got the Whereami armband, and recorded the location I want them to spawn at, but transferring the information from the whereami file to the .git file is proving quite a problem. There's several coordinates in the whereami.txt that don't have a label, so i'm trying to figure out what goes where. Link to comment Share on other sites More sharing options...
Astor Posted June 28, 2008 Author Share Posted June 28, 2008 Hi guys, I haven't forgotten about my mod, just some things got in the way. Given the trouble i'm having with adding the NPC to Telos, I'm thinking about a basic release, with both robes being available from Daraala (the salvager on dantooine), and then I can focus on maybe working the NPCs into a bigger mod. Does that sound interesting to you? Thanks, Astor. Link to comment Share on other sites More sharing options...
Ferc Kast Posted June 28, 2008 Share Posted June 28, 2008 Hi guys, I haven't forgotten about my mod, just some things got in the way. Given the trouble i'm having with adding the NPC to Telos, I'm thinking about a basic release, with both robes being available from Daraala (the salvager on dantooine), and then I can focus on maybe working the NPCs into a bigger mod. Does that sound interesting to you? Thanks, Astor. That does sound interesting to me. (If you need help, just drop me a line. ) Link to comment Share on other sites More sharing options...
Sithspecter Posted June 29, 2008 Share Posted June 29, 2008 The main problem at the moment is getting them to spawn in the TSF Office. I've got the Whereami armband, and recorded the location I want them to spawn at, but transferring the information from the whereami file to the .git file is proving quite a problem. There's several coordinates in the whereami.txt that don't have a label, so i'm trying to figure out what goes where. You ought to use a spawn script in a dialog file instead of using the .git file. This will make it more compatible with other mods and TSLRP especially. And the coordinates should just be in order, x,y,z. But I could be wrong on that. Anyway, the robe looks awesome, and you are really doing a quality job here. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 29, 2008 Share Posted June 29, 2008 You ought to use a spawn script in a dialog file instead of using the .git file. This will make it more compatible with other mods and TSLRP especially. The script in question goes like this: In the DLGEditor, make it look like this: (Don't worry about the other Params) Script #1 P1 P2 a_give_item (Number of item) (tag of item) Link to comment Share on other sites More sharing options...
Robespierre Posted June 29, 2008 Share Posted June 29, 2008 And the coordinates should just be in order, x,y,z. But I could be wrong on that. Nope, that's right. Would it be possible to spawn a placeable (in this case, a crate with the uniform inside) by using the old_enter_script method? If so, that could be the most straightforward way to spawn a box with the uniform inside. Link to comment Share on other sites More sharing options...
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