SimonKTemplar Posted April 25, 2010 Share Posted April 25, 2010 I'd like to give the former technique a shot. Could you link me to the image you used? Link to comment Share on other sites More sharing options...
Queen of Night Posted April 25, 2010 Share Posted April 25, 2010 What can I say about the pictures? So it looks great. Link to comment Share on other sites More sharing options...
Canderis Posted April 25, 2010 Author Share Posted April 25, 2010 I need some feedback as what should be modified, changed, or improved. Link to comment Share on other sites More sharing options...
redrob41 Posted April 25, 2010 Share Posted April 25, 2010 you've still got a little bit of banding going on. On one side of the ground texture, the value is a little lighter than the other side. The seam is also still a bit noticeable, where the lines of the shadows don't match up. Link to comment Share on other sites More sharing options...
SimonKTemplar Posted April 25, 2010 Share Posted April 25, 2010 There is a way of mixing in several tiled textures onto one plane (your ground mesh)... i remember there was a technique in max, just have to find it. I'll see if it is compatible with the game engine. I'm saying this because it might help you add a variety to your ground texture to make it less repetitive and more natural-looking. Link to comment Share on other sites More sharing options...
Canderis Posted April 25, 2010 Author Share Posted April 25, 2010 If you can find that, please do tell. Link to comment Share on other sites More sharing options...
LDR Posted April 28, 2010 Share Posted April 28, 2010 Very very promising. Can I help with the character utcs? Link to comment Share on other sites More sharing options...
Canderis Posted April 28, 2010 Author Share Posted April 28, 2010 I'll see. Link to comment Share on other sites More sharing options...
Zhaboka Posted April 29, 2010 Share Posted April 29, 2010 Sorry if this has been asked, will you eventually want voice actors? Link to comment Share on other sites More sharing options...
Canderis Posted April 29, 2010 Author Share Posted April 29, 2010 Yes I will. I will need people with deep voices. Link to comment Share on other sites More sharing options...
Blix Posted April 30, 2010 Share Posted April 30, 2010 Jax's Battle Armor: The model has been changed a bit. I hope people notice it. Dialog is being written for this and one of the main modules is in development. Looking pretty good, sorta Republic Commando-esque. Link to comment Share on other sites More sharing options...
LDR Posted May 2, 2010 Share Posted May 2, 2010 Isn't Jax a Krogan in Mass Effect? Link to comment Share on other sites More sharing options...
Canderis Posted May 2, 2010 Author Share Posted May 2, 2010 Jax is a very common name, I wouldnt be surprised. Link to comment Share on other sites More sharing options...
Zhaboka Posted May 6, 2010 Share Posted May 6, 2010 Yes I will. I will need people with deep voices. Hey, cool! I'm a bass with a range down to D2, if that means anything to you. And I'd love to voice act. Link to comment Share on other sites More sharing options...
Canderis Posted May 13, 2010 Author Share Posted May 13, 2010 Ive decided to remodel the older aspects of this area. First in line is some random building! http://i.imagehost.org/view/0986/keldabe_3 Link to comment Share on other sites More sharing options...
Canderis Posted May 19, 2010 Author Share Posted May 19, 2010 New model for the cantina http://h.imagehost.org/view/0136/keldabe3 Link to comment Share on other sites More sharing options...
Canderis Posted May 31, 2010 Author Share Posted May 31, 2010 I am now re-texturing the model to make it look better in the game. Placing has also begun. Be prepared for a large gap between updates as the next screenshots will not come till the model is done, and new NPCs have been placed. EDIT: If you still want to see production pictures through this time, join the Team Hssiss Public group found here: http://www.lucasforums.com/group.php?groupid=161 Link to comment Share on other sites More sharing options...
Nick Vader Posted June 3, 2010 Share Posted June 3, 2010 http://h.imagehost.org/view/0136/keldabe3 The top of the skybox doesn't look good, but the rest of the cantina looks great! Great work on Jax's armour! Link to comment Share on other sites More sharing options...
Canderis Posted June 3, 2010 Author Share Posted June 3, 2010 I know the top skybox is bad. Link to comment Share on other sites More sharing options...
Sith Holocron Posted July 28, 2010 Share Posted July 28, 2010 THIS POST IS OLD. SEE NEXT PAGE The first post in a thread should cover the mod's description, should it not? Link to comment Share on other sites More sharing options...
Canderis Posted July 28, 2010 Author Share Posted July 28, 2010 Yea, im working on updating it. Link to comment Share on other sites More sharing options...
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