SimonKTemplar Posted April 25, 2010 Posted April 25, 2010 I'd like to give the former technique a shot. Could you link me to the image you used?
Queen of Night Posted April 25, 2010 Posted April 25, 2010 What can I say about the pictures? So it looks great.
Canderis Posted April 25, 2010 Author Posted April 25, 2010 I need some feedback as what should be modified, changed, or improved.
redrob41 Posted April 25, 2010 Posted April 25, 2010 you've still got a little bit of banding going on. On one side of the ground texture, the value is a little lighter than the other side. The seam is also still a bit noticeable, where the lines of the shadows don't match up.
SimonKTemplar Posted April 25, 2010 Posted April 25, 2010 There is a way of mixing in several tiled textures onto one plane (your ground mesh)... i remember there was a technique in max, just have to find it. I'll see if it is compatible with the game engine. I'm saying this because it might help you add a variety to your ground texture to make it less repetitive and more natural-looking.
LDR Posted April 28, 2010 Posted April 28, 2010 Very very promising. Can I help with the character utcs?
Zhaboka Posted April 29, 2010 Posted April 29, 2010 Sorry if this has been asked, will you eventually want voice actors?
Canderis Posted April 29, 2010 Author Posted April 29, 2010 Yes I will. I will need people with deep voices.
Blix Posted April 30, 2010 Posted April 30, 2010 Jax's Battle Armor: The model has been changed a bit. I hope people notice it. Dialog is being written for this and one of the main modules is in development. Looking pretty good, sorta Republic Commando-esque.
Canderis Posted May 2, 2010 Author Posted May 2, 2010 Jax is a very common name, I wouldnt be surprised.
Zhaboka Posted May 6, 2010 Posted May 6, 2010 Yes I will. I will need people with deep voices. Hey, cool! I'm a bass with a range down to D2, if that means anything to you. And I'd love to voice act.
Canderis Posted May 13, 2010 Author Posted May 13, 2010 Ive decided to remodel the older aspects of this area. First in line is some random building! http://i.imagehost.org/view/0986/keldabe_3
Canderis Posted May 19, 2010 Author Posted May 19, 2010 New model for the cantina http://h.imagehost.org/view/0136/keldabe3
Canderis Posted May 31, 2010 Author Posted May 31, 2010 I am now re-texturing the model to make it look better in the game. Placing has also begun. Be prepared for a large gap between updates as the next screenshots will not come till the model is done, and new NPCs have been placed. EDIT: If you still want to see production pictures through this time, join the Team Hssiss Public group found here: http://www.lucasforums.com/group.php?groupid=161
Nick Vader Posted June 3, 2010 Posted June 3, 2010 http://h.imagehost.org/view/0136/keldabe3 The top of the skybox doesn't look good, but the rest of the cantina looks great! Great work on Jax's armour!
Sith Holocron Posted July 28, 2010 Posted July 28, 2010 THIS POST IS OLD. SEE NEXT PAGE The first post in a thread should cover the mod's description, should it not?
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