Canderis Posted August 1, 2008 Share Posted August 1, 2008 Ive made ajustments to the appearence.2da so i can make new mandalorian armor but when i put it in the override it dosent work how come? (ive made the .uti and .tga) Link to comment Share on other sites More sharing options...
jonathan7 Posted August 1, 2008 Share Posted August 1, 2008 Ive made ajustments to the appearence.2da so i can make new mandalorian armor but when i put it in the override it dosent work how come? (ive made the .uti and .tga) Firstly did you put the appearance.2da in your Override? I'd also check that you got the model name, and texture names correct and in the right columns. Link to comment Share on other sites More sharing options...
JCarter426 Posted August 1, 2008 Share Posted August 1, 2008 Also make sure to select a different cell before saving. If you don't, KOTOR Tool won't recognize the change. Link to comment Share on other sites More sharing options...
Canderis Posted August 1, 2008 Author Share Posted August 1, 2008 i used a gff editor to change the number of the property thing... the kotor tool reads the override? Link to comment Share on other sites More sharing options...
e-varmint Posted August 1, 2008 Share Posted August 1, 2008 i used a gff editor to change the number of the property thing... the kotor tool reads the override? I think he means that it will not save it correctly if you do not click on a new cell. I seem to recall having the same problem once. Edit: Try opening the appearance.2da in the override, and see if the change is there. - Link to comment Share on other sites More sharing options...
Canderis Posted August 1, 2008 Author Share Posted August 1, 2008 the change is there in the override and i did click on a new line i will post a picture of my edited files Link to comment Share on other sites More sharing options...
Mandalore The Shadow Posted August 2, 2008 Share Posted August 2, 2008 when i do this i copy and paste the mando file at the bottom and then change the row # then i go to the name and change the # to my texture # and the same with a row about 2 rows over and toat is all i need sorry if its confusing but its the only way i could think of to say it Link to comment Share on other sites More sharing options...
Canderis Posted August 2, 2008 Author Share Posted August 2, 2008 fixed! Link to comment Share on other sites More sharing options...
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