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Scoundrel / Sentinel build in kotor 1


Darth krunchy

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  • 3 months later...
Posted

Uncommon? Not for me at least. Since I rely immensily on Persuade and Scoundrel's the only starting class that gives you a bonus on that Skill, all the games I've started after my fourth playthrough are with a Scoundrel character. The Sentinel often comes after, but not always. All the Force user classes are balanced with it.

Posted

I normally go

 

Guardian --> Consular

 

Scout --> Guardian/Sentinel

 

I kinda go for the all around good jedi. :) I don't play starting out as a Scoundrel...normally anyways...

Posted

I usually just go Scoundrel and Guardian. Mostly because Scoundrel revolves around how I play Kotor (less combat oriented and more dialogue oriented). Plus I don't use to many force powers (except when I have to stop characters from healing themselves every five seconds)

  • 1 month later...
Posted

The Scoundrel/Guardian was perhaps the strongest char I've ever played in the game. I stayed on Taris and delayed going to Dantooine until I'd hit level 17 with my Scoundrel. I just kept using the Transit function to go back and forth from the Apartment to the Sewers where I killed a set of Rakghouls that respawns infinitely. That only left me with 4 force powers, which I used to get Master Speed and Stun Droid (I was Light-side) which I used to kill the Jedi in the tanks during the fight with Malak. The rest of the game went like this. I used a dual-bladed lightsaber. I would approach a set of enemies. When I got into combat range, I'd activate Master Speed. Then I'd use a standard attack, which activated Force Jump. This would give me four attacks against my target. However, since my target would be "unaware" that I was coming, it would activate my Sneak Attack. So I would get four Sneak Attacks at an additional 9d6 damage per hit that landed. This would happen anytime I used the Force Jump ability. I one-hit pretty much everything in the game.

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