Ibanez Posted March 27, 2009 Share Posted March 27, 2009 Hello everyone. I've followed the DFmod progress for a few years, and I greatly enjoyed the 6 level demo. They took me back quite a bit, and I had a blast playing it. The words "Oh, cool!" left my mouth plenty of times. I have been editing Jedi Academy for a while, and I would be thrilled if I could map for either the DFmod team or DF2mod. I'm happy with either. Here is my most recent work, that I've been doing for the last few days: a remake of Double Cross on Nar Shaddaa from JK. Original: New: Original: New: Original: New: More pictures next post. Link to comment Share on other sites More sharing options...
Ibanez Posted March 27, 2009 Author Share Posted March 27, 2009 Pictures, Cont'd: Original: New: Original: New: That's all I have done! Enjoy! 1:1 JK texture remake credits go to this lovely page! Link to comment Share on other sites More sharing options...
jedimike2234 Posted March 27, 2009 Share Posted March 27, 2009 WOW!Ibanez,simply incredibile work there,will you be releasing this?you kept the spirit of the original levels but at the same time you updated them!Fantastic!Love how you really captured the grime and the filth of nar shadda! Link to comment Share on other sites More sharing options...
CrisG Posted March 27, 2009 Share Posted March 27, 2009 I agree with Mike, your work is first rate, equal to much of the best mod work i have seen thanks so much for posting those and I hope you do release soon Link to comment Share on other sites More sharing options...
On_Your_Six Posted March 27, 2009 Share Posted March 27, 2009 Hey, look at that, you move fast Ibanez. Glad I came over to check out your post, you've got even more eye candy this time around. Awesome. Link to comment Share on other sites More sharing options...
grangana Posted March 28, 2009 Share Posted March 28, 2009 It seems there is a new good mapper here! I can feel your force, guy! Good new sp maps in perspective. Link to comment Share on other sites More sharing options...
exonimus Posted March 28, 2009 Share Posted March 28, 2009 it looks really good, but you do really need to work on some textures. The green ones with the circular pattern looks dreadful. The second last picture on the first post, those iron bar kind of things, you really need to make that stand out with brushes or actual cylinders, or some other way of texturing. But overall, it looks great! keep up the good work! Link to comment Share on other sites More sharing options...
Ibanez Posted March 28, 2009 Author Share Posted March 28, 2009 I'm sorry, could you be more specific? Are you referring to the steep slope with the vertical metal striping texture? I do take any and all criticism into consideration, since I am making this for the community, after all. Also, remember, those textures are not mine. They are 1:1 remakes of the original JK textures. Link to comment Share on other sites More sharing options...
exonimus Posted March 28, 2009 Share Posted March 28, 2009 my apologies for being unclear, yes, that is what I was referring to. The metal stuff on the steep slope looks really 2d, while you could easily make it better. You could either make two layers, one metal layer and one black-ish layer below, or you could go another way, and completely replicate it with some small tubes(that is, I think the texture is trying to convey something like that) The texture I was referring to(the floor texture on your first two screenshots) looks really grainy imho. I'm not sure if said texture is a remake of the floor texture on respective surface, since I can't really tell from the comparison shot. But if it is, it could need replacing or improvement otherwise. I always ask myself what the authors of the original texture could've meant, and if it makes sense, I try to improve upon it. But there are also cases where it doesn't make sense. For example, in mysteries of the sith(jk expansion) in the first map, you're in this big concrete rebel base. On the ceiling of this base, this is a wooden plank texture. That didn't really make sense, so I replaced it. The idea of recreating is keeping the good stuff, and improving the bad stuff(and you're doing a damn good job at that.) edit: if you ever need someone to test your map, I'd be happy to help you =) Also, just wondering: how long have you spent creating this, uptil now? Link to comment Share on other sites More sharing options...
Ibanez Posted March 28, 2009 Author Share Posted March 28, 2009 Ahh, the green texture with studs on it in the first picture? Yeah, that is actually a stock JA texture (held over from the JO Nar level). I used it simply because it looks dirty and it keeps in the color theme as the original Nar level. If it looks too low quality, I can replace it. And I know what you mean with the sloping metal texture. I know just what to do. I've spent about 4-5 days on this so far. Link to comment Share on other sites More sharing options...
hhunter6 Posted March 28, 2009 Share Posted March 28, 2009 Your map is very awesome. I like the look you have going on it. First rate indeed. plus you have made me very jealous. ; ) I would recommed that on the dragon over the bar you shorten the width and make it a little longer, it looks alittle fat to me. just my opinion though. : ) Link to comment Share on other sites More sharing options...
Ibanez Posted March 28, 2009 Author Share Posted March 28, 2009 Does this look better, exonimus? Link to comment Share on other sites More sharing options...
On_Your_Six Posted March 28, 2009 Share Posted March 28, 2009 Killer work, Ibanez. Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted March 28, 2009 Share Posted March 28, 2009 very nice indeed. i was amazed when i opened this thread yesterday - and now i feel compelled to post in it. very, very nice work. Link to comment Share on other sites More sharing options...
exonimus Posted March 28, 2009 Share Posted March 28, 2009 very much so =) You know why I'm jealous too? you seem to be able to get quite a lot of work done in so little time, or you do have a lot of time. Hhunter and I(together with a small team) need to recreate every texture ourselves, and just don't have that much time on our hands, so it'd take weeks for us to get this far :/ Anyway, in the case the df2team is completely out of their mind and doesn't accept you, you're always welcome to help out with mysteries of the sith =) Link to comment Share on other sites More sharing options...
Ibanez Posted March 28, 2009 Author Share Posted March 28, 2009 Haha what do you know, I just played through MotS yesterday! And thank you everyone for your compliments. It helps a lot. Link to comment Share on other sites More sharing options...
Ibanez Posted March 29, 2009 Author Share Posted March 29, 2009 Ah, I made some more progress tonight: Original: New: Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted March 29, 2009 Share Posted March 29, 2009 in the first picture, the red light on the pole needs some tweaking, maybe more glow and less harsh light? like, it seems to just cut off with the texture to the left of it. i don't know, but everything else is ace! Link to comment Share on other sites More sharing options...
exonimus Posted March 29, 2009 Share Posted March 29, 2009 actually, now I come to think of it, only choice you'd have is dfmod, since df2mod is on hiatus at the moment. Link to comment Share on other sites More sharing options...
Ibanez Posted March 29, 2009 Author Share Posted March 29, 2009 sobcry. Well I'll finish this one level freelance, release it as a stand-alone mod, and go from there. Link to comment Share on other sites More sharing options...
grangana Posted March 30, 2009 Share Posted March 30, 2009 Good resolution to finish it. Where will you post this level? (jk3 files is dead) Link to comment Share on other sites More sharing options...
Ibanez Posted March 30, 2009 Author Share Posted March 30, 2009 Massassi Temple. Link to comment Share on other sites More sharing options...
exonimus Posted March 30, 2009 Share Posted March 30, 2009 you might want to consider posting it on jksource.com, it'll have all the jk3files files(complete backup) and it kind of the replacement. However' it's not finished yet, and probably won't be for another two weeks or so. However, I can't imagine you finishing the map within two weeks edit: missed the last screenshots. Sadly, I don't have much more to add than "nice!" =) How many rooms (estimated..) have you finished up til now, and how many do you still have to do? Link to comment Share on other sites More sharing options...
Ibanez Posted March 30, 2009 Author Share Posted March 30, 2009 Well, I map in progression from room to room, and I don't move on until I have one area totally finished. So, the last room you see is the last room I've finished. Here it is in Radiant, this might give you an idea. The very top right room is the last one I made. [EDIT: I forgot to add! Thanks to the help of someone, I now understand and have working shaders! So, the neon signs from JK now animate exactly as they did in JK, and that signature 'hand' switch from Nar now animates as well, and has great looking glow! ] Link to comment Share on other sites More sharing options...
exonimus Posted March 30, 2009 Share Posted March 30, 2009 you still have a long way to go =) on the shaders: that's great! if you have any questions, don't hesitate to shoot me an e-mail or a pm(preferably on my mod's forums, I check those more often). I'm no shader guru, but I understand the basics pretty well. Link to comment Share on other sites More sharing options...
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