Shamus Posted April 9, 2009 Share Posted April 9, 2009 Yeah, well, we've been discussing things on IRC, and you guys are welcome to join there. It really is much better for discussing things than going back and forth on the forums. BTW, DarkStarMojo: You don't even need an IRC client anymore, just go to efnet.org and near the top left is a webchat link. Just pop in "DarkStarMojo" and "#df2mod" into the text fields and your there! No more excuses. @exonimus: Right now there's just me working on it, and I'm starting my levels over too. Oh, and Ibanez and Omnisu--kinda. Jump in the channel if you want to talk about it. On a side note: I locked the forums over at freeforumhost. I'm surprised that they were still being used even after we abandonded them. New forums are in place and we'll announce them once we've prettied them up for all you fine people. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted April 9, 2009 Share Posted April 9, 2009 Cool, I was just about to ask if any measures were being taken to combat the flood of spam bots and if there were place to create new forums. I wish we could set them up right here on Lucas Forums. It's safe, secure, and free of any (noticeable) bots. Just be sure to copy the contents of my beloved suggestions thread, though. Link to comment Share on other sites More sharing options...
Ibanez Posted April 9, 2009 Author Share Posted April 9, 2009 Shamus, I registered on those new forums and it never sent an e-mail to my email account, and I couldn't find a way to request a new activation email. Progress update, everyone: I've reached the first diagonal elevator, which puts me at around 50% done. Link to comment Share on other sites More sharing options...
Shamus Posted April 9, 2009 Share Posted April 9, 2009 @Ibanez: No worries--I've set it up to validate by hand and I've already activated your account. We will not have a problem with spammers this time. Spammers will be deleted with no remorse. Link to comment Share on other sites More sharing options...
Ibanez Posted April 9, 2009 Author Share Posted April 9, 2009 Ah, thank you. Link to comment Share on other sites More sharing options...
exonimus Posted April 9, 2009 Share Posted April 9, 2009 that webchat thing gives a 'too many connections' error, sadly :/ Anyway, I'll be sure to visit you guys whenever I have time. I'm currently doing some research into cutscene scripting, and I have a slight problem. Maybe one of you can give me some tips.. And yes, of course I know hhunter, but I was under the impression the team would be much bigger.. Link to comment Share on other sites More sharing options...
DarkStarMojo Posted April 10, 2009 Share Posted April 10, 2009 that webchat thing gives a 'too many connections' error, sadly :/ Anyway, I'll be sure to visit you guys whenever I have time. I'm currently doing some research into cutscene scripting, and I have a slight problem. Maybe one of you can give me some tips.. And yes, of course I know hhunter, but I was under the impression the team would be much bigger.. There are a few others involved but not much on the mapping front. What we really need, though, are modelers to complete the Dark Troopers and the Kell Dragons. @Shamus, I'm getting a connection timed out error from efnet.org. I'll try again later but it looks like it will be easier for me to get on, especially now that school's winding down and I'm spending more time at home. Link to comment Share on other sites More sharing options...
Shamus Posted April 10, 2009 Share Posted April 10, 2009 @DarkStarMojo: Cool. I'm looking forward to it. And if that doesn't work, just download a copy of mirc and follow the help file for connecting to a chat server (in this case, efnet) and a channel (#df2mod, of course ). Link to comment Share on other sites More sharing options...
Ibanez Posted April 22, 2009 Author Share Posted April 22, 2009 Just because I like you guys: Link to comment Share on other sites More sharing options...
jedimike2234 Posted April 22, 2009 Share Posted April 22, 2009 Ibanez,i just have to say that i am blown away by the progress you have made and just the look of the map,my god you really have taken that level and just improved on it.Fantastic work! Link to comment Share on other sites More sharing options...
On_Your_Six Posted April 22, 2009 Share Posted April 22, 2009 Fuh-Reaking awesome work, Ibanez. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted April 23, 2009 Share Posted April 23, 2009 Nothing else to add other than that I am in awe once again, to say the least. See, this is what a remake should be like: a re-imagining, and not just a dead-on reconstruction with updated graphics. Seems you've got the right idea. Keep it up! Link to comment Share on other sites More sharing options...
DarkStarMojo Posted April 24, 2009 Share Posted April 24, 2009 You really managed to make this section feel so much more industrial than the original version. I also really like the pit you've added. It adds another dimension to the whole "walking narrow ledges" aspect of the Nar Shadda levels. @All up-and-coming-mappers reading this thread: you should be taking notes. Nothing else to add other than that I am in awe once again, to say the least. See, this is what a remake should be like: a re-imagining, and not just a dead-on reconstruction with updated graphics. Seems you've got the right idea. Keep it up! Are you implying something? Should I be taking notes too? Link to comment Share on other sites More sharing options...
Ibanez Posted April 24, 2009 Author Share Posted April 24, 2009 Yes, well, you'll all be glad to know that my ludicrous attention to detail has its drawbacks. Right now I'm facing a potentially crippling lighting error, regarding to having too much lighting detail. It requires that I split the level into two parts. So, I hope you don't mind that these levels are really short, but insanely detailed. Link to comment Share on other sites More sharing options...
Omnisu Posted April 25, 2009 Share Posted April 25, 2009 I've been talking with Zell in the df2mod chatroom about possibly splitting levels 1 and 2 into 3 parts, where the second level would bridge the gap. Compiling with -lomem, while it made the light stage much slower, allowed his current work on Nar1 to actually compile again. Unfortunately the vertex count limit built into q3map2 is already preventing the map from compiling with -patchmeta. Any of you guys have idea for how to split nar1 at about the 2/3rd mark, and nar2 at the 1/3rd mark? Or how both levels could be split evenly into 4 pieces? Link to comment Share on other sites More sharing options...
Sir Vougalot Posted April 26, 2009 Share Posted April 26, 2009 Are you implying something? Should I be taking notes too? I do believe I said you guys should combine elements of both of your versions of the levels you've recreated. (Translation: Yours is just as awesome as far as I can tell.) Link to comment Share on other sites More sharing options...
Ibanez Posted April 30, 2009 Author Share Posted April 30, 2009 Okay everyone, I've been at Vermont for half of this week (I live in Maine), thus no work was done. And on saturday, I leave for Guatemala for 2 weeks to build houses for Habitat for Humanity. So, you won't be hearing from me for a few weeks. Just a heads up. Link to comment Share on other sites More sharing options...
On_Your_Six Posted May 11, 2009 Share Posted May 11, 2009 Hey, right on bud. Good luck down there! Link to comment Share on other sites More sharing options...
-=*Raz0r*=- Posted May 12, 2009 Share Posted May 12, 2009 Dang, I'm very impressed at how good those maps are on the JKA engine. Link to comment Share on other sites More sharing options...
Ibanez Posted May 18, 2009 Author Share Posted May 18, 2009 Alrighty, I'm back home. But I'm exhausted, so don't expect anything spectacular out of me for a few days. Link to comment Share on other sites More sharing options...
Shamus Posted May 19, 2009 Share Posted May 19, 2009 Glad to hear you made it back in one piece. Link to comment Share on other sites More sharing options...
Ibanez Posted June 11, 2009 Author Share Posted June 11, 2009 o hay guys wats goin on in this thread?? Freighter is a placeholder until Omnisu makes that replacement model that is highly detailed that he's SUPPOSED TO BE DOING >: ( Link to comment Share on other sites More sharing options...
DarkStarMojo Posted June 12, 2009 Share Posted June 12, 2009 Looks to be coming along quite splendidly. For the record, I have resumed work on level 4 between work on DFMod. So there IS more progress happening on JKMod and I've sent an email to Shamus about sharing resources between the two mods. I'll post updates to the main DFMod page as soon as I have them. Link to comment Share on other sites More sharing options...
Sir Vougalot Posted June 13, 2009 Share Posted June 13, 2009 Hey, what ever happened to that guy who was making a Jason Court skin? Has there been any contact from him? Link to comment Share on other sites More sharing options...
Telex Ferra Posted June 17, 2009 Share Posted June 17, 2009 To be honest, I loved DF2 so much that I could never like any re-creation more than the original. But I must say, this map - though much more detailed and advanced - seems to emulate the mood of the original map. In other words, GOOD JOB Link to comment Share on other sites More sharing options...
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