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Brotherhood of Shadow: Solomon's Revenge


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I've never been able to replicate this bug, so it's pretty difficult to fix. Is their any way of finding what caused KOTOR to crash via an error report or something? I'm not really sure.

 

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I gave the Windows crash report a look and i couldn't find anything useful. But it appears that the mining camp 1 crash will occur after you fight the two employees and then turn around and face the the entrance (from the residential level, 100% crash probability, at least for me).

 

The save included is an old save, and was made at a time wh[en multiple mods were installed. The quest entry must be from one of those old mods.

 

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Negative. I loaded one of my saves.

Hm, i checked my savegames and it appears that this entry is added during the part where you must find the terminal to unlock the storage room.

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...if it weren't for the credits you put in, Silver, I'd have thought this was part of the game. Honestly, well done.

 

Finished the Female LS campaign, and...

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...got the black screen bug on the Orion when the Republic troops stormed the ship. Just restart the game and it fixes itself. KOTOR did that to me once or twice before installing Solomon's Revenge, so no big deal on my end. (Also, digged the 300 references.)

 

Before that, however, I encountered a rather odd bug while playing as Sera Degana when she's just been brought aboard the Orion for the first time, where Kobayashi warps into Sera's body, and you get stuck. Did that twice before I realized I had the "Turbo" cheat enabled, however, so that may have done it. I restarted the game, reloaded the save and it fixed itself.

 

Then in the Temple of Shadow, after getting all of your gear after Verbal frees you from the (INVISIBLE) force cages (that look like computer consoles), there were 2 Kobayashi's following me around: one in the party with 2 blaster pistols, and one not in the party with a vibrosword. He vanished after the next load screen, but it would have been nice if he'd stuck around and helped too.

 

So there's a dangling vine hanging in the Temple of Shadow's inner chamber above Channa Mae? Is that supposed to be there?

 

On Mandalore's ship, the console Shadow accesses to hack the Mandie's comm systems is a backback and Malak has no combat animations. He just sort of starts forward and leaves all the work to Shadow and me.

 

I found the non-canon key...and finally figured out that Pazaak plays to 20 NOT 21...and I found the non-canon footlocker...then I left the new areas, boarded the ship, worked at my workbench, and left the ship to level everyone...and THEN it died. The save never finished saving. It hung up and caused my compy to crash back to the desktop. One of your non-canon items, maybe? I'll try to replicate the bug tonight.

 

Loading times increased considerably when I reached the mod, but that may have been due to heat buildup. My laptop doesn't cool very well.

...and DON'T RETIRE FROM MODDING, TEAM GIZKA NEEDS YOU!:thmbup1:

 

Because if you can bring to bear on KOTOR II even half the abilities you've shown on this mod?

 

Dude.

 

:eek:

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Before that, however, I encountered a rather odd bug while playing as Sera Degana when she's just been brought aboard the Orion for the first time, where Kobayashi warps into Sera's body, and you get stuck. Did that twice before I realized I had the "Turbo" cheat enabled, however, so that may have done it. I restarted the game, reloaded the save and it fixed itself.

I got this t0o my first playthrough. Very annoying bug.

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Overall an excellent mod (it is refreshing and a nice break from the search for the star maps).

 

Although I did encounter a rather odd glitch: While in the main chamber of the Temple of Shadow, just after defeating Solomon and Akirakan Sin makes his appearance, Sin's model is replaced with one of the faces from the character selection screen (the one with long brownish hair) and the clothing is that of a republic soldier. Also when Verbal is just about to set off the detonators, his model is replaced with that of a Sith soldier (blackish/gray hair and razor-like scars on the sides of his forehead.)

 

The beach glitch (which takes you to the unknown planet) was funny in my opinion, but I can understand why you're fixing it.

 

Apart from the few glitches that were mentioned here (and before by other members, i.e. crashes), this was an excellent mod that definitely made the game worth playing through again.

 

And to those of you who found the boss battles difficult, two words: Master Speed.

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I've played and almost finished the entire mod (one sidequest remaining only). Here are my thoughts:

 

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I think i found something useful about the mining cave crash.

I was returning from the Korriban Wastes after finishing the main quest and once i entered the cave i couldn't return to the residential level without crashing, no matter what path i take, so every single time i was crashing when facing the intersection where the path splits to both mining camp 1 and 2.

I was almost giving up and warping, but then i changed my graphics options and it worked, no more crashes. I disabled grasses and shadows, set texture to low, disabled AA and AN, frame buffer effects and soft shadow.

Here is my graphics configuration that was resulting in the crash, perhaps now you may be able to replicate the crash. Shadow and grasses activated, textures high, AA 4x, AN 8x, frame buffer effects and soft shadows activated.

 

Something i found to be very annoying are the alien speeches, since you can not understand what they say, you are limited with reading the subtitles, but some of the sentences have too many characters, some of them with even 4 or 5 lines, making it extremly hard if not impossible to read them with the limited amount of time of the speech. Perhaps in the next patch you could limit the number of characters per line.

 

Many of the new modules need some polish. Some of them have dissapearing textures, the character won't be able to move during combat or afterwards, and i got stuck in many areas or "teleported" and stuck in the air.

 

The bosses in Solomon's Revenge are overpowered and make the fight not so epic nor enjoyable, because all you will do is spam something on them to avoid getting killed, i enjoyed the bosses fights in The Brotherhood of Shadow way more than i enjoyed those from Solomon's Revenge, in fact, i was full of frustation in those fights and the bug i cited above where your character gets stuck in those modules made the fights even harder and frustating.

Now, i do enjoy a challenge but, making the enemy boss with greater stats while playing a time-based combat game in my humble opinion is cheap, i should enjoy way more if instead of giving them powers like statis to spam and overpowered damage values, you give them a greater will, reflex and fortitude, the fight will last longer and itwill be more enjoyable.

Also some of these fights you can't pause in the beggining to set your strategy and commands more quickly, making it even harder.

 

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Here is something i do not care, i enjoyed the story the way it is, im just posting for mere information. When the advisors betrays Akirakon Sin, they say they will become the the first Sith Lords, who will reign using strength, thus creating the sith ideology. Now im not 100% sure, but if i recall correct the first Sith Lords were the Dark Jedi who were exiled to Korriban after losing their war against the Jedi, the Sith (specie) found their command of the Force as something supernatural, and thus worshipped them as gods and the first Sith Lords were born.

 

Despites it's problems, i found your work amazing, both story wise and how you managed to reskin some of the modules, put some of the items co-existing with the current story, and the voice acting. In my humble opinion this mod was a masterpiece and well thought. I can't help but wonder what should've happened if you had access to more resources, such as the source code of the game.

I'll be recommending your mod to my friends, and it's definitely going to be installed if i ever plan to do another playthrough.

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Here is something i do not care, i enjoyed the story the way it is, im just posting for mere information. When the advisors betrays Akirakon Sin, they say they will become the the first Sith Lords, who will reign using strength, thus creating the sith ideology. Now im not 100% sure, but if i recall correct the first Sith Lords were the Dark Jedi who were exiled to Korriban after losing their war against the Jedi, the Sith (specie) found their command of the Force as something supernatural, and thus worshipped them as gods and the first Sith Lords were born.

 

If I recall rightly, the Sith you refer to were not the original species, but former Jedi who were exiled for breaking the Code. The Sith referred to in this mod are the actual species and the term "Sith Lord" originated here, only to be later perverted by the exiled former-Jedi.

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What I think Silver suggests in BOSSR is that the Sith species were corrupted and when they were taken over by the Dark Jedi Exiles, they passed on that corruption in the form of the Sith ideology and culture over time. The combined corruption resulted in the Dark Empire of Marka Ragnos, Tulak Hord, and Naga Sadow.

Had Akirakon Sin went on to rule the Sith, the Dark Jedi Exiles might not have taken over the Sith species due to the power of the Brotherhood of Shadow, leaving Sin to go and expand his Empire with Sith teachings that were very similar to the Echani and Mandalorians. Kreia/Darth Traya actually tried to purify the Sith teachings of the unnecessary backstabbing, random cruelty, and insane drive to hack Jedi younglings into little pieces, but failed. Revan's teachings were likely similar but wound up being undone by Malak. The corruption of the Advisors apparently can not be undone.
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I was thinking the same thing Lord of Hunger.

 

Question real fast for SE.

 

Whatever happened to Daemon Drexl? I mean I don't think Mec'hanic ever mentions what he did with him throughout the entire story of Solomon's Revenge. I'm just curious is all.

 

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So there's a dangling vine hanging in the Temple of Shadow's inner chamber above Channa Mae? Is that supposed to be there?

 

On Mandalore's ship, the console Shadow accesses to hack the Mandie's comm systems is a backback and Malak has no combat animations. He just sort of starts forward and leaves all the work to Shadow and me.

 

I found the non-canon key...and finally figured out that Pazaak plays to 20 NOT 21...and I found the non-canon footlocker...then I left the new areas, boarded the ship, worked at my workbench, and left the ship to level everyone...and THEN it died. The save never finished saving. It hung up and caused my compy to crash back to the desktop. One of your non-canon items, maybe? I'll try to replicate the bug tonight.

Sounds like your having some serious issues with 2DA's. Have you installed any other mods which use 2DA's since installing BoS:SR? Because if so, they will have overwritten the ones used with BoS:SR. The best thing to do would be to clear your override, reinstall the mod, load an earlier save, and then see if the problems persist.

 

Perhaps in the next patch you could limit the number of characters per line.
This won't be revised.

 

Many of the new modules need some polish. Some of them have dissapearing textures, the character won't be able to move during combat or afterwards, and i got stuck in many areas or "teleported" and stuck in the air.

Never experienced or heard anything like this. On what modules do textures disappear?

 

The bosses in Solomon's Revenge are overpowered and make the fight not so epic nor enjoyable, because all you will do is spam something on them to avoid getting killed, i enjoyed the bosses fights in The Brotherhood of Shadow way more than i enjoyed those from Solomon's Revenge, in fact, i was full of frustation in those fights and the bug i cited above where your character gets stuck in those modules made the fights even harder and frustating.

Now, i do enjoy a challenge but, making the enemy boss with greater stats while playing a time-based combat game in my humble opinion is cheap, i should enjoy way more if instead of giving them powers like statis to spam and overpowered damage values, you give them a greater will, reflex and fortitude, the fight will last longer and itwill be more enjoyable.

Also some of these fights you can't pause in the beggining to set your strategy and commands more quickly, making it even harder.

Boss difficulty has been revised in the 1.1 patch. No further revisions will take place.

 

Question real fast for SE.

 

Whatever happened to Daemon Drexl? I mean I don't think Mec'hanic ever mentions what he did with him throughout the entire story of Solomon's Revenge. I'm just curious is all.

[hidden]He cuts his hair and becomes General Vaklu's evil doppelganger.
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Never experienced or heard anything like this. On what modules do textures disappear?

 

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Korriban Wastes reskinned drove module, the rocks there will dissapear if you get too close.

Mandalore's ship last module, where you fight Mandalore, i got stuck a lot there, both in the air and in the ground. Same thing with the secret cave module in the Korriban Wastes, just before entering The Temple of Shadow and Korriban Wastes while as Akirakon Sin.

There are some more modules which i experienced some textures dissapearing and got stuck and i needed to reload a quick save, all which were added by BoS:SR, though i can't remember them now.

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Sounds like your having some serious issues with 2DA's. Have you installed any other mods which use 2DA's since installing BoS:SR? Because if so, they will have overwritten the ones used with BoS:SR. The best thing to do would be to clear your override, reinstall the mod, load an earlier save, and then see if the problems persist.
I will do that, but it shouldn't be an issue as per your request in the readme, I installed Soloman's Revenge LAST. It might also be the computer, as I'm running it on an old laptop with a P4 based Pentium Mobile and an ATI Mobility Radeon 9000.
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Hey Silver, really excited to play this mod.

 

I've got a bug to report.. that other people have previously brought up, but haven't followed up on.

 

I JUST finished the leviathan portion of the game. Just got off the ship, and I flew back to the Cantina in Korriban. Drix isn't there.. he hasn't spawned.

 

I'm installing everything into a fresh override folder now. Hoping I get more luck with that.

 

Edit: Well. A clean Override folder, and Drix still isn't there..

 

Like I mentioned. I just finished the Leviathan portion, so he should be there, right?

 

Edit 2: Found a really odd work around. I had my save file right inside The Drunk Side cantina.

 

I cleared out my override folder again, and installed the original BoS. Booted up my game, and Drix was there. I talked to him, and got my journal entry to go to Tatooine. Saved my game in a new slot, as to not override my other file.. and exited the game.

 

Cleared out my override file, and installed Solomon's Revenge and it's patch. I first loaded the original save file, and Drix still wasn't there. Loaded in the save file AFTER I had spoken to Drix, and he was there? Don't know how to explain that one, but wanted to send the word forward.

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I'd just like to say, this mod rocks so far. I do have a problem/glitch, though.

 

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When I start the black robed man quest and go to korriban, nothing happens. No quest starts up, I can't go back in the sith academy. No one tells me anything new and I can't see anyone new who would start a quest. Am I overlooking something or do I need to reinstall. Also, Shadow randomly starts talking to me (i.e., a conversation with shadow starts up) even though I didn't click on her or do anything, sort of like the random convos you get with the npc, only with Shadow, she doesn't offer anything new. I think this qualifies as a glitch.
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Yes, it can be done: with a bit of tinkering.

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BoSSR1.jpg

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BoSSR3.jpg

The problem with running BoS is some of the file formats won't work with the Mac version of the game. So I'll try to describe what I did to get it running; installing follows the manual install directions except for the following:

 

The .bik movies have to be converted to Quicktime .mov format in order to play properly. Unfortunately, as far as I can tell, the only way to convert them out of .bik format is with Rad Tools Bink Converter (Windows only, I'm afraid). Once converted to .avi format, Quicktime can easily open and save the files to the .mov format. Then they go into the movies folder.

 

The mp3 files won't play unless you change the extension name to .wav. DO NOT convert the files to wav format - they won't work. Then they go into streammusic and streamwaves as per installation instructions.

 

The next tricky part is installing the 1.1 patch (which you really need). Since TSLPatcher doesn't work on Mac OS, it''s got to be done manually. The following files go in your override folder:

 

astro.dlg

bos_shabat.utp

bos_channa2.dlg

bos_shabat2.ncs

bos_czerkadoor2.ncs

bos_shabat2.utp

bos_czerkadoor4.ncs

cir_dancejournzl.ncs

bos_haryar.ncs

cir_onenter.ncs

bos_haryar2.ncs

end.dlg

bos_kob2.dlg

end2.dlg

bos_liftthing2b.ncs

matilda.dlg

bos_liftthing2z.ncs

orn_fadein.ncs

bos_mainliftb.ncs

sales_person.dlg

bos_mandaxe.uti

sith_saberz.ncs

bos_mandaxe2.uti

tem_blatrig3.dlg

bos_plotkey.uti

tem_channawake.ncs

bos_shabat.ncs

tem_unequip.ncs

 

 

Ignore the other files in the tslpatchdata folder; they are source files and files used by TSLPatcher to patch modules. Since TSLPatcher isn't an option; you need another way to get the modules patched. What I did, was copy the patched files from the modules folder in the Windows version. (I was lazy and let TSLPatcher do the work.) You need copies of the following 21 mod files to drop into the Modules folder on your Mac:

 

bos_bridge.mod

bos_circle.mod

bos_czerka.mod

bos_czerka2.mod

bos_czerka4.mod

bos_orion2.mod

bos_taris.mod

bos_tem3.mod

bos_sewers.mod

bos_sintem.mod

bos_stage1.mod

bos_stage2.mod

bos_stage3.mod

bos_stage4.mod

bos_wastes2.mod

bos_wastes4.mod

ship.mod

ship4.mod

ship5.mod

vision1.mod

vision3.mod

 

System Notes: If your system is just meeting the minimum requirements for KOTOR, you are going to have some trouble. There are some pretty graphics intense sections, turning your graphics options all the way down may help. I did most of my playing on a PowerBook G4 1.67 GHz, 512 Mb Ram, ATI Radeon 9700 Mobility w/ 64 MB vram. Increasing the ram to 1Gb helped a wee bit, but this system did have some problems with audio and with some lagging in the really busy scenarios. On a Power Mac G5 2.0 GHz dual core PPC, 2.5 GB Ram, Nvidia 6600 LE w/ 128Mb vram, the mod ran a whole lot smoother. But I still had to turn down the graphics in a few areas. I suspect that a better graphics card and a sound card should eliminate the problems. I don't know about Intel Macs, but jeb2104 is going to try it out. If you have problems, PM me and I'll be glad to try and help. Also, any improvements from other Mac folks would be great.

 

That's all you need; time to enjoy! Laar Dha

 

If you don't want to fix up the files yourself, I've put them all together for you. Here is the link for now:

http://www.megaupload.com/?d=UFM43YP5

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Korriban Wastes reskinned drove module, the rocks there will dissapear if you get too close.

Mandalore's ship last module, where you fight Mandalore, i got stuck a lot there, both in the air and in the ground. Same thing with the secret cave module in the Korriban Wastes, just before entering The Temple of Shadow and Korriban Wastes while as Akirakon Sin.

There are some more modules which i experienced some textures dissapearing and got stuck and i needed to reload a quick save, all which were added by BoS:SR, though i can't remember them now.

The rocks disappearing I'm aware of, and it's an issue that cannot be resolved. No ideas about the rest. Are you running vista, or XP?

 

Hey Silver, really excited to play this mod.

 

I've got a bug to report.. that other people have previously brought up, but haven't followed up on.

 

I JUST finished the leviathan portion of the game. Just got off the ship, and I flew back to the Cantina in Korriban. Drix isn't there.. he hasn't spawned.

 

I'm installing everything into a fresh override folder now. Hoping I get more luck with that.

 

Edit: Well. A clean Override folder, and Drix still isn't there..

 

Like I mentioned. I just finished the Leviathan portion, so he should be there, right?

 

Edit 2: Found a really odd work around. I had my save file right inside The Drunk Side cantina.

 

I cleared out my override folder again, and installed the original BoS. Booted up my game, and Drix was there. I talked to him, and got my journal entry to go to Tatooine. Saved my game in a new slot, as to not override my other file.. and exited the game.

 

Cleared out my override file, and installed Solomon's Revenge and it's patch. I first loaded the original save file, and Drix still wasn't there. Loaded in the save file AFTER I had spoken to Drix, and he was there? Don't know how to explain that one, but wanted to send the word forward.

Could you send me a save you've made inside the Dreshdae area without Drix having spawned. I'll take a look and see what I can find.

 

Also, installing the original BoS, playing, and then installing Solomon's Revenge is a bad idea, and will surely lead to issues somewhere down the line.

 

I'd just like to say, this mod rocks so far. I do have a problem/glitch, though.

 

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When I start the black robed man quest and go to korriban, nothing happens. No quest starts up, I can't go back in the sith academy. No one tells me anything new and I can't see anyone new who would start a quest. Am I overlooking something or do I need to reinstall. Also, Shadow randomly starts talking to me (i.e., a conversation with shadow starts up) even though I didn't click on her or do anything, sort of like the random convos you get with the npc, only with Shadow, she doesn't offer anything new. I think this qualifies as a glitch.
[HIDDEN]So just to confirm, after you complete the original BoS, enter the Ebon Hawk, play through Shadow's vision, speak to Shadow, then exit at Dreshdae, nothing happens?

 

Since TSLPatcher doesn't work on Mac OS, it''s got to be done manually. The following files go in your override folder:

This won't really do much. Most of the alterations for the patch are done to existing files through tslpatcher, rather than copying a "fixed" version of the file into the override folder.
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This won't really do much. Most of the alterations for the patch are done to existing files through tslpatcher, rather than copying a "fixed" version of the file into the override folder.

 

That's why I copied these files after I ran TSLPatcher on my Window's version of KOTOR. These are all the modules that TSLPatcher modified. I used the install log to track which files had been modified, which were replaced and which were additions. The files that were replaced or added to the Override folder aren't a problem, so the only copying I did was the modules that TSLPatcher had changed. It does seem to work, anyway. :)

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That's why I copied these files after I ran TSLPatcher on my Window's version of KOTOR. These are all the modules that TSLPatcher modified. I used the install log to track which files had been modified, which were replaced and which were additions. The files that were replaced or added to the Override folder aren't a problem, so the only copying I did was the modules that TSLPatcher had changed. It does seem to work, anyway. :)
That's fine. I guess I must've missed that part in your original post. :p
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Korriban Wastes reskinned drove module, the rocks there will dissapear if you get too close.

Mandalore's ship last module, where you fight Mandalore, i got stuck a lot there, both in the air and in the ground. Same thing with the secret cave module in the Korriban Wastes, just before entering The Temple of Shadow and Korriban Wastes while as Akirakon Sin.

There are some more modules which i experienced some textures dissapearing and got stuck and i needed to reload a quick save, all which were added by BoS:SR, though i can't remember them now.

 

Hmm, looks like you have a lot of troubles with my levels :(

 

Back then I was a rookie, it would be less "broken" if I made them know... but so far you've been the only one reporting such heavy faults.

 

Only tip I can give, when you get stuck, press Tab or click on a portrait of another party member, so you switch to them.

 

This will get you loose from being stuck, else quickly save and reload if i really keeps being annoying.

 

That is ofcourse annoying, but there's not much I can do about it.

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Well, I thought I had a problem, but it turns out that the game must have just freaked out for some reason. I quit, went back to an older save file, and what I was experiencing is totally different than what I was trying to make sense of before. So, nothing to report, I guess.

 

I really like this mod. I like seeing the background of Shadow, the conflicting ideologies. It's very well thought out. :) I'm going to go back to playing, and then I'll come back and tell you my overall impression of it. As of now, it's very good. Oh, and I'm up to the part where Shadow's been knocked out in the mining caves, playing at being the Sith survivor.

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Could you send me a save you've made inside the Dreshdae area without Drix having spawned. I'll take a look and see what I can find.

 

Also, installing the original BoS, playing, and then installing Solomon's Revenge is a bad idea, and will surely lead to issues somewhere down the line.

 

 

Sure thing.

 

http://www.megaupload.com/?d=14BEMUFP

 

Is there anything I can do to 'uninstall' the original BoS, rather than wiping the override folder clean again?

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Someone may have already said this, but I think I found something easter-egg like. :p

 

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swkotor2009083009382014.jpg

 

Dead Gizka on Mandalore's Ship ftw. :D

That is a easter egg, but not the easter egg that I'm still waiting for peeps to find. Incidentally, this easter egg also involves a Gizka. :p

 

Sure thing.

 

http://www.megaupload.com/?d=14BEMUFP

 

Is there anything I can do to 'uninstall' the original BoS, rather than wiping the override folder clean again?

Right, I'll look into it and post my findings.

 

And there's no quick and easy way to uninstall any large mod without first clearing your override. Though BoS:SR was designed to be installed right on top of the original BoS, so it shouldn't cause any errors.

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