Jeff Posted July 7, 2009 Posted July 7, 2009 Check out the launch of a new LFN site AND the first review for Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal at our new site just launched tonight, LucasNews! Looking forward to hearing everyone else's opinion of the game as well. (as a sidenote, the site is fairly barebones as I wanted to get it up just for this review. more to come!)
Sabretooth Posted July 7, 2009 Posted July 7, 2009 No possible way I'm reading that, despite the apparent coolness seething out of it (courtesy the writer). I want my Monkey Island experience pure, clean and free of messy opinions and spoilers.
Jeff Posted July 8, 2009 Author Posted July 8, 2009 There's no spoilers! I made sure of that. Any story bits mentioned are just in the prologue and those have been spoiled since E3. But I guess I don't blame you, if I hadn't played it yet I wouldn't read it either.
Samnmax221 Posted July 8, 2009 Posted July 8, 2009 I really wish I had a windows partition right now.
Miltiades Posted July 8, 2009 Posted July 8, 2009 Good review. I'll be buying it soon, but I've played the demo already. Lots of fun.
jrrtoken Posted July 8, 2009 Posted July 8, 2009 Does anyone know how to change the control scheme to point-'n-click? I really hate the default click-'n-drag.
Nickelstein Posted July 8, 2009 Posted July 8, 2009 Go to options. Thats usually where you can go to change the controls.
jrrtoken Posted July 8, 2009 Posted July 8, 2009 Go to options. Thats usually where you can go to change the controls.It's not there; I've checked. EDIT: There is no click-walk mode; you have to click, then drag to move, and that's all. It's awful, and using the WASD or arrow keys doesn't alleviate it. How hard is it to not implement the same control scheme used in the past ~20 years for adventure games?
Giant Graffiti Posted July 8, 2009 Posted July 8, 2009 There is no click-walk mode; you have to click, then drag to move, and that's all. It's awful, and using the WASD or arrow keys doesn't alleviate it. How hard is it to not implement the same control scheme used in the past ~20 years for adventure games? Bring it up on the Telltale forums, maybe they'll change it.
jrrtoken Posted July 8, 2009 Posted July 8, 2009 Bring it up on the Telltale forums' date=' maybe they'll change it.[/quote']There's already around five different threads, various pages in length complaining about the controls. Maybe they'll listen.
Giant Graffiti Posted July 8, 2009 Posted July 8, 2009 ^^^ Wouldn't be the first time. http://www.telltalegames.com/forums/showthread.php?t=782 http://www.telltalegames.com/forums/showthread.php?t=361
Jeff Posted July 8, 2009 Author Posted July 8, 2009 I don't see them changing the controls. I thought the new way was innovative, but preferred WASD myself.
TunaMurray Posted July 9, 2009 Posted July 9, 2009 The new way is actually pretty fun with my tablet but it would be nice to have a way to switch it back to a classic style
igyman Posted July 11, 2009 Posted July 11, 2009 You can still control Guybrush with WASD or Arrow Keys. Just finished the episode a few minutes ago myself. Pretty good, but I hoped it would last a bit longer.
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