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Dark Peragus Experiment


VarsityPuppet

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I don't quite understand the raison d'etre of this mod, TBH. Everyone died on Peragus, there wasn't a civil war. Why should everything be blown up, and the lights off? It makes no sense at all for the lights to all be off and black fog to be everywhere (you might tone that down a little, at least).

 

"Peragus isn't creepy enough" doesn't quite cut it, IMO. The whole "creepy" thing is meant to be handled by the Harbinger, which it does adequately enough. Peragus itself is a homage to System Shock, though I suppose we can't expect you

to know about the classics. :p

 

Hehe, except the part where you solve the mystery of why you woke up in a deserted mining facility where all the inhabitants had been murdered by a HK protocol droid.

 

I guess "nothing" is relative :)

Or the bit where the world is being constantly manipulated from behind the scenes to trap you on the administration level, force you to wait there and remove your options for escape.

 

With the exception of a few tidbits that you can only access by changing PC gender or alignment, the comment quoted above is applicable to not only the entire game, but every game ever made.

Yep.

 

If it's possible, is there a way to have the lightmaps configured in a way to allow flickering and dimmed lights?

Not really. You could have all the lights flicker in the same way, or none. You might be able to configure the light textures to flicker "dark", but that's not very effective and would require some fiddly work to get just one or two to do it. Even then, it'd probably be banks of them going rather than individual ones.

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If you want my two cents; I would concentrate on making the Harbinger darker - what you've done to Peragus doesn't seem worth the effort. I've always liked Peragus, it has a survival horror feel to it, and you wake up thinking what on earth has gone on before. I remember when Sion first showed up I was like - I'm not ready to fight this dude; I don't even have a lightsaber.

 

The only thing that has really ever bothered me about Peragus is that the bodies always seemd far too decomposed for the number of days so if you could change them to actual miners that would be great!

 

If I were you concentrate on the Harbinger and make it much more Event Horizon like - you could have blood staints on the floor (and possibly the walls), maybe a torture room, and possibly have evidence of fightback (or a few survivors/evidence of a last stand in the Escape pod bit, currently there is no real purpose to that side of the ship as far as I can tell).

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If you want my two cents; I would concentrate on making the Harbinger darker - what you've done to Peragus doesn't seem worth the effort.

 

Well when you consider that I only changed 3 values in 1 file (which took less than a minute), the output was well worth the effort.

 

 

The only thing that has really ever bothered me about Peragus is that the bodies always seemd far too decomposed for the number of days so if you could change them to actual miners that would be great!

 

Agreed. It will be done. However, this will actually take a moderate amount of work.

 

If I were you concentrate on the Harbinger and make it much more Event Horizon like - you could have blood staints on the floor (and possibly the walls), maybe a torture room, and possibly have evidence of fightback (or a few survivors/evidence of a last stand in the Escape pod bit, currently there is no real purpose to that side of the ship as far as I can tell).

 

Yes, there is no real reason to that side of the ship... which is frankly a little saddening.

Maybe evidence of a stand-in could work... though the idea was to not "add" too much story, and it woudln't be all that much interesting anyways... just an extra couple of dead bodies.

 

When all else fails though, you can use items to attract people to areas.

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I've always liked Peragus

 

*nods*

 

It's my favorite part of the game.

 

Yes, there is no real reason to that side of the ship... which is frankly a little saddening.

 

<snip>

 

When all else fails though, you can use items to attract people to areas.

 

Wanna count how many placeables there are with inventory on that module and then make a pretty graph showing how many of them are on "that side of the ship" (and how many of them are *not* on "the other side"). It's almost as though Avellone was channeling you, but in the past. Creepy.

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I don't quite understand the raison d'etre of this mod, TBH. Everyone died on Peragus, there wasn't a civil war. Why should everything be blown up, and the lights off? It makes no sense at all for the lights to all be off and black fog to be everywhere (you might tone that down a little, at least).

 

"Peragus isn't creepy enough" doesn't quite cut it, IMO. The whole "creepy" thing is meant to be handled by the Harbinger, which it does adequately enough. Peragus itself is a homage to System Shock, though I suppose we can't expect you

to know about the classics. :p

 

QFT. I actually enjoy Peragus a lot. Yes, the exile doesn't have a lightsaber when roaming the corridors. But Peragus is the only area in TSL where there are no bugs, and it is the most polished area as well. I'll admit that the level can be rather tedious in hacking n slashing across Mining Droids, but watching the holovids and listening to dialog about sabotage pretty cool. :)

 

Oh, and if the combat in the level, download Shem's Super Enhanced Mod. That will keep you on your toes while at Peragus. ;)

 

Anyway, on to the topic. The fog looks alright.... but I think the broken light fixtures would have a more subtle, yet effective effect.

 

^2 cents :)

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If I were you concentrate on the Harbinger and make it much more Event Horizon like - you could have blood staints on the floor (and possibly the walls), maybe a torture room, and possibly have evidence of fightback (or a few survivors/evidence of a last stand in the Escape pod bit, currently there is no real purpose to that side of the ship as far as I can tell).

 

 

Hopefully there wouldn't be a Experimental Gravity Drive Room with huge, spherical spike laden walls in the Harbinger.

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Why would the Harbinger have a torture room? It is a Republic warship that was commandeered by the Sith about five days before the game began.

 

Because the Sith are nasty and sadistic and thats the kind of thing they would do to amuse themselves.

 

It should have more of an Alien feel(the orignal movie Alien). It gets darker as you go through the ship's levels.

 

So let me get this straight... You knock the idea of a torture room because its a Republic Warship, but then think it should look like this;

 

giger_alien_derelict_cockpit.jpg

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OH-Kay, forgive me that I did not read the wall of text above, not feeling well. Ehh, maybe some more blood stains in the vicinity where the bodies are. And I guess more burns and shot marks and just destruction in general in these vicinities as well.

 

Don't go *too* overboard, as I still do like the clean prim and proper space station look peragus has in some areas. Just in the kill areas where victims are, some more obvious forensic signs of struggle and destruction true to HK droid style: efficient, but have no issues with making a target's end as violent as possible. ;)

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Because the Sith are nasty and sadistic and thats the kind of thing they would do to amuse themselves.

 

 

 

So let me get this straight... You knock the idea of a torture room because its a Republic Warship, but then think it should look like this;

 

That would actually fit in better with the Knights of the Old Republic with Exar Kun, Nomi Sunrider, Master Thon, and the others. The technology in the comics before the video games came out had an organic feel to them.

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Don't go *too* overboard, as I still do like the clean prim and proper space station look peragus has in some areas. Just in the kill areas where victims are, some more obvious forensic signs of struggle and destruction true to HK droid style: efficient, but have no issues with making a target's end as violent as possible. ;)

 

Peragus: there won't be many, if any blood marks. My idea was that HK knocked out the lights from some computer, causing mass confusion while the mining droids shot them in the back. And hot, ionized gas (plasma) tends to cauterize, like a lightsaber does, so I doubt that there wouldn't be a lot of blood smeared across the floor, like a body part (preferably a torso) was dragged from the kolto tank room all the way to Atton after being mauled by a chainsaw. No matter how cool it is.

 

Harbinger: The Sith Assassins did it nice and quiet like. As Kreia said. "There are no signs of battle..." So there'd be no reason to have blood in the area.

 

And as for a torture room, I doubt that the assassins or Sion would bring any sith instruments of torture from their ship over to the rep ship (and, if I remember the records on the Harbinger right, the republic probably wouldn't have brought the torture devices onto their peaceful ship either) that they'd only be using for a little bit, in order to find the Exile that Kreia stole from under their feet.

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