redrob41 Posted October 3, 2009 Share Posted October 3, 2009 Excellent work Jonathan7 . I really enjoy the quality and variety you've put out here, and I think that this is a fantastic example of what modders can achieve (and strive for). Link to comment Share on other sites More sharing options...
Darth Cryptic Posted October 6, 2009 Share Posted October 6, 2009 Slight glitch with Kreia's saber: No color crystal. Link to comment Share on other sites More sharing options...
jonathan7 Posted October 6, 2009 Author Share Posted October 6, 2009 Slight glitch with Kreia's saber: No color crystal. Hmmm, curious error - you have any other mods installed? Link to comment Share on other sites More sharing options...
Darth Cryptic Posted October 6, 2009 Share Posted October 6, 2009 Hmmm, curious error - you have any other mods installed? Chain's Darksword is the only other one, that I can remember, that uses Upcrystals and I installed FF2 after i installed that. Link to comment Share on other sites More sharing options...
jonathan7 Posted October 6, 2009 Author Share Posted October 6, 2009 Chain's Darksword is the only other one, that I can remember, that uses Upcrystals and I installed FF2 after i installed that. I'll have a look into it Link to comment Share on other sites More sharing options...
Darth Cryptic Posted October 7, 2009 Share Posted October 7, 2009 Ack, forgot I also had in Redhawke's Exile pack. Link to comment Share on other sites More sharing options...
Ogriv83 Posted October 7, 2009 Share Posted October 7, 2009 This may very well have stolen the permanent robe replacment place in my override. Truly great work Link to comment Share on other sites More sharing options...
Darth Payne Posted October 11, 2009 Share Posted October 11, 2009 Before trying this mod i have a question. Is this mod compatible with Final Touch? Link to comment Share on other sites More sharing options...
jonathan7 Posted October 11, 2009 Author Share Posted October 11, 2009 Before trying this mod i have a question. Is this mod compatible with Final Touch? They are compatible yes, though there are places of overlap where you will have to decide which skin you prefer for example. Both use TSLpatcher, and having quickly looked over The Final Touch I can't see any overlapping scripts Link to comment Share on other sites More sharing options...
lifehole Posted October 28, 2009 Share Posted October 28, 2009 Is this compatible with TSL:rcm? Link to comment Share on other sites More sharing options...
Lord of Hunger Posted October 28, 2009 Share Posted October 28, 2009 Greetings lifehole. According to Jonathan7 in above comments, it is mostly compatible. There are some files that are not compatible at the moment. A patch will be out as soon as the final version of TSLRCM is complete and Jonathan7 has the time and inclination. Link to comment Share on other sites More sharing options...
jonathan7 Posted October 28, 2009 Author Share Posted October 28, 2009 Is this compatible with TSL:rcm? In post 4 of this thread I answered this question Hehe, the mods are totally compatible apart from 3 files... atton.dlg, disciple.dlg and d_hk47_1. The only two that matter are the atton.dlg and the disciple.dlg. Install TSLCRM first, then install FF2; then go back into tslpatcher data from TSLCRM and extract those to files to TSL Override folder and say "yes" to "Overwite". Have fun I am also working on a patch... You know, I didn't write the readme for my own amusement either Firstly the mod has been tested, and reviewed so there should be no bugs! The Mod is packaged in TSLpatcher which should remove most compatibility issues, however... Force Fashion 2 has been designed to attempt to be as compatible as possible with other mods, the only files which are likely to conflict with any other mods are the .dlg files for Mira, Disciple and Atton. These files can be deleted for compatibility reasons, but you will need to cheat their robes into game for them to use. Obviously the mod will clash with other robe mods; such as 90SK's Super Content Mod and Achilles Robe Mod. The Mod is totally compatible with the Ultimate Saber Mod apart from two files atton.dlg and disciple.dlg either mod will work without these files, so replacing them just means you will have to cheat the custom Saber or custom Robe into the game for the NPC. The mod should be totally compatible with both TSL:RP and TSL:CR projects, should there be any problems the patches to remedy this will be released. Greetings lifehole. According to Jonathan7 in above comments, it is mostly compatible. There are some files that are not compatible at the moment. A patch will be out as soon as the final version of TSLRCM is complete and Jonathan7 has the time and inclination. 3 Files are incompatible, and of those only 2 matter; but when TSL:RCM is finalised I shall release a fix Link to comment Share on other sites More sharing options...
Q Posted October 29, 2009 Share Posted October 29, 2009 The robe models are wonderful, j7! My two favorites have got to be the Jedi robes, both light and dark. Heck, I used the Jedi robe's texture for every robe that my PC wore throughout my last playthrough. Its outer robe could be a shade darker, but otherwise it's perfect. Link to comment Share on other sites More sharing options...
jonathan7 Posted October 29, 2009 Author Share Posted October 29, 2009 The robe models are wonderful, j7! My two favorites have got to be the Jedi robes, both light and dark. Heck, I used the Jedi robe's texture for every robe that my PC wore throughout my last playthrough. Its outer robe could be a shade darker, but otherwise it's perfect. Thanks Q, glad you liked them Link to comment Share on other sites More sharing options...
Lord of Hunger Posted October 29, 2009 Share Posted October 29, 2009 I actually haven't had time to play through the entire mod yet, but I do have a comment to make: Show spoiler (hidden content - requires Javascript to show) I find the advanced weapons at the beginning (Peragus) a bit overpowered, even with the difficulty at hard. Perhaps in a future version or patch you might consider raising the difficulty of the Sith Assassins to compensate? Just a thought. So far though, I like. Keep up the awesome modding. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.