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Force Fashion II


jonathan7

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Before trying this mod i have a question.

 

Is this mod compatible with Final Touch?

 

They are compatible yes, though there are places of overlap where you will have to decide which skin you prefer for example. Both use TSLpatcher, and having quickly looked over The Final Touch I can't see any overlapping scripts

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  • 3 weeks later...
Is this compatible with TSL:rcm?

 

In post 4 of this thread I answered this question ;)

 

Hehe, the mods are totally compatible apart from 3 files... atton.dlg, disciple.dlg and d_hk47_1. The only two that matter are the atton.dlg and the disciple.dlg.

 

Install TSLCRM first, then install FF2; then go back into tslpatcher data from TSLCRM and extract those to files to TSL Override folder and say "yes" to "Overwite". Have fun

 

I am also working on a patch...

 

You know, I didn't write the readme for my own amusement either ;)

 

Firstly the mod has been tested, and reviewed so there should be no bugs!

 

The Mod is packaged in TSLpatcher which should remove most compatibility issues, however...

 

Force Fashion 2 has been designed to attempt to be as compatible as possible with other mods, the only files which are likely to conflict with any other mods are the .dlg files for Mira, Disciple and Atton. These files can be deleted for compatibility reasons, but you will need to cheat their robes into game for

them to use. Obviously the mod will clash with other robe mods; such as 90SK's Super Content Mod and Achilles Robe Mod.

 

The Mod is totally compatible with the Ultimate Saber Mod apart from two files atton.dlg and disciple.dlg either mod will work without these files, so

replacing them just means you will have to cheat the custom Saber or custom Robe into the game for the NPC.

 

The mod should be totally compatible with both TSL:RP and TSL:CR projects, should there be any problems the patches to remedy this will be released.

 

Greetings lifehole. According to Jonathan7 in above comments, it is mostly compatible. There are some files that are not compatible at the moment. A patch will be out as soon as the final version of TSLRCM is complete and Jonathan7 has the time and inclination.

 

3 Files are incompatible, and of those only 2 matter; but when TSL:RCM is finalised I shall release a fix :)

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The robe models are wonderful, j7! :thmbup1:

 

My two favorites have got to be the Jedi robes, both light and dark. Heck, I used the Jedi robe's texture for every robe that my PC wore throughout my last playthrough. Its outer robe could be a shade darker, but otherwise it's perfect. :)

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The robe models are wonderful, j7! :thmbup1:

 

My two favorites have got to be the Jedi robes, both light and dark. Heck, I used the Jedi robe's texture for every robe that my PC wore throughout my last playthrough. Its outer robe could be a shade darker, but otherwise it's perfect. :)

 

Thanks Q, glad you liked them :)

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I actually haven't had time to play through the entire mod yet, but I do have a comment to make:

 

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I find the advanced weapons at the beginning (Peragus) a bit overpowered, even with the difficulty at hard. Perhaps in a future version or patch you might consider raising the difficulty of the Sith Assassins to compensate? Just a thought.

 

So far though, I like. :) Keep up the awesome modding.

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