Jump to content

Home

The First Contact: TSL Total Conversion Mod


Darth Weasel

Which capital ship should the Exile be granted in this mod?  

16 members have voted

  1. 1. Which capital ship should the Exile be granted in this mod?

    • Republic Capital Ship
      7
    • Mandalorian Capital Ship
      5
    • Sith Capital Ship
      4


Recommended Posts

I have recently started making a total conversion mod for Kotor TSL called The First Contact.

 

Basicly what it is, is a sequel to Knights of the Old Republic 2. The plot is for the most part, completed.

 

This is the Intro to the game.

 

The game takes place 3 years after the events of Starwars Kotor 2. You and the survivors of your crew have isolated yourself on the Ebon Hawk for the past 3 years preparing yourself for the mission to follow Revan. Suddenly though, as the Ebon Hawk is drifting in space, it is fired on by an unknown asailent completley destroying part of it and bringing down all systems.

 

Your character, barely surviving the attack, lies unconcious in the center room of the Ebon Hawk. T3M4 realising the danger they were in, awakes the character just as 3 Sith Assassins spawn around them. You kill them all but not before they destroy T3. Looking around the room your in, you slowly begin to realise how bad your ship was hit. Through your whole crew there is only 3 survivors of the attack. As Atton (One of the survivors) struggles to get the ship back under control, the rest of the survivors brace for impact. You crash land on the aquatic world of Manann where you meet a suprising ally...

 

So what do you think?

 

(P.S. if anyone would be interested in helping with this project let me know. This is a big mod and would be really hard to do on my own.)

Link to comment
Share on other sites

I have something else to add....

 

How the heck are you planning to add Manaan to the game? Are you going to completely design the world (like one of the Courscant mods did) because Manaan is NOWHERE in K2... like... to actually get it to look exactly like K1's Manaan, you'd have to port... which is illegal... so if by some miracle, this TC does work (unlike ninety-nine billion that have been "announced") then you might want to rethink the Manaan thing... make them crash land on Dantooine or Nar Shadaa... those planets are in game.

Link to comment
Share on other sites

I'm just going to say that expect to do 90-95 percent of the work as the team leader. You will be doing the level building, scripting, NPC placement, and many other things.

 

Also expect to spend over a year working on the project.

 

This is the reality in creating a mod this size.

 

 

If you are prepared to take time and work then you will find it very rewarding but if you are not ready to do over 90 percent of the work yourself i would say work on a smaller mod.

 

 

Logan

Link to comment
Share on other sites

A lot of people are all doing similar projects, for example, both Logan 23 and I are doing our own TC's which involve finding out what happened to Revan. I support you 100% on this project and if you have the ability, I say...go for it! Since there have been so many failed TC's (The New Jedi Order, The Darkness Within, The KOTOR TC, ect.) All failed. I hope it does work out and I would be eager to play it if it was good enough! When I first announced my TC, people doubted me, heck, some people still do! But when I posted pics, people started taking me and Dak Drexl more serious! These are just my 2 cents and you will probably get harsher responces though.

 

If it does not work out, you are more than welcome to be a writer or modder for my mod.

Link to comment
Share on other sites

Just by seeing that you have 3 posts throughout Lucasforums your expertise is in question (no offense, I can't think of a better way to say it). The majority of people here that are making TCs I suspect having at least a year of experience and making smaller mods.

 

Don't get me wrong, I would love to see another TC come out for TSL because I really don't like the TSL plot anyway. I encourage you to continue this project as long as you have all the experience you need but if not, I urge you to put this one on hold and start out with smaller projects until you can do this.

Link to comment
Share on other sites

greggmonkey, I do have a bit of modding experience, though it's not really in any one particular thing. It's spread out between mainly module design and dialog though I'm getting better at everything else.

 

hope estheim, I'm planning on doing some major retexturing of some in game modules, and maybe get some help to create it. I'm not trying to make it look like the one in Kotor 1. Remember 5 years have passed since then.

 

logan, I know that I'm going to be doing most of the work, and am very aware of the length that this project might be. I'm starting to get pretty good at modding so it shouldn't be much of a problem, especially because I have no problems with the time it would take since I'm starting to get sick of my friends.

 

Te Darasum Mandalor, thanks for the support with the project. I can understand why people have been saying that they're not sure how this will work out since nobody's really heard of me, but it's good to know I have some peoples support.

 

har111, no offense taken. I don't expect people to be taking this to seriously yet since I've never released any of my mods. By the way I have been modding for about a year and a half now, I just never released anything.

 

 

I have been working on the mod for a while now, and I was doing some final testing for the intro the other day, but something strange happened. A few of the Npc's (Atton and Mira) didn't have any clothes on, though their utc file said they should. Any ideas on why this might be?

Link to comment
Share on other sites

This is a list of some of the party members you get in the game (Don't say it doesn't fit with the original games, I've thought of a way to include it seamlessly.)

 

Atton

Mandalore

HK47

Handmaiden

Mission/Zallbar (Zallbar is missions puppet.)

Atris

Vrook/Kavar (Kavar is Vrooks puppet)

Kreia/Zez Kai El (Zez Kai El is Kreias puppet)

And more to come...

Link to comment
Share on other sites

? you have dead characters on the list?

 

Im guessing this is not cannon.

It will be interesting to see what your plot is, keep it up

 

You misunderstand. As I said before I have a way to incorporate this, but stay true to the Kotor 1 and 2 stories. You'll see what I mean. To give you an idea of how this will work let me use a conversation between Palpatine and Anakin Skywalker in Revenge of the Sith. This might not be word for word but you'll get the idea.

 

Anakin:"I love her. I don't want her to die..."

Palpatine:"There are techniques in the force where one might bring another back to life..."

Anakin: "Is there a way to learn these techniques?"

Palpatine: "Not from a Jedi."

Take from this what you will.

Link to comment
Share on other sites

But Vrook/Kavar/Zez did die at Kataar, did they not?

I'd like to see how you'll incorporate them into it, could be cool.

I like the party members, but I personally don't like all the puppets. I think puppets should be unique, and I guess that's why there was only one in the vanilla TSL.

Link to comment
Share on other sites

But Vrook/Kavar/Zez did die at Kataar, did they not?

I'd like to see how you'll incorporate them into it, could be cool.

I like the party members, but I personally don't like all the puppets. I think puppets should be unique, and I guess that's why there was only one in the vanilla TSL.

 

I can understand why you don't like having so many puppets but honestly I can't find another way to still have all the party members without killing some off. In fact I might have to anyways.

Link to comment
Share on other sites

I can understand why you don't like having so many puppets but honestly I can't find another way to still have all the party members without killing some off. In fact I might have to anyways.

 

Are you sure this puppeting idea is going to work? The nwscript only supports 3 puppets I believe.

 

 

I know that I'm going to be doing most of the work, and am very aware of the length that this project might be. I'm starting to get pretty good at modding so it shouldn't be much of a problem, especially because I have no problems with the time it would take since I'm starting to get sick of my friends.

 

I wouldn't be so quick to think you've grasped the concept of how long it takes to finish a mod. It's been 4 and a half months since the inception of my Malachor Ending mod, and we're not even half way done. That, and the half completed HK factory took me a month and a half alone to fix up.

 

Basically, take your projected worktime and multiply it by 2... and that's when it will be done.

Link to comment
Share on other sites

I did some looking up on the info...

 

In Revenge of the Sith it talked about keeping people from death not bringing them back from death. If it was the ability to bring someone back from death then Vader/Anikin would have demanded his master to use this power on his dead wife.

 

I also did find that in the star wars comic Legacy which is about Cade Skywalker who does show the power to bring a person back from the death do to his emotions for the individual and its a dark side power. Cade's power can also keep a person alive longer using this power to allow a person to reach proper help. There are some hints in the comic that his powers have limitations when it comes to this power which is either due to the limits in the power its self or the person using it own limitations if they are weak or used up certain mount of energy, etc.

 

To conclude there is an opening for you to bring these characters back from the dead but it has to be done with dark side powers, I'm assuming if the body has decayed that would prevent the power from being used so it would have to be used shorty after the death of the individual.

 

Even if you bring them back from the dead you will have to kill them again since in cannon they are dead and the masses must believe that the characters died at the locations mentioned in cannon.

 

This is possible but also a bit risky since if you do not have it laid out and cover all the angles this might make the player not believe in the way you brought them back which then breaks their reality and immersion in the world you created.

 

I'm assuming the PC is the Exile- correct me if I'm wrong unless its spoiler then don't mention who the PC is.

 

My advice is that you would need another character that brought these dead characters back from the dead and it can not be the Exile since the body decay issue, you would need someone who has been following the PC during the late event in kotor2 who actually used this power.

 

That is my 2 cents.

 

Good luck with the project

 

Logan

Link to comment
Share on other sites

But Vrook/Kavar/Zez did die at Kataar, did they not?

I'd like to see how you'll incorporate them into it, could be cool.

I like the party members, but I personally don't like all the puppets. I think puppets should be unique, and I guess that's why there was only one in the vanilla TSL.

 

Actually, in the game Kreia killed them on Dantooine when they tried to strip the Force from the Exile.

Link to comment
Share on other sites

I did some looking up on the info...

 

In Revenge of the Sith it talked about keeping people from death not bringing them back from death. If it was the ability to bring someone back from death then Vader/Anikin would have demanded his master to use this power on his dead wife.

 

I also did find that in the star wars comic Legacy which is about Cade Skywalker who does show the power to bring a person back from the death do to his emotions for the individual and its a dark side power. Cade's power can also keep a person alive longer using this power to allow a person to reach proper help. There are some hints in the comic that his powers have limitations when it comes to this power which is either due to the limits in the power its self or the person using it own limitations if they are weak or used up certain mount of energy, etc.

 

To conclude there is an opening for you to bring these characters back from the dead but it has to be done with dark side powers, I'm assuming if the body has decayed that would prevent the power from being used so it would have to be used shorty after the death of the individual.

 

Even if you bring them back from the dead you will have to kill them again since in cannon they are dead and the masses must believe that the characters died at the locations mentioned in cannon.

 

This is possible but also a bit risky since if you do not have it laid out and cover all the angles this might make the player not believe in the way you brought them back which then breaks their reality and immersion in the world you created.

 

I'm assuming the PC is the Exile- correct me if I'm wrong unless its spoiler then don't mention who the PC is.

 

My advice is that you would need another character that brought these dead characters back from the dead and it can not be the Exile since the body decay issue, you would need someone who has been following the PC during the late event in kotor2 who actually used this power.

 

That is my 2 cents.

 

Good luck with the project

 

Logan

 

 

 

Yeah sorry about the mix up with the "keeping people/bringing them back thing." Simple misinterpretation nothing more. I knew that I heard about the resurrection power somewhere and that was the first thing that sprung to mind. But yeah you do play as the exile and yes there is somebody else who resurrects the dead party members. Not just one person though, many. I'm not going to give too much away, I want it to be a suprise though if you think it through hard enough, you shouldn't have too much trouble peicing it together.

Link to comment
Share on other sites

You crash land on the aquatic world of Manann where you meet a suprising ally...

 

I bet it's Carth... that's my guess! Hey, I'm pretty busy right now but in a while (maybe a month or so, or in the summer) if you need a couple character skins or something I'd be happy to help :)

Link to comment
Share on other sites

Yeah sorry about the mix up with the "keeping people/bringing them back thing." Simple misinterpretation nothing more. I knew that I heard about the resurrection power somewhere and that was the first thing that sprung to mind. But yeah you do play as the exile and yes there is somebody else who resurrects the dead party members. Not just one person though, many. I'm not going to give too much away, I want it to be a suprise though if you think it through hard enough, you shouldn't have too much trouble peicing it together.

 

I'm glad you got it covered.

 

With the party members you might want to limit on the number of the former Jedi masters returning to the party just to allow you to have room for your own original party members. One option is to have the PC answer a question about the former Jedi master who were killed by the PC or Kreia; and the answer will dictate which of the Jedi is brought back to life or which one is not.

 

Good luck with the project

 

Logan

Link to comment
Share on other sites

Okay I know this seems a little behind schedule, but I've just about finished the Intro level in my mod:thmbup1:. All I need to do now is work out a few bugs (See http://thefirstcontact.webs.com/ for more details.) It probably would have been finished faster but I have been having some trouble with scripting. Hopefully I'll get more of it finished soon and maybe have some screenshots.

Link to comment
Share on other sites

I noticed this on your site

Problem 3: I'm trying to set up a script where Atton gives you some equipment but the Damn script wont compile. Status: No solution found. Scripting sucks...

 

Was the script correct??? I also once had a properlem with K2 scripts but when i downlaoded the TSLpatcher there was a Nssscript bit in the file and when that was in my override scripts complied fine ;P

Link to comment
Share on other sites

Was the script correct??? I also once had a properlem with K2 scripts but when i downlaoded the TSLpatcher there was a Nssscript bit in the file and when that was in my override scripts complied fine ;P

 

I got the problem fixed. I've just been sick the last few days so I haven't gotten around to posting that yet. I'll update my site now.

Link to comment
Share on other sites

  • 1 month later...

As it turns out, many weeks have passed since I've worked on this and I expect many more to. I devoted all my time to this at the begining and I now realise that this was probably not my best idea as I get frustrated really really easily and I started to get sick of this, so I took a pretty long break. But I will keep working on this and by the time of my next post I will have something to show for this. There are a few more things I need to take care of though before I can get back to this mod. I just wanted to let the few people keeping track of this (Hopefully there are a few) that this mod is not dead by any means.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...