Jump to content

Home

Help with custom modules


Recommended Posts

First off hi guys :)

 

Ok so recently I have been messing around making a few of my own modules editing characters and just inserting them in the module you know noob stuff.

Now to my problem I am sorry for asking but I couldn't find the awnser when I searched :(. Lets say you make two modules one from Telos and one from Koriban is there anyway (Without warping) to "walk" from one module to another? Sorry if this is a stupid question and thanks in advance for an awnser.:)

Link to comment
Share on other sites

First off hi guys :)

 

Ok so recently I have been messing around making a few of my own modules editing characters and just inserting them in the module you know noob stuff.

Now to my problem I am sorry for asking but I couldn't find the awnser when I searched :(. Lets say you make two modules one from Telos and one from Koriban is there anyway (Without warping) to "walk" from one module to another? Sorry if this is a stupid question and thanks in advance for an awnser.:)

 

Why yes, but it involves warping. The way the game does it is through a trigger (.utt file) that activates a script warping you to the "next" module.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...