Machinegunfunny Posted August 17, 2013 Share Posted August 17, 2013 Not "new" files so to speak, but I spliced together a few audio files of Gadon and Zaerdra for another mod I was working on, but I don't know what to name the files, or where to put them for the game to run them. If anybody could help, I would be very appreciative. Link to comment Share on other sites More sharing options...
Phildevil Posted August 17, 2013 Share Posted August 17, 2013 Specific much? Maybe you could specify what you'll be using them for, might help in regard to your question... Link to comment Share on other sites More sharing options...
supreme kotor Posted August 18, 2013 Share Posted August 18, 2013 Be nice... MachineGunFunny, basically there's a few things we need to know. -How is this dialog started? Do you have to talk to a NPC? Or maybe walk through a certian area? -You said you spliced them so is it just text or is it text and voice? (I'm thinking text and voice) -Is the PC present for the conversation? Or is he involved in the conversation? That is what we will need to know to start helping. -SupremeKotor Link to comment Share on other sites More sharing options...
Phildevil Posted August 18, 2013 Share Posted August 18, 2013 Hey I don't bite lol, I just think that if you ask for help, you can't afford to be vague. In my experience, it is the best way to be ignored. Link to comment Share on other sites More sharing options...
Machinegunfunny Posted August 18, 2013 Author Share Posted August 18, 2013 Be nice... MachineGunFunny, basically there's a few things we need to know. -How is this dialog started? Do you have to talk to a NPC? Or maybe walk through a certian area? -You said you spliced them so is it just text or is it text and voice? (I'm thinking text and voice) -Is the PC present for the conversation? Or is he involved in the conversation? That is what we will need to know to start helping. -SupremeKotor It is text and voice, and the player talks to them by talking to them, and is present for the conversation. I already know how to use the dialouge editor, my problem is what to name the completed VO files and where to put them in the directory. Link to comment Share on other sites More sharing options...
Fair Strides 2 Posted August 18, 2013 Share Posted August 18, 2013 It is text and voice, and the player talks to them by talking to them, and is present for the conversation. I already know how to use the dialouge editor, my problem is what to name the completed VO files and where to put them in the directory. Here you go! Click! Link to comment Share on other sites More sharing options...
Machinegunfunny Posted August 18, 2013 Author Share Posted August 18, 2013 Thanks Link to comment Share on other sites More sharing options...
Fallen Guardian Posted August 18, 2013 Share Posted August 18, 2013 That tutorial is outdated. This one is much more up to date and makes for much better lipsynching. As for the file names, I find following the game's system just makes for really long names. Usually I name it in accordance to the character and the general area they're in, so for your mod I'd do something like tar03_gadon01, tar03_gadon02, etc. (Though you might want to do something more specific to avoid conflict, maybe use the initials of your username as a prefix so it'd be mgf_tar03_gad01). And in my experience you can just stick your custom voice overs in the StreamWaves folder and they'll work (put your .LIP files in the Override). Link to comment Share on other sites More sharing options...
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