jonathan7 Posted October 27, 2013 Share Posted October 27, 2013 Sith Stalker... You will need to be signed in to see the below screenshot. The mod adds a new enemy and items you can loot from them to the Endar Spire... My apologies go to all involved with the mod, it was originally meant to be part of Force Fashion K1, which is hopefully coming soon, but in the mean time here is a 0.9 release of the Sith Stalker... Thanks very much to Stoffe for the awesome TSL patcher, please follow instructions here; DESCRIPTION: Adds a custom charachter to the Endar Spire and new suit for the PC... INSTALLATION INSTRUCTIONS: Run the patcher… After it has finished you will need to go to the "Streamwaves" folder copy the file "qgss01" from "For mo1aa" into "mo1aa" in your KotOR directory which will something like either of the following; C:\Program Files (x86)\LucasArts\SWKotOR\streamwaves\m01aa or C:\Program Files (x86)\Steam\steamapps\common\swkotor\streamwaves\m01aa Once that is done the mod is installed... Enjoy AUTHORS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7 EMAIL: contact via release thread at http://www.lucasforums.com- KotOR section or at the Deadly Stream release thread NAME: Sith Stalker CREDITS: Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet FILENAME: SithStalker FILE SIZE: Around 5MB Unzipped DATE RELEASED: 27/10/2013 COMMENTS: Many thanks to all the different modders involved in creating this mod, it will be aprt of Force Fashion K1, but for now this is a taster;I should of released this much sooner than I did, sorry to all the others who contributed to the mod; especially Qui-Gon Glenn. I'm still reacquainting myself with TSLpatcher so am hoping to create a better installer soon, however this has been waiting too long to be released... BUGS: Hopefully none. PERMISSIONS: Credit must be given to all the above authors. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Download Link (click me) Link to comment Share on other sites More sharing options...
redrob41 Posted October 27, 2013 Share Posted October 27, 2013 Great to have you back and posting mods thanks for mentioning me in the credits j7. Now, if only I could remember what I did Link to comment Share on other sites More sharing options...
Sith Holocron Posted October 27, 2013 Share Posted October 27, 2013 Redrob, didn't you help with the fishnet stockings? Link to comment Share on other sites More sharing options...
GeorgNihilus Posted October 27, 2013 Share Posted October 27, 2013 looks like I am dead already ... (at that level meeting this one?) yep, I am dead already (can I reason with this Stalker, somehow?? beg him/her??) Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7?? goodness ... that says everything ... downloading ... I do need to go back in my playthrough to try this Link to comment Share on other sites More sharing options...
jonathan7 Posted October 27, 2013 Author Share Posted October 27, 2013 Great to have you back and posting mods thanks for mentioning me in the credits j7. Now, if only I could remember what I did Well, you were the inspiration behind me ever thinking about Sand People models, and you were very helpful when I started work right at the beginning. Link to comment Share on other sites More sharing options...
Phildevil Posted October 28, 2013 Share Posted October 28, 2013 Sand people models? Any of 'em involved with this mod? (Just curious lol, I did not read anything about sand people in your readme...) Link to comment Share on other sites More sharing options...
jonathan7 Posted October 28, 2013 Author Share Posted October 28, 2013 Sand people models? Any of 'em involved with this mod? (Just curious lol, I did not read anything about sand people in your readme...) Well the actual original model that was used (but is heavily edited, backpack removed, front pocket removed and new animations given to it) was the female sandperson. RedRob inspired the my thought process, as when I was originally thinking of the Sith Stalker I was going to use one of his models; Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted October 29, 2013 Share Posted October 29, 2013 Oh wow.... and gosh I hope you have the best and actually working versions of the scripts I made for the spawning. And my girlfriends VO lol.... So very glad to hear from you j7 and have it actually be you and not some spam hacker who stole your email. . I understand the IRL stuff and will PM you later when I can sit down properly. Well folks, this is how my Script Shack began ♥♥♥ Link to comment Share on other sites More sharing options...
Fallen Guardian Posted October 31, 2013 Share Posted October 31, 2013 Yay! I'm glad to see this being released. Link to comment Share on other sites More sharing options...
milestails Posted October 31, 2013 Share Posted October 31, 2013 Tried using this with BoS: SR (installed after BoS) The Stalker appeared as Akirakon Sin lol Link to comment Share on other sites More sharing options...
jonathan7 Posted October 31, 2013 Author Share Posted October 31, 2013 It's not compatible with BoS then.... It is only a 0.9 version, I'll release a patch to make it compatible. Link to comment Share on other sites More sharing options...
milestails Posted October 31, 2013 Share Posted October 31, 2013 Great work regardless Almost died from the Genoharadan Poison Blade Link to comment Share on other sites More sharing options...
Sith Holocron Posted October 31, 2013 Share Posted October 31, 2013 It is only a 0.9 version, I'll release a patch to make it compatible. I'd ask if you could shoot me a PM once that patch is released, but seeing I'm the one likely to approve the update . . . I think I'll likely be in the know. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted October 31, 2013 Share Posted October 31, 2013 It's not compatible with BoS then.... It is only a 0.9 version, I'll release a patch to make it compatible. what?? waiting for patch then ... so good I haven't installed yet Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted November 1, 2013 Share Posted November 1, 2013 My guess is an app.2da conflict, but it could be my OnEnter. Let me know (cannot test until walking dead wraps). I have happily modified code to play well with silveredge9's great mod, no problem to do it again. Link to comment Share on other sites More sharing options...
jonathan7 Posted November 3, 2013 Author Share Posted November 3, 2013 Appearance.2da conflict - I'm having to relearn stuff, including how you get the patcher to add an appearance.2da line at the end say, and then udate the info in the .uti. Link to comment Share on other sites More sharing options...
djh269 Posted July 11, 2014 Share Posted July 11, 2014 Hello J7, I have noticed that when the sith stalker spawns it automatically removes the cloaking effect, is there a way to change the script to get him to walk up to you whilst in stealth mode, and then the cloaking effect gets removed when the PC is next to him? Many thanks! DJH Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted July 26, 2014 Share Posted July 26, 2014 Hello J7, I have noticed that when the sith stalker spawns it automatically removes the cloaking effect, is there a way to change the script to get him to walk up to you whilst in stealth mode, and then the cloaking effect gets removed when the PC is next to him? Many thanks! DJH Hello there I wrote the script in question. Contained in the mod are my source files. You would need to change the delay time for the animation to shut off. I cannot recall exactly the mechanism; it has been some time. What you want to do is certainly possible, but you will have to play around with it yourself I am afraid. Link to comment Share on other sites More sharing options...
Qui-Gon Glenn Posted March 1, 2015 Share Posted March 1, 2015 I am in a new playthrough of KotOR, and I have noticed a couple small things I would like to tweak here. If there are any bugs to report, now is the time. I am working on installing all the tools on my 8.1/64 setup. If and when that happens, I will share the results. Link to comment Share on other sites More sharing options...
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