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Insanity's HRTP - Peragus


InsanitySorrow

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A few months ago I came back to KotOR and started looking for mods right away. One of the things I was looking for was a high resolution texture replacer, I searched for a while and found a lot of smaller ones and one larger pack but none were what I was looking for.

 

So I've decided to make my own and I've started with Peragus :D The aim of this pack is to recreate the textures and keep them close to the vanilla style as possible while adding extra details where needed along with an increase in resolution. At the moment most are 2048x2048 but that's before I start optimizing things, not all will be that size when it's done.

 

Below I've posted a few WIP screenshots of the progress I've made so far.

 

WIP Screenshots:

 

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Wall in first picture looks kind of wonky, imo.

The floor in the last picture is too harsh on the eyes, also.

 

The UV mapping on the models in that area is really poor, textures don't line up correctly and are oddly overlapped. When I get time I'm going to look into replacing the models too.

 

Is it possible to do the same thing for characters?

 

Unlikely, I'm primarily a Environment/Prop Artist.

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Insanity, I hope you'll release each planet separately - as you finish them. That way we won't have to wait for some "mega-pack" that might come years down the line (or not at all as we've seen with at least two major packs I've seen throughout the years.)

 

I'd love to see some people retexture another planet, for example, Malachor V...

 

I'd like to second Phildevil's motion for Malachor V to be done next. That planet never seems to get any love and its skybox certainly needs the attention.

 

Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason.

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Looks like the next planet has been chosen for me :lol:

 

Insanity, I hope you'll release each planet separately - as you finish them. That way we won't have to wait for some "mega-pack" that might comes years down the line (or not at all as we;ve seen with at least two major packs I've seen throughout the years.)

 

That's my plan :D

 

Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason.

 

Will do.

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I get that it is the smaller one to do, but the way the models are done on this particular planet (or maybe it is just because we know these flaws, having seen so much reskins on that one) makes them a bit hard and the result are not always as impressive as they should be because of this. But if you say you want to redo some of the models/uv mapping to get a better texture job without so many overlap, that would of course be pretty much unprecedented and I'd love that ;)

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I've not yet looked into modeling for TSL, but I do want to fix or even replace meshes on Peragus. Depending on how things work out I'd love to replace most or even all the meshes used throughout the level to improve the visuals.

 

I'll be finishing the textures first though and tackling the mesh side of things later on.

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Replacing or redoing the meshes is unlikely at best. We lose so much when we bring existing area models into Max; lights, lightmaps, walkmeshes, effects, emitters, etc.

 

I'm not sure that the improvement would be worth the time that it would take to re-create all of that. But, if you find a way, more power to you and I am more than happy to answer any questions you have in that area.

 

I think the work you're doing on the textures is fantastic, and I'd love to see all the planets done in TSL and KotOR in similar fashion.

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Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason.

 

Okay so I'm going to assume I'm understanding these skyboxes, if so then replacing the planet seems to be as straightforward as the other textures.

 

(WIP)

 

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