InsanitySorrow Posted November 4, 2013 Share Posted November 4, 2013 A few months ago I came back to KotOR and started looking for mods right away. One of the things I was looking for was a high resolution texture replacer, I searched for a while and found a lot of smaller ones and one larger pack but none were what I was looking for. So I've decided to make my own and I've started with Peragus The aim of this pack is to recreate the textures and keep them close to the vanilla style as possible while adding extra details where needed along with an increase in resolution. At the moment most are 2048x2048 but that's before I start optimizing things, not all will be that size when it's done. Below I've posted a few WIP screenshots of the progress I've made so far. WIP Screenshots: Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 4, 2013 Share Posted November 4, 2013 Show spoiler (hidden content - requires Javascript to show) I like this floor texture. Nice work on this. Link to comment Share on other sites More sharing options...
Tigersong Posted November 5, 2013 Share Posted November 5, 2013 Those are some nice-looking textures, Sorrow. Link to comment Share on other sites More sharing options...
Canderis Posted November 5, 2013 Share Posted November 5, 2013 Ooooohhhh pretty!! Link to comment Share on other sites More sharing options...
Sithspecter Posted November 5, 2013 Share Posted November 5, 2013 Wow, those look incredible! Keep up the good work! Link to comment Share on other sites More sharing options...
Red Hessian Posted November 5, 2013 Share Posted November 5, 2013 Hey there Insanity! Good to see you working on some KotOR stuff. Your texture mods for Skyrim were fantastic. Link to comment Share on other sites More sharing options...
Isaac Clarke Posted November 5, 2013 Share Posted November 5, 2013 Wall in first picture looks kind of wonky, imo. The floor in the last picture is too harsh on the eyes, also. But other than that, great work! Is it possible to do the same thing for characters? Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 5, 2013 Author Share Posted November 5, 2013 Wall in first picture looks kind of wonky, imo. The floor in the last picture is too harsh on the eyes, also. The UV mapping on the models in that area is really poor, textures don't line up correctly and are oddly overlapped. When I get time I'm going to look into replacing the models too. Is it possible to do the same thing for characters? Unlikely, I'm primarily a Environment/Prop Artist. Link to comment Share on other sites More sharing options...
Fallen Guardian Posted November 5, 2013 Share Posted November 5, 2013 Looks awesome! Link to comment Share on other sites More sharing options...
Me_Who_Else Posted November 5, 2013 Share Posted November 5, 2013 sweeeet Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 5, 2013 Author Share Posted November 5, 2013 Thanks Link to comment Share on other sites More sharing options...
Phildevil Posted November 6, 2013 Share Posted November 6, 2013 Wow that's looking good! So many Peragus retextures out there, it is hard to choose which should be used. I'd love to see some people retexture another planet, for example, Malachor V... Until then, keep doing what your'e doing, it is very eye candy Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 6, 2013 Author Share Posted November 6, 2013 There are more for Peragus because it's smaller and easier to re-texture Link to comment Share on other sites More sharing options...
Zhaboka Posted November 6, 2013 Share Posted November 6, 2013 Very nice, I like the very slight variations from the vanilla style. Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 6, 2013 Share Posted November 6, 2013 Insanity, I hope you'll release each planet separately - as you finish them. That way we won't have to wait for some "mega-pack" that might come years down the line (or not at all as we've seen with at least two major packs I've seen throughout the years.) I'd love to see some people retexture another planet, for example, Malachor V... I'd like to second Phildevil's motion for Malachor V to be done next. That planet never seems to get any love and its skybox certainly needs the attention. Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason. Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 7, 2013 Author Share Posted November 7, 2013 Looks like the next planet has been chosen for me Insanity, I hope you'll release each planet separately - as you finish them. That way we won't have to wait for some "mega-pack" that might comes years down the line (or not at all as we;ve seen with at least two major packs I've seen throughout the years.) That's my plan Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason. Will do. Link to comment Share on other sites More sharing options...
Phildevil Posted November 7, 2013 Share Posted November 7, 2013 I get that it is the smaller one to do, but the way the models are done on this particular planet (or maybe it is just because we know these flaws, having seen so much reskins on that one) makes them a bit hard and the result are not always as impressive as they should be because of this. But if you say you want to redo some of the models/uv mapping to get a better texture job without so many overlap, that would of course be pretty much unprecedented and I'd love that Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 7, 2013 Author Share Posted November 7, 2013 I've not yet looked into modeling for TSL, but I do want to fix or even replace meshes on Peragus. Depending on how things work out I'd love to replace most or even all the meshes used throughout the level to improve the visuals. I'll be finishing the textures first though and tackling the mesh side of things later on. Link to comment Share on other sites More sharing options...
Sithspecter Posted November 8, 2013 Share Posted November 8, 2013 Replacing or redoing the meshes is unlikely at best. We lose so much when we bring existing area models into Max; lights, lightmaps, walkmeshes, effects, emitters, etc. I'm not sure that the improvement would be worth the time that it would take to re-create all of that. But, if you find a way, more power to you and I am more than happy to answer any questions you have in that area. I think the work you're doing on the textures is fantastic, and I'd love to see all the planets done in TSL and KotOR in similar fashion. Link to comment Share on other sites More sharing options...
Canderis Posted November 8, 2013 Share Posted November 8, 2013 For redoing the area models, I think the best you could hope for is hex editing the model files to accept different textures on certain wall surfaces. Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 8, 2013 Author Share Posted November 8, 2013 Crap, I didn't think things were so bad in that area, that's going to spoil my fun Thanks for the information Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 8, 2013 Author Share Posted November 8, 2013 Speaking of skyboxes, if you figure out how to replace the Peragus II planet texture on the Peragus skybox - could you send me a PM on that? I've got something in the works for that and I'm running into some trouble on it. Simply replacing the texture with my texture doesn't seem to be cutting it for some reason. Okay so I'm going to assume I'm understanding these skyboxes, if so then replacing the planet seems to be as straightforward as the other textures. (WIP) Show spoiler (hidden content - requires Javascript to show) Link to comment Share on other sites More sharing options...
Sith Holocron Posted November 8, 2013 Share Posted November 8, 2013 InsanitySorrow, I'll chat with you about this in a PM so as to not derail your thread and to keep the WIP private at the moment. Link to comment Share on other sites More sharing options...
InsanitySorrow Posted November 8, 2013 Author Share Posted November 8, 2013 Not a problem, posted here to make sure I was on the right track Link to comment Share on other sites More sharing options...
Disturbed205 Posted November 9, 2013 Share Posted November 9, 2013 Wow, Peragus looks great! It'll be hard to choose between your's and SIC's texture overalll project over on Deadlystream, glad to see TSL getting some texture love. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.