Sithspecter Posted June 12, 2009 Share Posted June 12, 2009 thats a good point Q, but sometimes modders can think of and possibly do achievements that the original developers didn't do. Like, in JA, Hapslash was able to animate all 20000+ frames to make a good robe/cape model for his Count Dooku and other Episode 3 models, while Ravensoft didn't do any robe/capes in JA or JO (that I can remember. Maybe Marka Ragnos had one, but I can't remember) Ugh, I know what that's like. Link to comment Share on other sites More sharing options...
Quanon Posted June 12, 2009 Share Posted June 12, 2009 Hapslash was able to animate all 20000+ frames to make a good robe/cape model for his Count Dooku and other Episode 3 models, while Ravensoft didn't do any robe/capes in JA or JO (that I can remember. Maybe Marka Ragnos had one, but I can't remember) Yes, but, remember that was already programmed in the game: Animations that work with the Skin modifier and bones. In your example nothing really new was added, its more an extension of what is already there. Adding extra bones to anitmate the robes and cloaks. No small feat though, got to respect the man for doing such a good mod. You to SS! Something really new would be like, well a Portal gun Link to comment Share on other sites More sharing options...
TriggerGod Posted June 12, 2009 Share Posted June 12, 2009 True Q. Now, a portal gun would be cool. Link to comment Share on other sites More sharing options...
Quanon Posted June 12, 2009 Share Posted June 12, 2009 Not that I want to curb your enthousiasme TG Link to comment Share on other sites More sharing options...
TheProphet Posted June 12, 2009 Share Posted June 12, 2009 Mag, I have another request. I do a lot of work on Vista 64bit, is there any way we can get the tool working in compatibility with it? Right now i use my laptop to model, but i have to bring the model to my desktop which runs xp in order to get it to compile with KAurora. It would make things go a lot faster. Link to comment Share on other sites More sharing options...
glovemaster Posted June 13, 2009 Share Posted June 13, 2009 Something really new would be like, well a Portal gun I wrote that teleporter band for Scrapyard Games, does kinda the same thing Link to comment Share on other sites More sharing options...
Quanon Posted June 13, 2009 Share Posted June 13, 2009 No its not I meant like the game Portal Try scripting that ! Link to comment Share on other sites More sharing options...
glovemaster Posted June 14, 2009 Share Posted June 14, 2009 The challenge is on. Link to comment Share on other sites More sharing options...
magnusll Posted June 15, 2009 Share Posted June 15, 2009 Mag, I have another request. I do a lot of work on Vista 64bit, is there any way we can get the tool working in compatibility with it? I can look into it. I used to compile KAurora under .net framework 2.0 and make it compatible with Windows 2000. Now I have it under the newest one, will check if there's some sort of compatibility flag for 64-bit versions. Link to comment Share on other sites More sharing options...
TheProphet Posted June 15, 2009 Share Posted June 15, 2009 I appreciate that Mag, thank you Link to comment Share on other sites More sharing options...
Sithspecter Posted June 15, 2009 Share Posted June 15, 2009 If you all want to try out Revan's new model, here's the pre-release link. http://www.mediafire.com/?j3xfzsuznjz Tell me what you think. Link to comment Share on other sites More sharing options...
Sithspecter Posted June 15, 2009 Share Posted June 15, 2009 Oh yeah, password is tangoalfaniner Link to comment Share on other sites More sharing options...
TriggerGod Posted June 16, 2009 Share Posted June 16, 2009 cool. I can't exactly test it out in game, but I will be studying your model, and how you did it. EDIT: Wow, those are some very big model files you have there, SS. 12 mbs for the ascii model, 4 for the binary model. Link to comment Share on other sites More sharing options...
TheProphet Posted June 16, 2009 Share Posted June 16, 2009 Hey MagnusII, I noticed something strange when working on a coruscant module. The texture for the moving ships in the background doesn't have a .txi file attached to it, so I figured it must move through texture scrolling, this is another thing i encountered in NWN modding. Do you think that if you are able to figure out how to export animations from 3dsMax into Kotor, UV scrolling will translate into that? Link to comment Share on other sites More sharing options...
magnusll Posted June 16, 2009 Share Posted June 16, 2009 I have no clue... I do know how to import animations into Kotor (didn't do it yet 'cause it's a long implementation) from the ascii file produced by NWmax, but I've no idea whether Max's UV scrolling function ends up creating an animation which NWmax can export. Link to comment Share on other sites More sharing options...
disbeliever Posted June 16, 2009 Author Share Posted June 16, 2009 "I have no clue... I do know how to import animations into Kotor (didn't do it yet 'cause it's a long implementation) from the ascii file produced by NWmax, but I've no idea whether Max's UV scrolling function ends up creating an animation which NWmax can export." Care to give a tutorial? Link to comment Share on other sites More sharing options...
magnusll Posted June 16, 2009 Share Posted June 16, 2009 Uhm... tutorial about what? The code to import animations has not yet been written Link to comment Share on other sites More sharing options...
Quanon Posted June 16, 2009 Share Posted June 16, 2009 Patience Dis I've been thinking perhaps we need a new little thread in our group, one dedicated for Kaurora. To talk about all its issues and wishlisting by the endusers Not that I want to take away the other modders rights though, but I guess us little bunch are the most excessive users and good test subjects: so to speak. Plus the thread is getting a bit lenghty, its good for gossip and what not Oh, yes, Mag, I replied to your PM. Link to comment Share on other sites More sharing options...
TriggerGod Posted June 25, 2009 Share Posted June 25, 2009 boredom can be both a good and a bad thing. Today, in my case, it was a good thing. I got up early today, watching my sister for about an hour, logged on, played Crysis Wars for another 2, got back on LF, exported my sabers, and than modeling inspiration. It had absolutely nothing to do with what I did today. If you've played the Metroid Prime games, (which I somehow doubt...) I've modeled Samus's gunship from the second game, and her helmet. I just have to Map her helm, and I might map the ship. Here is a render of the ship. Show spoiler (hidden content - requires Javascript to show) Not sure if I'm going to be able to do anything with KOTOR with that. Link to comment Share on other sites More sharing options...
Quanon Posted June 25, 2009 Share Posted June 25, 2009 Nice looking model Trigger. I know what Metroid games look like, though never played them. Been a PC gamer from day 1 Link to comment Share on other sites More sharing options...
TriggerGod Posted June 25, 2009 Share Posted June 25, 2009 Heh, thanks Been a PC gamer from day 1 Not the same with me. A lot of my life I spent being a console gamer. Even now I sometimes play on my consoles. Early days were with the PSX and the Sega Genesis. ah, many good times with Sonic the Hedgehog Link to comment Share on other sites More sharing options...
Quanon Posted June 25, 2009 Share Posted June 25, 2009 Well I do have a Xbox 360 and first big Xbox, which I modded, bigger harddrive and other fancy tools Which almost makes it like a PC -_- Bit silly that. Link to comment Share on other sites More sharing options...
Quanon Posted July 4, 2009 Share Posted July 4, 2009 At last, after a graphic driver update I got my glow effect back in the Kotor games. Boy, did I miss that effect: had no idea my latests areas where that glowy Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Show spoiler (hidden content - requires Javascript to show) Saddly my progress on this project gets seriously slowed by the walkmeshes. Cutting your walkmesh into room sections isn't difficult, but its trouble in the game. Its real sensitive... if it keeps being like that I'll go back to my single large walkmesh. Link to comment Share on other sites More sharing options...
TriggerGod Posted July 5, 2009 Share Posted July 5, 2009 You have to lay down the law. Make the walkmesh know who's boss. oh wait thats for a completely different conversation. carry on. that glow. Its epic. EDIT: Why does Atton have a beard that cuts off right at his jawline? Link to comment Share on other sites More sharing options...
Quanon Posted July 5, 2009 Share Posted July 5, 2009 I got my b*tch w**** walkmesh listen to me today Ahum, a bit uncalled for xD Anyway I've been splattering this particular area in BLOOD and battle damage aka blast marks. Nothing overly special mind you. Atton has a very precise razorblade machine Link to comment Share on other sites More sharing options...
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