EOakford Posted January 6, 2021 Share Posted January 6, 2021 For a while, I'd been doing a decompilation project for Sierra's SCI games. Now I've decided to do a similar project for the SCUMM games. I've got a repository up which currently includes the Maniac Mansion v1 demo and the Fate of Atlantis CD Demo. It looks as though the demos are stripped-down versions of the full games, as a significant amount of scripts are left over. 3 1 Link to comment Share on other sites More sharing options...
Benny Posted January 6, 2021 Share Posted January 6, 2021 Nicely done! I used to have scripts for a number of games where I'd batch decompiled them all. This is much better, I like the way you've arranged and commented them. 1 Link to comment Share on other sites More sharing options...
ThunderPeel2001 Posted January 7, 2021 Share Posted January 7, 2021 This is super exciting! Thanks for doing this! Link to comment Share on other sites More sharing options...
Rum Rogers Posted January 7, 2021 Share Posted January 7, 2021 Brilliant, thanks for this! You might also want to have a look to a similar project from another fan (unless you're the same guy, in that case double congrats!). Link to comment Share on other sites More sharing options...
EOakford Posted January 7, 2021 Author Share Posted January 7, 2021 3 hours ago, Rum Rogers said: Brilliant, thanks for this! You might also want to have a look to a similar project from another fan (unless you're the same guy, in that case double congrats!). That wasn't me, but I was indeed inspired by that project. It has been quite helpful, and I can see the subtle differences between the C64 and DOS versions. For example, several things like actor and verb names were hard-coded into the C64 interpreter; these were moved into scripts for the DOS version. Maybe if someone makes an easy-to-use IDE (something like SCI Companion, only for SCUMM), I could make templates for the numerous versions. 1 Link to comment Share on other sites More sharing options...
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