EOakford 5 Posted January 6 Share Posted January 6 For a while, I'd been doing a decompilation project for Sierra's SCI games. Now I've decided to do a similar project for the SCUMM games. I've got a repository up which currently includes the Maniac Mansion v1 demo and the Fate of Atlantis CD Demo. It looks as though the demos are stripped-down versions of the full games, as a significant amount of scripts are left over. 3 1 Link to post Share on other sites
Bennyboy 51 Posted January 6 Share Posted January 6 Nicely done! I used to have scripts for a number of games where I'd batch decompiled them all. This is much better, I like the way you've arranged and commented them. 1 Link to post Share on other sites
ThunderPeel2001 74 Posted January 7 Share Posted January 7 This is super exciting! Thanks for doing this! Link to post Share on other sites
Rum Rogers 20 Posted January 7 Share Posted January 7 Brilliant, thanks for this! You might also want to have a look to a similar project from another fan (unless you're the same guy, in that case double congrats!). Link to post Share on other sites
EOakford 5 Posted January 7 Author Share Posted January 7 3 hours ago, Rum Rogers said: Brilliant, thanks for this! You might also want to have a look to a similar project from another fan (unless you're the same guy, in that case double congrats!). That wasn't me, but I was indeed inspired by that project. It has been quite helpful, and I can see the subtle differences between the C64 and DOS versions. For example, several things like actor and verb names were hard-coded into the C64 interpreter; these were moved into scripts for the DOS version. Maybe if someone makes an easy-to-use IDE (something like SCI Companion, only for SCUMM), I could make templates for the numerous versions. 1 Link to post Share on other sites
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