Dirth Vedar Posted December 20, 2001 Share Posted December 20, 2001 So what does the disrupter do? Does it make big Boom boom? Link to comment Share on other sites More sharing options...
Kurgan Posted December 20, 2001 Share Posted December 20, 2001 Personally, I can see the problem that people have with mine use in FPS MP games, anything more than the "Goop Gun" (biorifle) mines from UT for example, and you have people clogging the map with mines that you can't avoid (more or less). However, in JK/MotS, I felt that mines were NOT a problem (unless you were playing in NF). First off, a Jedi could use the force to prevent his death from mines (both his own or enemies) with a little smarts. Force seeing plus the map allowed him to sense mines (represented by gray dots) if his star rating was high enough. Also, he could use force speed to speed over mines BEFORE they could go off, and jump to jump OVER strips of mines. Now I can't remember if destruction could be used to set off mines, but I know for sure you could push your enemy into his own mines (if for example you saw him setting them). Not only that, but in the usual way, mines would blow up on their own accord after about a minute, and you could set them off prematurely with explosive weapons. The way that JK handled it was very good IMHO, and mines did add a lot of strategy both for using and avoiding them effectively. In MotS, even the personalities had some advantages. The scout and jedi could detect the mines beforehand, and the Bounty Hunter and Soldier had high enough shields to protect them from at least a near miss. Mines were also a great way to counter-balance super shields and force protection (enough staked mines would stop even the toughest shields). I think some kind of mines should be in the game. If they can be turned "off" in a multiplayer game if the host chooses, that would be fine too. But I don't see how they need to be removed just because of balancing issues, since it can be worked out. Just my opinion... Anyway, as far as the zooms went, I thought another Raven person had verified that the Bryar would NOT have a zoom, and that in fact only ONE weapon would have a zoom in JK2. If that's the disruptor, fine. Personally I'd like to see it on the ST rifle again, and the stun setting, but maybe that would make the ST rifle too powerful... ; ) Kurgan Link to comment Share on other sites More sharing options...
[SWS]Strider Posted December 20, 2001 Share Posted December 20, 2001 As far as the sniper rifle goes, I want it to be accurate, quick, not alot of splash damage and fairly silent. I want to drop people without them knowing where I am. If you have ever played Halo, they did it well. Strider Link to comment Share on other sites More sharing options...
GonkH8er Posted December 21, 2001 Share Posted December 21, 2001 just to let you know......... there IS a rocket launcher of sorts. more info in a little while. I just got home ill post up a few new screens too, possibly some new info. just give me a little while. little hectic round here...... Link to comment Share on other sites More sharing options...
digl Posted December 21, 2001 Share Posted December 21, 2001 what do you mean in a little while? Give us everything you have inmediatly ! Link to comment Share on other sites More sharing options...
Bartolo_JCS Posted December 21, 2001 Share Posted December 21, 2001 question on the unignited saber... igniting the saber into someone would also be covert if not a little less quiet than blasting them with stun gun. ignite and deignite real quick, hehe, or is this too much for a T rating ? lol Link to comment Share on other sites More sharing options...
digl Posted December 21, 2001 Share Posted December 21, 2001 that would be cool but sounds like too much for a T rating leave it to the modders Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 21, 2001 Share Posted December 21, 2001 well, if the sabre is always part of the enviroment, then its no different than walking past someone with it lit... does the same thing... so it could be in a Teen game... Link to comment Share on other sites More sharing options...
GonkH8er Posted December 21, 2001 Share Posted December 21, 2001 We have confirmation of a quake 3 style rocket launcher.... Kevin Schilder- project lead. In standard multiplayer the lightsaber becomes balanced with all the other weapons. The multiplayer is really robust. Many of the quake weapons return such as the rocket launcher........ blah blah blah i would seriously consider typing out this whole thing....... but it about 1am here, and im leaving early in the morning for a week. Link to comment Share on other sites More sharing options...
jesseg88 Posted December 22, 2001 Share Posted December 22, 2001 Disruptor in a Star Wars game?!? But a disruptor is a Star TREK weapon used by Romulans and Klingons! Does Kyle travel through a wormhole forward in time to the Star Trek galaxy? Link to comment Share on other sites More sharing options...
digl Posted December 22, 2001 Share Posted December 22, 2001 disruptors also exist in the SW galaxy, check Vagabond`s article GonkH8er wheres that from? I guess you already left we wont know... I guess this rocket launcher like weapon is replacing the rail detonator? I wonder what he means with many of the quake weapons Will we see a railgun? a plasma gun?? If this is the list of weapons 1.Stun Baton 2.Bryar Pistol 3.Stormtrooper Rifle 4.Bowcaster 5.Thermal Detonators 6.Flachette 7.Disruptor 8.Lightsaber 9.Rocket launcher like? 10.???? and many quake weapons are returning are there more than 10 weapons? Link to comment Share on other sites More sharing options...
Wilhuf Posted December 22, 2001 Share Posted December 22, 2001 I voted for : 1. carbonite rifle 2. flash grenades Both of these weapons add strategy to the game, far more than the other more generic shooting weapons. Although I would still like to see the concussion rifle, sequencers, and a souped-up repeater rifle. As was said, though, now that we have a flechette launcher there is no need for a repeater. Link to comment Share on other sites More sharing options...
Agen Posted December 22, 2001 Share Posted December 22, 2001 Well i just read an article in pc-zone and thye said they were only allowed to use 11 guns and he was told to keep his greedy hands off the rest which means there is mroe than 11. so ur worries are gone about 10 guns. Link to comment Share on other sites More sharing options...
digl Posted December 22, 2001 Share Posted December 22, 2001 great more than 11 weapons! any other interesting thing in that article? Link to comment Share on other sites More sharing options...
Agen Posted December 23, 2001 Share Posted December 23, 2001 not much new but it seems that it'll be released in the same time in the uk as the us. Also we were told that they had a gang-up system but it explains more deeply that the bots have duddies and come out for revenge. It says on vehicles well it's hard to explain so i'll jsut rip it out directly from the mag....: So a dumper truckload of thoguht had gone into the weapons but what about vehicles? THere's going to be some interesting things that Kyle will be able to do that's not been done in previous games. Anyway i'm off *Yawn* Bye Link to comment Share on other sites More sharing options...
SlowbieOne Posted December 24, 2001 Author Share Posted December 24, 2001 Hmmm....more than 10 weapons? That would really help. Link to comment Share on other sites More sharing options...
Executor32 Posted December 24, 2001 Share Posted December 24, 2001 For some info on the disruptor and the flechette launcher as they are in the SW universe, click the link below: http://www.lucasforums.com/showthread.php?s=&threadid=26225&pagenumber=2 Link to comment Share on other sites More sharing options...
StephenG Posted December 24, 2001 Share Posted December 24, 2001 i'm thinking onw of the new guns has something to do with fire. just a guess. Link to comment Share on other sites More sharing options...
Executor32 Posted December 24, 2001 Share Posted December 24, 2001 Yeah, a flame projector using the effects from RtCW would be nice. Link to comment Share on other sites More sharing options...
acdcfanbill Posted December 26, 2001 Share Posted December 26, 2001 tell me if im wrong, but flame throwers dont really have a place in the SW universe, do they, i mean, you rarely even hear about projectile guns, slug-throwers, as i recall them called... only place i remimber anything about flame throwers, is maybe a wrist one on a bounty hunter... Link to comment Share on other sites More sharing options...
StormHammer Posted December 26, 2001 Share Posted December 26, 2001 Although I like flamethrowers in any game, and although there may be a precedent already set in the SW universe for their use, I'm not sure a flamethrower would fit that well in the JK series. Toasting enemies just wouldn't feel right, IMHO. Besides, we're seeing a lot of other games introducing flamethrowers, and once the novelty wears off, are we still going to be using them in the long run? *shrugs* Link to comment Share on other sites More sharing options...
StephenG Posted December 26, 2001 Share Posted December 26, 2001 yes, flamethrower dont fit into jk but i know one of the guns shoot red things (not blaster fire, something else. looks like fire blades?) and there red stuff like fire but not fire. say. if only i had a scanner i could scan that PC Powerplay screenie. Link to comment Share on other sites More sharing options...
Agen Posted December 26, 2001 Share Posted December 26, 2001 could that be the flechette? Link to comment Share on other sites More sharing options...
Executor32 Posted December 26, 2001 Share Posted December 26, 2001 It could be, but it doesn't sound like the flechette launcher from the EGWT. See the topic linked in my post above for a description of the disruptor and the flechette launcher. I've uploaded some pics from the EGWT: Disruptors Flame Projectors Flechette Weapons PLX-2M Missile Tube Link to comment Share on other sites More sharing options...
GonkH8er Posted December 29, 2001 Share Posted December 29, 2001 that one in pcpp thats being fired with the bunch of shots isnt the flechette. it looks very similar to the old primary bowcaster fire from jk1. didnt they say that spread fire would be brought back? Link to comment Share on other sites More sharing options...
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