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Regarding the RS Station I am creating


Should I keep working on the RS Station (no ones showed a real intrest in it)  

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  1. 1. Should I keep working on the RS Station (no ones showed a real intrest in it)

    • Yes. Keep working on it.
      10
    • No don't. We don't care.
      0


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Wrath 8 did you get my E mail? I havent gotten a responce. I would post the current scmatics of it hear but I can't set them up on a web site from home and then use the img code to post them here (I dont a the net at my house) and I can't post attachments.

 

Could send the current sematics to one of you and then have them posted here?

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ACTUALLY.......

first, add my room. specifically, a Throne Room. :) or your typical quarters, it makes no difference.

 

Second, Jedi Outcast is comming soon, and since i'm sure we'll all be playing that, why don't you flesh out the basics in JK or MOTS, then re-do it in the JK2:JO engine. we can then all play on it, and kick eachothers butts all of the station. it'd be neat.

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Originally posted by Cmdr. Cracken

ACTUALLY.......

first, add my room. specifically, a Throne Room. :) or your typical quarters, it makes no difference.

 

Second, Jedi Outcast is comming soon, and since i'm sure we'll all be playing that, why don't you flesh out the basics in JK or MOTS, then re-do it in the JK2:JO engine. we can then all play on it, and kick eachothers butts all of the station. it'd be neat.

 

Unfortantly my computer is to crummy to play/use JK2 or MOTS, I do have the orginal JK, so is it possable to do what you are saying with the orginal JK?

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Guest Hired rogue is whipped
Originally posted by Rogue-for-Higher

 

Unfortantly my computer is to cummy to play/use JK2 or MOTS, I do have the orginal JK, so is it possable to do what you are saying with the orginal JK?

 

cummy? arent we getting a little too happy over there RFH?

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Originally posted by Cmdr. Cracken

ACTUALLY.......

first, add my room. specifically, a Throne Room. :) or your typical quarters, it makes no difference.

 

Second, Jedi Outcast is comming soon, and since i'm sure we'll all be playing that, why don't you flesh out the basics in JK or MOTS, then re-do it in the JK2:JO engine. we can then all play on it, and kick eachothers butts all of the station. it'd be neat.

 

i'll make it with MOTS. :) since i know how to make my own levels (check my mots link in my sig to look at the levels i've made)

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Guest Hired rogue is whipped

just as long as they DONT decide to use EVO's engine for a star wars game :D

regardless if they have a plug-in for it tho :D

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euh... welll i promissed you all that i finish the building... but i have been very busy with a lot of things. i had to make a website for some body and im busy with work for school and... and.... and......and.....

TOOOO MUCH!!!!!!!!!!

 

so i still have to work it all out. but you all can help me. i want you all to sent me your best pics of X-wings and or all other vehicles you want in it. send them to me by mail:

erik.klasen@planet.nl

 

I want from all vehicles a picture of the top of the vehicle... so i can place it in the building.

 

Thank you.

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i know how u can do that.....*cough*xwa shiplist thingie from xwa.net*cough*. umm i don't feel like getting tons of screenshots....just got back from 'Aquire the Fire' that was so awesome i'll tell u about it later. hehehehehe

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hey, i got those pics you sent me. I don't think i'll be able to add all those rooms. I'll try to put in as much of the stuff as I see possible tho for example, i won't be able to add 50 r2 units. I could add the spice tho, i'll put crates and stuff in the hangarbay. :) I was thinking it'd be 3 levels, bottom would be the hangarbay, creature pens, and Downtime, top would be the mod control room and middle would be guest quarters, crash cantina, and flarestar. I'll have a powercore in the center. Well, I'll do it all out on JED later today or tonight (when I'm finished with Eets' level...) and see how it goes. I got a few good ideas for traps, etc. :)

 

must go do schoolwork now.

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Originally posted by Rogue15

hey, i got those pics you sent me. I don't think i'll be able to add all those rooms. I'll try to put in as much of the stuff as I see possible tho for example, i won't be able to add 50 r2 units. I could add the spice tho, i'll put crates and stuff in the hangarbay. :) I was thinking it'd be 3 levels, bottom would be the hangarbay, creature pens, and Downtime, top would be the mod control room and middle would be guest quarters, crash cantina, and flarestar. I'll have a powercore in the center. Well, I'll do it all out on JED later today or tonight (when I'm finished with Eets' level...) and see how it goes. I got a few good ideas for traps, etc. :)

 

must go do schoolwork now.

 

Schoolwork sucks. Deck 4 isn't done as you have seen but I was thinking it could be a dry dock facility, so it would be like the docking bay on a ISD. So mabe you could add windows and stuff looking out in to space/ships there on that level. As for adding all those rooms, you could just add a door and make it lock. If you look very closely there are door in most of the halls (for securty reasons or if there is a hull breach) you clould lock those door, thus removing large parts of the station that would do nothing in the game, ie the enlisted crews rooms. I also got to add my submarine sim room (the one with the parascope that looks in to the female pilots changing room;) )

 

Also if be so kind to mabe post them as an attachment on you next post of someting to that effect so evey one can see what I have done so far, and so I can recive some criticism/ideas it would help. There are seveal room expecaly on decks 2 and 4 that need things in them and I would like to know what people would like in them.

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