Khaza Posted October 17, 2002 Share Posted October 17, 2002 Here's my "cleanshotter" Script clears whole view (gun,hud,text...all) <script> set notftc "con_notifytime 0" set notftd "con_notifytime 3" set k_clnscrshot "vstr notftc ;cg_draw2d 0;cg_drawgun 0; wait 5; screenshot; wait 5; toggle cg_draw2d; toggle cg_drawgun;vstr notftd" </script> note: notftd can be changed to your setting (3 default) ...hope u like it Link to comment Share on other sites More sharing options...
Darth Ratguy Posted October 21, 2002 Share Posted October 21, 2002 hy, there! damn, last night i`ve played JK2 on MP aaaaand, guess what i´ve seen? a jerk who did all the finishers without enemy behind or in front! he was just alone on the street on bespin-streets map. I´m saying u, if this wasnt a script, i´ll eat my cat! he somehow did it do unbind thode finishers. This stupid FRAGGLETT then fragged me all the time! what mysterius was, was that i`ve mosty hit him real hard and it seemed that my sword goes just thru his model unhurting him! ist this a script too? Cause the server didn`t realized if he was cheating! Well anyway! I want to know how this finisher unbinding is been scripted! he semms to be the first, but others will follow and i wanna know how to keep it against them! Link to comment Share on other sites More sharing options...
ToppDog Posted October 22, 2002 Share Posted October 22, 2002 LOL. Poor Fluffy! I'm pretty sure this is not a script. Remember, scripts only allow you to automate functions that can be done in the game normally. It sounds like this guy is going beyond scripting & is hacking or is using some kind of cheat code. The Lunge & Red DFA can be done without aiming at someone, but the Yellow DFA & the backstab/backslashes have to have someone in the right spot before the moves will work. He may be using an aimbot for these moves. Basically he hacks the game somehow so that it seems that he has an invisible person in front & behind him at all times so that those moves will now always work. That would be my guess based on what I've read on the subject in the past. The only other possibility is that it could of been a mod. Link to comment Share on other sites More sharing options...
Datheus Posted October 22, 2002 Share Posted October 22, 2002 I'm willing to bet someone was using Mind Trick in his general vacinity, thusly, he was doing the moves, but you couldn't actually see his target And like he said... Scripts can only do what you can do with your own keyboard, nothing more. They can't make you invinvible and they can't make you do more damage or anything. But if it was an unpure server, if he had hacked .pk3s, it would have been a sinch to cheat... Also, most saber settings on public servers are crap, it'll look like you hit the guy clean, but you really didn't... Also, it couldda been lag Link to comment Share on other sites More sharing options...
thehomicidalegg Posted October 22, 2002 Share Posted October 22, 2002 as for the sabre passing though him w/out doing ne damage.... that often happens in 1.04 Link to comment Share on other sites More sharing options...
skeelo Posted October 22, 2002 Share Posted October 22, 2002 Would it be possible to make a script that changes detail levels to get increased frameratel? I usually don't have a problem but sometimes in 12+ player games at a large map like Bespin I'll get 30fps. I do have an AMD 2100 w/ Geforce4 and 512MB ram, and running at max detail. Another thing, force fields really seem to crush my fps. Why I do not know! Maybe some of my detail settings are fukt? Anyway a script would be cool, and I really hope it's possible to adjust certain details w/o having to reload the level. Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted October 23, 2002 Share Posted October 23, 2002 naw. i got geforce 2 gts 64mb 1.8 ghz dell with 256rdram. i get 60+ fps at 640 480 and high model detail 32bit, very high texture, no dynamic lights, trilinear, gl off, ... whatever. ******************************** ************____**************** ************\___**************** ************/___**************** ******************************** ******************************** i made a set of working scripts that are toggles rather than direct binds. i have them at my comp at home but they aren't here so when i have time ill post them most scripts are pretty much useless. only the kick really helps if u can't do a dfa then u shouldn't be playin this game im an elite gunner so i don't bother to use these since gunning can own any scripter ------------BSB kynes Link to comment Share on other sites More sharing options...
Sephiroth CR Posted October 23, 2002 Share Posted October 23, 2002 Ok. I was wondering if there is a way to do the backstab/spinattack without any enemies around (so I could do it any time and it would be easier to use against enemies). I looked at the first page and and read what (forgot his name) said to do, and I think I am doing it wrong because when I use it against enemies it looks like a normal horizontal swipe (this is when I am in red stance) and it does normal damage. Could someone plese explain to me on how to do this? Also, I don't know if anyone here knows this, but is there any possible way to use both light force powers and dark force powers in JediPLUS 4.1? Even with scripts? Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted October 24, 2002 Share Posted October 24, 2002 jaradaj's backstab is wrong completely here is the real scripts that may work better//made by E3_lllKyNeSlll //**ex-jk elite cogger** //script language in jedioutcast is newbish and easy to follow //compared to the outdated cog language in jk //*************************************** //*************************************** //**********______ ______************* //*********| \************ //*********|______ ______/************ //*********| \************ //*********|______ ______/************ //*************************************** //*************************************** //**IF YOU TAKE THIS WITHOUT MY SIGNITURE** //**I WILL TRACK U NEWB SCRIPTERS WITH MY** //**JEDI OUTCAST TOGGLE SCRIPT DETECT ** //**AND FIND YOUR IP AND DELETE YOU ROOT ** //**DISK FROM YOUR HARDDRIVE IF I EVER ** //**MEET YOU ON THE ZONE OR JKII SERVER. ** //**THE SCRIPT DETECT ALLOWS ME TO SEE ** //**YOUR BINDS AND VARIABLES!!!!!!!!!!!!!** //***************************************** //***************************************** //***************************************** //_________________________________________ //********autoturnforbackstab************** //one wants a 180 degree turn //yaw_speed is the number of degrees a second one turns //if one wants to turn in 1/20 of a second or .05 of a second //one would need 5 waits (1 wait equals .01 seconds) //the equation to find the correct yaw speed is //x*100/y=z where x is the # of degrees one needs to turn //y is the number of waits needed and z is the yawspeed //100x/y=z would work also //100*180/5=3600 //set yawspeed aat 3600 set turn "cl_yawspeed 3600; +left; wait 5; -left; cl_yawspeed 140" set backstab "vstr first" set first "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr second" set second "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr first" bind Shift "vstr backstab" //*************saberlockwinner*************** bind l "+attack; -attack" //**************singlebuttonkick************* set kick "vstr kick1" set kick1 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick2" set kick2 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick1" bind y "vstr kick" //************kick then dfa*************doesn'tworkyet******** set fdkick "+forward; +moveup; wait; -moveup; wait 2; +moveup; wait; -moveup" set kdfa "+attack; wait 50; +forward; wait; +moveup; wait 5; -attack; -forward; -moveup" set combo1 "vstr fdkick; vstr kdfa" //*************autolunge************* set thrust "vstr lunge" set lunge "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge2" set lunge2 "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge" bind c "vstr thrust" //*************WHIRLWIND************** set whirlwind "vstr spin" set spin "seta cl_yawspeed "3000"; +left; set whirlwind vstr spin2" set spin2 "seta cl_yawspeed "140"; -left; set whirlwind vstr spin" bind n "vstr whirlwind" //************DFA_Medium************ set mdfa "vstr 1" set 1 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 2" set 2 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 1" bind x "vstr mdfa" //************leapattack****************heavy dfa****************************** //if you are so newbish to bind this then you really shouldn't be //playin this game //most of these scripts won't do much for an elite to get better //only the medium dfa, +/- attack, lunge**(see note), and the kick really help at all // **(sudden lunges are better because the duck motion could undermined suprise against an elite) //the medium dfa combined with whirlwind might be cool looking but its not much better than regular medium dfa bind m "forward; +attack; wait 2; -forward; wait 50; +forward; +moveup; wait 20; -attack; -forward; -moveup" //************twelvehitcombo********HVY_STANCE_ONLY**************** //************MADE*BY*E3_lllKyNeSlll***************** //**********still_testing*************** set cut "vstr swing" set swing "+attack; seta cl_pitchspeed "3000"; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; -attack; seta cl_pitchspeed "140"; set cut vstr swing1" set swing1 "+attack; seta cl_pitchspeed "3000"; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; -attack; seta cl_pitchspeed "140"; set cut vstr swing" bind h "vstr cut" //if your script doesn't stop press this //will not work with chained scripts //only will work with a script lacking a - bind j "-attack; -forward; -lookup; -lookdown; -left; -right; -altattack; -moveup; -movedown; -moveleft; -moveright" Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted October 24, 2002 Share Posted October 24, 2002 here are the scripts without the comments. the comments kept goin to the next line messing up the message without the // ill keep the first comment on backstab though //********autoturnforbackstab************** //one wants a 180 degree turn //yaw_speed is the number of degrees a second one turns //if one wants to turn in 1/20 of a second or .05 of a second //one would need 5 waits (1 wait equals .01 seconds) //the equation to find the correct yaw speed is //x*100/y=z where x is the # of degrees one needs to turn //y is the number of waits needed and z is the yawspeed //100x/y=z would work also //100*180/5=3600 //set yawspeed aat 3600 set turn "cl_yawspeed 3600; +left; wait 5; -left; cl_yawspeed 140" set backstab "vstr first" set first "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr second" set second "vstr turn; +back; wait; +attack; wait 2; -back ;-attack; set backstab vstr first" bind Shift "vstr backstab" //*************saberlockwinner*************** bind l "+attack; -attack" //**************singlebuttonkick************* set kick "vstr kick1" set kick1 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick2" set kick2 "+forward; +moveup; wait 2; -moveup; wait 2; +moveup; wait 2; -moveup; -forward; set kick vstr kick1" bind y "vstr kick" //*********kick then Dfa**********doesn'tworkyet******** set fdkick "+forward; +moveup; wait; -moveup; wait 2; +moveup; wait; -moveup" set kdfa "+attack; wait 50; +forward; wait; +moveup; wait 5; -attack; -forward; -moveup" set combo1 "vstr fdkick; vstr kdfa" //*************autolunge************* set thrust "vstr lunge" set lunge "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge2" set lunge2 "+movedown; wait 5; +forward; wait; +attack; wait 5; -movedown; -attack; -forward; wait 10; set thrust vstr lunge" bind c "vstr thrust" //*************WHIRLWIND************** set whirlwind "vstr spin" set spin "seta cl_yawspeed "3000"; +left; set whirlwind vstr spin2" set spin2 "seta cl_yawspeed "140"; -left; set whirlwind vstr spin" bind n "vstr whirlwind" //************DFA_Medium************ set mdfa "vstr 1" set 1 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 2" set 2 "+forward; +attack; +moveup; wait 4; -attack; -forward; -moveup; set mdfa vstr 1" bind x "vstr mdfa" //************leapattack***********heavy dfa****** //if you are so newbish to bind this then you really shouldn't be playin this game //most of these scripts won't do much for an elite to get better //only the medium dfa, +/- attack, lunge**(see note), and the kick really help at all // **(sudden lunges are better because the duck motion could undermined suprise against an elite) //the medium dfa combined with whirlwind might be cool looking but its not much better than regular medium dfa bind m "forward; +attack; wait 2; -forward; wait 50; +forward; +moveup; wait 20; -attack; -forward; -moveup" //************twelvehitcombo********HVY_STANCE_ONLY set swing "+attack; seta cl_pitchspeed "3000"; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; -attack; seta cl_pitchspeed "140"; set cut vstr swing1" set swing1 "+attack; seta cl_pitchspeed "3000"; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; +lookup; wait4; -lookup; +lookdown; wait4; -lookdown; -attack; seta cl_pitchspeed "140"; set cut vstr swing" bind h "vstr cut" bind j "-attack; -forward; -lookup; -lookdown; -left; -right; -altattack; -moveup; -movedown; -moveleft; -moveright" Link to comment Share on other sites More sharing options...
vuch Posted October 24, 2002 Share Posted October 24, 2002 how would one script the 4 and 5 hit combos in yellow stance?or does anyone have some? -vuch Link to comment Share on other sites More sharing options...
ToppDog Posted October 24, 2002 Share Posted October 24, 2002 Just remember that most of those spinning backstab/backslash scripts won't work in 1.04 unless it is a mod which allows 1.02/1.03 style moves. JaraDaj started this thread when 1.03 was out, so a lot of those early scripts will not work anymore in 1.04. Sephiroth, You can't do a backstab/backslash without a player behind you, & there is no script for it. People who are able to do these moves with nobody around them are hacking, not scripting. The only way to script a move that would be close to this, is a script that would spin you around 180 degrees & then do back plus attack. There is no command to spin you 180 & stop though, & the timing of turn commands has too many constantly changing variables to make any script for this effective. Due to ping, server speed, etc. you would have to keep editing your script for it to work, sometimes every minute or so. It's not really worth the trouble. Link to comment Share on other sites More sharing options...
thehomicidalegg Posted October 24, 2002 Share Posted October 24, 2002 Originally posted by vuch how would one script the 4 and 5 hit combos in yellow stance?or does anyone have some? -vuch you really shouldnt script that cause that would be so much worse than doing it yourself that there's a good chance of getting yourself killed when using this script. Its not very advisory to script moves that are combos which do not decapicate your opponent(knock down), as enemies can move while you are stuck in animation Link to comment Share on other sites More sharing options...
griff38 Posted October 25, 2002 Share Posted October 25, 2002 Be very careful, I have not read all 600+ post so I apologize if I am repeating this. Do not cut & paste scripts from this thread unless you know how to undo them! There is nothing worse than having your +left turn button stuck at 3000 . Link to comment Share on other sites More sharing options...
Darth Kaan Posted October 26, 2002 Share Posted October 26, 2002 Originally posted by DeTRiTiC-iQ all of Nova snipes, so damn annoying sometimes. The last thing you need in a game is to be playing against people who now how to use the disrupter. But since all the top teams have at least one pro-sniper, I decided to master "teh art" as well DeTRiTiC-iQ, Forgive me going off topic, but would you be so kind as to post the url's to some of the "Active and serious" CTF Clans websights? Been looking for one and cant find any where I have been checking out clan links. Link to comment Share on other sites More sharing options...
thehomicidalegg Posted October 26, 2002 Share Posted October 26, 2002 if you want to cancel a script or something just type unbind <key> throw +pull+ kick again alot of variables and shouldnt be scripted, but: set pullthrow "+altattack; wait 20; +force_pull; wait 4; -forcepull; -altattack" set kick "+forward; +moveup; wait 2; -moveup; wait 4; +moveup; wait 2; -moveup; -forward" set ptk "vstr throwpull; wait; vstr kick" bind x "vstr ptk" not sure if it'll work, just made it up on the spot. Link to comment Share on other sites More sharing options...
Regulus Posted October 26, 2002 Share Posted October 26, 2002 Just wanted to let u guys know that many of us appreciate your help in scripting (and the ones that dont have made it pretty obvious how they feel ). I learned lotsa neat stuff here....Just spent the last few hours going through all 18 pages! (Not neccessarily reading every line) Whats worse...is that they were loading really slow Many of u have put ALOT of effort and thought into these scripts...so a big thanx from me PS: Any luck with the black colour for names? I've seen quite a few ppl use black...and they refuse to tell me how they do it Link to comment Share on other sites More sharing options...
lllKyNeSlll Posted October 26, 2002 Share Posted October 26, 2002 that left turn thing. most ppl use mouse i hope. but if u use keyboard and u and kept too fast. u can always set it in the console. seta_yawspeed "140" or whatever. and if u need to type -attack i can't belive i havn't been flamed yet Link to comment Share on other sites More sharing options...
DeTRiTiC-iQ Posted October 26, 2002 Share Posted October 26, 2002 Hmm, well the clan i'm in doesn't have a site atm since we're in the middle of quite a few big changes, but you can contact Hoodwinker, or our clan leader whom I can never remember the email address of As for the other clans... I would visit http://www.teamwarfare.com and view some of the clan profiles for the high ranking clans for their website addresses. Link to comment Share on other sites More sharing options...
vuch Posted October 26, 2002 Share Posted October 26, 2002 I know how to script lunge...but if u were in red say , could you have a script that with one button automatically took u to blue stance then lunged with just one button? thanks -vuch Link to comment Share on other sites More sharing options...
thehomicidalegg Posted October 27, 2002 Share Posted October 27, 2002 hmm yeh , like i said, too much variables, eg how far your opponent is away and if he slides or not from the pull + the lag etc. you'd be better off spending the effort mastering it then trying to script it. for the lunge in red stance: bind x "SaberAttackCycle; wait; +forward; +movedown; +attack" this will only work if you are not attacking or in any mid sabre animation. You will be in blue stance after the lunge. if im right, i believe you can no longer bind more than 1 saberattackcycle commands in a script so you can no longer cycle through the stances in 1 script. Link to comment Share on other sites More sharing options...
Darth Kaan Posted October 27, 2002 Share Posted October 27, 2002 Thanks D! Much appreciated! Link to comment Share on other sites More sharing options...
Darth Ratguy Posted October 27, 2002 Share Posted October 27, 2002 Well, i got some questions again. Meanwhile i got a lot of new Skins. There are so many that the Game Engine can't show all of them. Is there a posibility to bind some keys, who are changing the models? I mean like Next Model - Previous Previous. I've allready found some post in here, but i can't find it anymore. And is it possible that se same happens to the maps? I did last downloaded a map, put it in the base folder, but it wasn't show up in the game. When I loaded it from the console it worked. Link to comment Share on other sites More sharing options...
thehomicidalegg Posted October 28, 2002 Share Posted October 28, 2002 thats on Page 16... As for maps, you can just replace the model [modelname] command in the script with map [mapname], and edit the map list. Link to comment Share on other sites More sharing options...
OT2K Posted October 28, 2002 Share Posted October 28, 2002 Originally posted by Regulus PS: Any luck with the black colour for names? I've seen quite a few ppl use black...and they refuse to tell me how they do it Hi Regulus, It´s very simple... Just go into the setup menu of JKII, and then just type "^8YOURNAME" (without the qoutes, of course ) ! While tping this, you won´t see the ^ or the 8 written, but you see the coursor move. Dont care about that. If you want to test others, there are eight different colours available (^1 - ^8) I dont know exactly now, which colour belongs to which no. , but i hope i have helped you a bit. Ahhhh... Just adding one more hint: If "^8" doesn´t set the text-colour to black, try "^0"! i just read it in another Thread a few minutes ago. Hope you´ll get your Problem fixed now! Greets, Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.