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Jedi Apprentices: Kessel Captives (Game)


DashRendar

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((I Have a silenced lightsaber, plus I have a wonderful little thing called disguise AND shapeshifting...or did you forget I had the coolest character;) )

 

Jec SPorkwind

What do you think about me cutting the door down and Dyn you grab the door on the way down...slow it down so it won't sound like a Gammorean's fart, okay?

 

*starts to cut the door*

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Jec turns on his saber and slowly and carefully carves the seal out from around the door. Slowly but carefully he goes around each side until he's finally finished. At this point Dyn comes in and tries to steady the door, but being much thicker, and in turn heavier, than he thought he only slows it down a good bit. The door lands with a little less than the sound of a CD Case hitting the ground.

 

They all head into the room with Master Jrulen setting the door back in place so that it is not noticed. Rey plls a Glow Rod out of his Field Kit and turns it on.

 

Looking around they find it appears they're in a unused store room. The smell of spice fills the room along with empty boxes scattered here and there.

 

Rey starts turning the the rod this way and that and finally finds what he's looking for: A door.

 

Going up to it and looking at it carefully he finds that it's only locked, not sealed. But then when he puts his ear up to it, he hears some talking. Although it sounds as if it's not right outside the door, but a little ways down the hall.

 

Rey joins the rest of the group and tells them what he found. And so Part 2 begins.

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I concentrat hardon the area behind the door to see how many people are behind the door and where about they maybe (useing see force skill)

 

 

I can sence 3 people behind the door. All 3 are about 5 yards in front of the door.

 

Thought with see force i can't tell if there are any walls or if they have a clear line of sight to the door.

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Jec Sporkwind

Bumrush a bunch of people...knock them out...take their uniforms...etc etc... Not too wise if they could tell us something...or even if they are slaves. Is anyone certain they are guards? And by the way...why cut IT down too? It's not like it's sealed. I say we just walk calmly in there and see what happens...ad-lib. If these guys are guards and try to sound the alarm...well they're survival may not be garenteed...but if these are officers...officers could be of great value to us. Especially for finding senators and passing guard stations. And if they're slaves...well there is allways the time honored tradition of slave revolt...

 

((The super sneaker says his peace...Skin change and disguise here! Yeah! I could take on the personality of the officer while he's locked up...eheheheh))

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Dyn Westl

 

"The door is locked Jec. And trying to pick the lock would alert the guards, or officers, or whoever they are. And as for them, they probably wouldn't be of any more use than that Del'ono was. He just slowed us down. Besides, they wouldn't have to be a live to use a keycard or rank cylinder anyways. Capturing three guards would just take too much time for nothing. Lets just rush in there and neutralize them. And if we cut down the down the door we can then we might be able to use the force to push it into them, distracting them and giving us a little extra time. If we do it right then they won't even have a chance to reach for their comlinks."

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Originally posted by Tie Guy

 

((you got something in your throat, Dash? :D))

 

"Wouldn't that alert the people? Its not every day that you see someone cut through a security door with a lightsaber."

 

Sinse when did a poke with a lightsaber make a big enough hole to notice without close inspection?

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Originally posted by DashRendar

 

Sinse when did a poke with a lightsaber make a big enough hole to notice without close inspection?

 

((Noise my friend, if not sight too. Even with ferg's silent saber the cutting of the durasteel or whatever it is made of could be heard. But i guesss your the GM, you control the guys on the other side so i'll trust you.))

 

"Ok then, Jec, do it."

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The guards don't even notice the hole in the door, and only look puzzled to the sound for a second or two quickly waving it off, or forgetting it. The latter more likely it seems sinse they are Gammoreans. The three of them are just standing outside of the other door that the group had spotted. Dyn spots their Vibro-Blades, and chuckles. "Easy" he mutters to himself as he turns around and tells the group what he found.

 

 

 

 

 

***OK guys here's the deal for some reason the CGen ain't liking me so I can't view any of the PCs I made including the baddies. Start the first battle round if you'd like, and remember that Surprise is on your side but that you also don't want to alert the whole planet to your presense***

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