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Official JKII 1.04 Patch Thread


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Welcome to Raven Software's Finger Service V1.6!

 

Name: Kenn Hoekstra

Email: khoekstra@ravensoft.com

Description: Project Admin

Project: General

Web Page: Kenn's Web Site

Last Updated: 07/10/2002 16:13:07 (Central Standard Time)

-------------------------------------------------------------------------------

Wednesday, July 10th, 2002 - Important Jedi Outcast Info:

 

LucasArts will be releasing the 1.04 update for Jedi Knight II:

Jedi Outcast tomorrow (Thursday) evening on their website at

http://www.lucasarts.com/products/outcast/html/default.htm.

Feel free to download and mirror it once it is available.

 

The update includes all of the fixes from 1.03, so if you don’t

have that update yet, this is the only one you’ll need. A list

of the changes in 1.03 can be found here:

http://support.lucasarts.com/patches/jedioutcast.htm

 

The primary focus of 1.04 is multiplayer balance.

 

Some of the features/fixes include:

 

Multiplayer

-----------

* Corrected issue which caused servers to crash in rare

instances.

* Corrected issue causing damage not to ramp up and down

properly when using the backstab move in light saber stance.

* Corrected bug allowing players to pivot while executing

backstab moves in all stances. Players may no longer pivot

when executing these moves.

* Fixed bug causing force pull to be unblockable by people

with equal or greater pull rank.

* Adjusted ammo usage of the Imperial repeater alt-fire.

* Fixed bug allowing inventory items to be used in FFA saber

challenges.

* Corrected an exploit which allowed players to fall from

large heights at a slow rate.

* Corrected issue which caused pain sounds not to play

properly when hit by opponents. Pain sounds should now be

relative to the amount of damage taken.

 

New dedicated servers will also be released tomorrow. We'll send

those out to all of the gaming file sites so you’ll be able to get

new servers set up immediately.

 

A few other notes on 1.04:

 

- Saved games are unaffected from 1.03

- Demos recorded using 1.03 are not compatible with 1.04

- Mod makers will have to update their mods to reflect new the

IP protocol introduced in 1.04. This will be a minor adjustment

to your existing mod stuffs.

- Once you upgrade to 1.04, only servers running version 1.04

will be visible in your in game browser. There may be a short

period of time where there are few 1.04 servers to play on as

server admins update to the new version.

 

Thanks! We appreciate your continued support of Jedi Outcast in

the online community.

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Raven Software is making the patch - and we should be ever so grateful.

 

The people you should thank are "Tom Sarris" at LucasArts and "Kenn Hoekstra" of Raven Software for supporting the community in getting this patch to us.

 

They were behind the scenes pushing for the patches release.

 

We love you Tom and Kenn. :)

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Originally posted by Demolisher

I hope that sabering is like it used to be and that they fixed the freezing bug!! I hope Raven and Lucasarts actually read some of the threads in game feedback and tech support before making this patch :snear:

 

"Multiplayer

-----------

* Corrected issue which caused servers to crash in rare

instances. "

 

That?

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Originally posted by QuietSith

 

"Multiplayer

-----------

* Corrected issue which caused servers to crash in rare

instances. "

 

That?

 

Probably not...it said server crash....

 

Freeze crash...I hope they fix that too lol

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Sometimes that isn't really the case.

 

When you play JO and while it's loading, you see Loading Skins (and all the guns even though it's a saber only game), it's not really loading all the skins because the game will freeze for like 1-5 seconds when someone loads a new skin (and if the skin has already been loaded, it should pop right out) and i have to press Tab to get frozen and see the new skin...and my computer isn't all that crappy.

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It's been so long since I've played (LAN only using 1.02 for a few months now). This is good news.

 

Hopefully they'll give some attention to the imbalance in the force powers instituted with the 1.03 patch. I didnt find anything on that when I checked the news release.... :(

 

perhaps there will be more involved than was posted. (Hopes)

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Originally posted by Ready Wan

It's been so long since I've played (LAN only using 1.02 for a few months now). This is good news.

 

Hopefully they'll give some attention to the imbalance in the force powers instituted with the 1.03 patch. I didnt find anything on that when I checked the news release.... :(

 

perhaps there will be more involved than was posted. (Hopes)

 

Which reminds me of the Force Lightning/Force Draining issue...along with Force Healing too lol

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I think it'll fix many key issues already in the unofficial patch 1.04 compiled source release.

 

As for force balances.. you can do a lot of stuff yourself.

 

I run my server with the following settins - and most likely still will with the new official patch:

 

Rage and Honor settings (in server.cfg):

 

seta g_forceregentime 100 - 1.02 style force regeneration.

seta g_saberghoul2collision 0 - Minimal auto-saber blocking.

seta g_sabertracesaberfirst 0 - Minimal auto-saber blocking.

seta sv_allowdownload 1 - Won't be relevant ...

seta g_dismember 300 - Dismemberment on (we prefer 300 over 2 - it's more fancy looking).

 

Note To Clients: Clients need to set /cg_dismember 300 (in console) to see dismemberment.

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The "freeze" bug happens when you rapidly flip up after getting knocked down. Sometimes you immediately flip up and just stand there in a sort of "pose". It takes about 2-3 seconds before you gain control of your movements. It has nothing to do with pings or PC quality. It, like the "sliding around on your feet" when rolling bug, is random and chances are still there.

Although it would of been nice to see the Dark Side get a little boost to be more on par with the Light Side, on paper the patch sounds good.

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Well, it appears that the blue stance backstab is the only one that gets reduced damage (of sorts), so we'll probably still see assfighting.

 

Kicking might be the new trend.

 

I think the patch is a small step, but an important one. It could have done so many things better (IMHO, of course) but apparently only handles the "serious issues"...

 

Well, I'm not gonna sit here and whine away while I haven't even played it yet, so I'll wait till I've played the patch before making other smart-ass comments.

 

-Jais out.

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Ewok,

 

Will you be using 1.04 when it comes out?

 

You've been pretty supportive of 1.03 - where I've been pushing for 1.04.

 

We both like you said, ironically agree, that 1.02 was the best.

 

I just wonder where you stand on this.

 

Or is your philosophy deal with each patch as it comes and learn what is front of you - this is what I assume you believe.

 

No argument intended. It's just a question.

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Originally posted by cjais

Well, it appears that the blue stance backstab is the only one that gets reduced damage (of sorts), so we'll probably still see assfighting.

 

Kicking might be the new trend.

 

I think the patch is a small step, but an important one. It could have done so many things better (IMHO, of course) but apparently only handles the "serious issues"...

 

Well, I'm not gonna sit here and whine away while I haven't even played it yet, so I'll wait till I've played the patch before making other smart-ass comments.

 

-Jais out.

 

I don't think you'll see any assfighting. On my server people either stop or get upset and leave - it just can't be done.

 

Basically this patch is an official patch version of the '1.04' source compiled mod.

 

I wish my gaming host would reset my server so I could demonstrate this to you guys.

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Originally posted by QuietSith

I think it'll fix many key issues already in the unofficial patch 1.04 compiled source release.

 

As for force balances.. you can do a lot of stuff yourself.

 

I run my server with the following settins - and most likely still will with the new official patch:

 

Rage and Honor settings (in server.cfg):

 

seta g_forceregentime 100 - 1.02 style force regeneration.

seta g_saberghoul2collision 0 - Minimal auto-saber blocking.

seta g_sabertracesaberfirst 0 - Minimal auto-saber blocking.

seta sv_allowdownload 1 - Won't be relevant ...

seta g_dismember 300 - Dismemberment on (we prefer 300 over 2 - it's more fancy looking).

 

Note To Clients: Clients need to set /cg_dismember 300 (in console) to see dismemberment.

 

Wow long codes....think Raven should include all these setting in the Game Setting Menu? It'd be much easier...

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