MysticSpade Posted July 16, 2002 Share Posted July 16, 2002 ok first off i have no stance indicators, i can do all the moves from blue-red, but i stay in blue stance. None of my autoexec.cfg's activate while loading the game, and nothing works. I have reinstalled this mod and JO several times yesterday and still nothing so B4 anyone types up their autoexec.cfg's that they r using keep in mind even the slightest difference in one of my files can throw this whole thing off. I'm just about ready to flame this mod i have done everything i know how to do including the "illegal" ways to get it working and still nothing. Link to comment Share on other sites More sharing options...
Dest Posted July 17, 2002 Share Posted July 17, 2002 Someone said that JediMoves messes up the stances so make sure that isnt in your base directory. And make sure all the files from the zip end up in gamedata/JediMod When you reinstalled JO did you make sure to delete all files left over from the uninstall? It might have left the other mods there when you uninstalled and they may be what is messed it all up. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted July 17, 2002 Share Posted July 17, 2002 how come some of tckouchy`s commands don`t work in jedimod 1.0 ? I edited the bots.txt so that certain bots could use a double sith saber e.g darth maul, i added tck_doublesaber 1 command but when i ran the game he did not have it ? I also made sure g_botdoublesaber was set to 1 Link to comment Share on other sites More sharing options...
Emon Posted July 17, 2002 Share Posted July 17, 2002 How come the download doesn't work? All of filefront's servers give me 403! Anyone have a mirror? Link to comment Share on other sites More sharing options...
Andy867 Posted July 17, 2002 Share Posted July 17, 2002 Hey Emon, http://www.geocities.com/dmccarthy100 is a mirror for you to use.. sure it geocities, but barely anyone I know even knows of the website... and Dest is right, people with JediMoves needs to remove it in order to properly play JediMod, why, it probably is a conflict with the Tavion/Desann stances.. who knows... Link to comment Share on other sites More sharing options...
Emon Posted July 17, 2002 Share Posted July 17, 2002 Thanks... Project...Duality? Like the fan film Duality? The one with the worst choreography ever? *Shiver* Link to comment Share on other sites More sharing options...
Andy867 Posted July 17, 2002 Share Posted July 17, 2002 Its better than what you can do Emon... cause as far as I know, you don't own a film studio, you don't own any professional video editing utilities, you don't own any kind of choreography talents, nor do you have the money to buy the cameras needed to produce a quality film... and I'm not being mean, I am just tired of people who say it sucks, when they can't do any better, more less, any thing even remotely CLOSE to what Mark Thomas and Dave Macomber put into it... Link to comment Share on other sites More sharing options...
MysticSpade Posted July 17, 2002 Author Share Posted July 17, 2002 Problem is fixed i uninstalled everything erased every file, and re-installed. The jedi moves <or anything that changes stances around> should not be installed. Saber mods make no difference. But i repeat NO JEDIMOVES MODS SHOULD BE INSTALLED or this will not work. Thx for all the help DEST i figured it out this mornin. I am just now posting this i have not read anyone's post's yet but i'm sure they say what i just wrote. Link to comment Share on other sites More sharing options...
Emon Posted July 17, 2002 Share Posted July 17, 2002 1. I CAN do better (that's irrelevent anyway) choreography than that. It's NOT hard. All you have to do is aim at the person instead of at their lightsaber blade. 2. The quality of the film is excellent, especially the CGI stuff, that stuff kicks ass. There is, however, no excuse for the poor choreography. It takes like 10 minutes to make something more convincing than that (they stand in place spinning their lightstaffs like morons, don't actually try and hit each other) Link to comment Share on other sites More sharing options...
keo718 Posted July 20, 2002 Share Posted July 20, 2002 Interestingly enough, Jedimod works perfectly fine with Jedimoves on my computer. Link to comment Share on other sites More sharing options...
Fanboy_Solo Posted July 21, 2002 Share Posted July 21, 2002 Same here. What I need help with is changing the size of my character. I followed the instructions and bound a key to the function, yet nothing happens Link to comment Share on other sites More sharing options...
Andy867 Posted July 21, 2002 Share Posted July 21, 2002 when binding the key, I tend to use these combination key go to console and type something like bind home model yoda no slashes or or hyphens "bind ins model mrbig" or whatever but without the quotations and binding keys like the taunt can be used by keys normally assigned to just SP, like Third Person view if you are mostly a person who tends to use the saber most of the time. and make sure when doing this new layout to spend time learning it OFFLINE, that way when you get in a server match, you won't be scrambling to find the key to switch to s different saber stance/hilt(when the new hilt in JediMod v1.1 is released... ) Link to comment Share on other sites More sharing options...
keo718 Posted July 21, 2002 Share Posted July 21, 2002 Fanboy_Solo, Changing the size of your character is related to the tckmodel.cfg file. Just open that up in Windows notepad, and follow the instructions in the Jedimod readme to enter correct calculations. Ive noticed that the name in that file must correspond with the bot name of the character whose size you are changing. After the change is made, just load the mod up as usual. I hope that helped. I followed the instructions and bound a key to the function Im not sure exactly what you mean by that, but the above should get your characters to scale. On another note, I have a question myself. In the readme file, Dest mentions a "special move" does anyone know how to do this, or what it is? Link to comment Share on other sites More sharing options...
RandomToast Posted July 21, 2002 Share Posted July 21, 2002 I have installed and successfully run JediMod 1.0. However, whenever I go to 'New List' I only ever get JediMod servers. The mod is not loaded up, and I don't get why this is happening. Failing a solution, what files do I delete from Gamedata to get rid of JediMod? Im not sure which files belong to JediMod and which to the base Jedi knight. Link to comment Share on other sites More sharing options...
Andy867 Posted July 21, 2002 Share Posted July 21, 2002 The special move DEST is referring to is the special move executed like the yellow special move, only under the purple...DEST was just looking around at animations, and saw this one, and decided to make it an attack.. Great Job Dest! Link to comment Share on other sites More sharing options...
t3rr0r Posted July 21, 2002 Share Posted July 21, 2002 i think dest should replace the orangy stance (slow two/one handed) special attack with "both_fjss_tr_bl". it just looks so cool as a special move. Link to comment Share on other sites More sharing options...
NickR Posted July 21, 2002 Share Posted July 21, 2002 I suggested that myself. I really like the way he looks like he's just doing an air type spin, and slash... the person below is bacon! Link to comment Share on other sites More sharing options...
DarExc Posted July 22, 2002 Share Posted July 22, 2002 Everything works exept the scaling for me. All I did was unzip the folder and load the mod and play. Do I need to type something to get the scaling going? Link to comment Share on other sites More sharing options...
Naphtali Posted July 22, 2002 Share Posted July 22, 2002 So let me make this clear to enable two sabers is g_twosabers in console and of course doubladed saber is g_enabledoublesaber or G_botdoublesaber Link to comment Share on other sites More sharing options...
Andy867 Posted July 22, 2002 Share Posted July 22, 2002 no, to enable two sabers, you need to add a line to the autoexec.cfg file in the JediMod folder that says seta mod_dualsaber 1 and for the doublebladed, you add the line seta mod_dualblade 1 (or 2 for dual destroyers) you also need the line seta mod_debugcheats 1 (so you don't get the unknown cmd twosaber errors or any errors that might accompany the JediMod And bot support for dualblades doesn't work as of yet, DEST will have it fixed for JediMod v1.1 Link to comment Share on other sites More sharing options...
Naphtali Posted July 24, 2002 Share Posted July 24, 2002 Originally posted by Andy867 no, to enable two sabers, you need to add a line to the autoexec.cfg file in the JediMod folder that says seta mod_dualsaber 1 and for the doublebladed, you add the line seta mod_dualblade 1 (or 2 for dual destroyers) you also need the line seta mod_debugcheats 1 (so you don't get the unknown cmd twosaber errors or any errors that might accompany the JediMod And bot support for dualblades doesn't work as of yet, DEST will have it fixed for JediMod v1.1 You mean to autofig and the MPfig Link to comment Share on other sites More sharing options...
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