PalnGipanji Posted December 1, 2002 Share Posted December 1, 2002 Originally posted by Jolts it will be easy to reduce, just figure most people only duel or play small 5 people games and if your in a ffa or ctf your mostly only seeing second/third lods anyways. But I can do things like reduce little sections of the face, take out the ridges on the boots, just that alone can drop the model down to 3100.... While that may be an accurate server average, it's not necessarily a safe assumption to justify high-poly. The server I play on is usually between 10-20 people almost constantly. I know there will be several "regulars" who will be interested in using your model in-game. It might just be safer to conform. But anyway, nice work Jolts! (Way to reuse work to create different models!) Link to comment Share on other sites More sharing options...
El Sitherino Posted December 1, 2002 Share Posted December 1, 2002 I agree nice work. If youd like i could beta test it for you when it ready. Link to comment Share on other sites More sharing options...
keo718 Posted December 1, 2002 Share Posted December 1, 2002 Hey Jolts, can you post a pic without the meshsmoothing? Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 1, 2002 Share Posted December 1, 2002 here ya go been working on a subd ewan model keo, should have something soon to show I'll pm it since its not a game model. Link to comment Share on other sites More sharing options...
keo718 Posted December 2, 2002 Share Posted December 2, 2002 The chin needs to be more rounded, the nose is too long and thick(shorten that while moving up the chin and mouth), the hairline needs to come in on the corners, the eyes are too far apart, hairline needs to come down a bit, his ears come outward more.... Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 2, 2002 Share Posted December 2, 2002 little ep2 obi update http://www.geocities.com/joltsone/ep2obUp.txt Link to comment Share on other sites More sharing options...
seks03 Posted December 2, 2002 Share Posted December 2, 2002 looking great man, thanks for keeping the forum up to date w/ news and pictures Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 2, 2002 Share Posted December 2, 2002 Hey Joltz! Just wanted to say that you are truly talented! You really know how to use the reference pics, I think Ive learned a lot from studying this thread. I hope when I start modeling, that I can do as good as you. Keep it rolling. Mars out! Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 2, 2002 Share Posted December 2, 2002 thanks marz, I had to learn a lot by looking at every wireframe I could off any site I could find. Its all in the surface topology, get gmax or whatever you can and start going for it. I say if you can draw it, you can model it, and you already know how to paint so you should be good. I sent toonces an updated version of anakins face to uvmap whenever he gets the time, then you can snag it and maybe try slapping on that anakin skin you made? Link to comment Share on other sites More sharing options...
Grafox Posted December 2, 2002 Share Posted December 2, 2002 oooo, please also sent the anakin model to me, I'd love to get a shot @ skinning him. Also, Jolts, the models really look awe inspiring man, great work! Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 2, 2002 Share Posted December 2, 2002 here's an ugly test on ep2 obi, gives a little better idea how the face might look with a texture http://www.geocities.com/joltsone/ep2tst.txt Link to comment Share on other sites More sharing options...
Eldritch Posted December 3, 2002 Share Posted December 3, 2002 That actually looks quite impressve, Jolts. However, am I right in assuming that you just haven't modeled the beard part yet? Just looked a little flat and was wondering if you've gotten around to it. Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 3, 2002 Share Posted December 3, 2002 I actually did model the beard, hard to tell from that angle and lighting. I snapped the edges to his face so it flattens out at the cheeks, the other way looked funky and blocky. You can see it better in the hard shaped pics I posted a few posts back. http://www.geocities.com/joltsone/obbrt.txt Link to comment Share on other sites More sharing options...
Eldritch Posted December 3, 2002 Share Posted December 3, 2002 Originally posted by Jolts I actually did model the beard, hard to tell from that angle and lighting. I snapped the edges to his face so it flattens out at the cheeks, the other way looked funky and blocky. You can see it better in the hard shaped pics I posted a few posts back. http://www.geocities.com/joltsone/obbrt.txt While it's true this way is less funky and blocky, it's also harder to tell that the model has a beard. Consider making the distinction a little more along the jawline (rather than at the cheeks). Then again, maybe it is just the angle and lighting, but right now it just looks like it's part of his face, and doesn't appear to extend at all. Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 4, 2002 Share Posted December 4, 2002 little update on ep1 obi, just added the hair onto him and havn't started tweaking it yet. It needs to come down more, and I need to fix the side, but it gives a general idea...his face is a little fat also. http://www.geocities.com/joltsone/ep1obiNew.txt Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 5, 2002 Share Posted December 5, 2002 Originally posted by Jolts thanks marz, I had to learn a lot by looking at every wireframe I could off any site I could find. Its all in the surface topology, get gmax or whatever you can and start going for it. I say if you can draw it, you can model it, and you already know how to paint so you should be good. Yeah, I want to start modeling... maybe after I have done these skins, I can move onto that. I want to do Zam Wessel and Adi Gallia. I am just a little hesitant with it now, because I need to find a freeware program that will be close to G-Max. No funds now, Milkshape looked like a good thing, but I dont know how it really compares to the others. Mars out! Link to comment Share on other sites More sharing options...
Toonces Posted December 6, 2002 Share Posted December 6, 2002 Epi II Obi looks really great I'm sure once you get a good base skin on it you'll be able to get it perfect. A little update from me, I'm sorry the unwraping is going to slowly but I've gotten bogged down with Work, and I have so many projects on the docket that I've gotten overwelmed. The new head you sent me the other day is almost finished, and the bodies are almost half way done. It's just going to be a little longer guys. Thanks for being patient Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 8, 2002 Share Posted December 8, 2002 that's cool toonces, havn't touched any of these models in a few days myself. I am trying to finish off some models for the dark horizons mod, and get a highres version of ewan done to show to someone. Link to comment Share on other sites More sharing options...
Grafox Posted December 8, 2002 Share Posted December 8, 2002 Hey Toonce, not to repeat my self in any way at all, but could you pleaaaaase email me the parts you've finished mapping? Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 13, 2002 Share Posted December 13, 2002 here's a quick little texture test, just a basic planar map with a photo, this is more for keo to see basic head shape. Been busy on the dark horizons mod finishing and have only had 1 hour to work on it since the last update... http://www.geocities.com/joltsone/testAni.txt Link to comment Share on other sites More sharing options...
keo718 Posted December 13, 2002 Share Posted December 13, 2002 Hey Jolts, that is starting to look very accurate. These are my suggestions: -His eyes are too big and slightly too close together. Try making them both horizontally and vertically smaller. -His lips are slightly too wide -Also try moving the bottom of the chin up a little. -Finally, his ears are too big. See what this does for you. Link to comment Share on other sites More sharing options...
§ith Lord Posted December 13, 2002 Share Posted December 13, 2002 Jolts that looks phenominal! Very accurate. keep up the good work. Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 14, 2002 Share Posted December 14, 2002 thanks sith, keo... played with it a little more today...I think I ended making him too fat again... http://www.geocities.com/joltsone/aniTexT.txt again, ignore the crappy texture.... Link to comment Share on other sites More sharing options...
Guest Jolts Posted December 14, 2002 Share Posted December 14, 2002 one more update for the night.... http://www.geocities.com/joltsone/aniTextTa.txt Link to comment Share on other sites More sharing options...
Klorel Posted December 14, 2002 Share Posted December 14, 2002 Haven't seen the bodys, but the faces are so like the real people its crazy. Best Anakin and Obi Wan likeliness i've seen yet, hope you get the bodys accurately too... this is definitelly gonna go in my collection when finished... -Klorel Link to comment Share on other sites More sharing options...
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