Lord_Plo_Koon Posted October 18, 2002 Share Posted October 18, 2002 I was playing the beta the other day and I never new about that path on th lift when you walk out of the building thing. It is so cool! Link to comment Share on other sites More sharing options...
Ray Stantz Posted October 19, 2002 Share Posted October 19, 2002 The Question I have is if the Carbon Freeze Chamber and the Gantry connect the right way as seen in the movie? I noticed on the beta map that it still connected by the means of MotS. Just wondering, doesnt really take away from the maps playability. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 19, 2002 Author Share Posted October 19, 2002 Well Ray the answer is i have made it so you come through the correct door. But the route is alot longer than in film. To make it like film would be Impossible It would appear the sets and the outside of the gantry in the film werent even thought about. the actual tube luke walks down in film from carbon room to gantry is so small you could jump to the end LOL So its quite a Journey in my map for realism. No other way round it unless i have carbon chamber hanging in the pit shaft. ive made it so theres closed doors but you MUST take the path to the door in the window room Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 20, 2002 Author Share Posted October 20, 2002 new screenshots here http://www.pcgamemods.com/file.php?id=7bcdf75ad237b8e02e301f4091fb6bc8 the design of the chamber is even better now since they were taken goto thank grey fox for pointing little detials out to me, even if i did dismiss some of them straight away HEHEHE same goes for me ol chum XGdarthVADER me chief beta tester Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 20, 2002 Author Share Posted October 20, 2002 oh and Sergio for posting the Screenshots at PCgamemods Link to comment Share on other sites More sharing options...
keo718 Posted October 20, 2002 Share Posted October 20, 2002 Good Lord.... Link to comment Share on other sites More sharing options...
rolsen Posted October 21, 2002 Share Posted October 21, 2002 Ah, a carbon freeze chamber that doesn't hurt my eyes with too much red. Good work. Link to comment Share on other sites More sharing options...
Toonces Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by keo718 Good Lord.... I second that Link to comment Share on other sites More sharing options...
Pnut_Man Posted October 21, 2002 Share Posted October 21, 2002 Holy....tis beautifulish greaterness.... SHANNNAH! Link to comment Share on other sites More sharing options...
Eldritch Posted October 21, 2002 Share Posted October 21, 2002 What happened to the orangeish glow of the carbon chamber? That was one of the things I loved about that part in the movie... It also looks too bright overall, but it's still incredible (I would expect nothing less from you). -Anakin Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 21, 2002 Author Share Posted October 21, 2002 thanks everyone yeah when i try to add the red needed for the top part of the chamber it sends the floor into all kinds of different colours LOL so might have to leave red. ...... i could go for an orange =]]] hmmmmmm Anyway i like the fog i added to =]] About the brightness it tends to be brighter on what time of day you play. and how bright you gamma is for the game. Link to comment Share on other sites More sharing options...
Eldritch Posted October 21, 2002 Share Posted October 21, 2002 Orange is fine. The brightness level for the other parts of the map is ok, but for the carbon chamber(s) (at least in the movie) it was pretty dark and lit primarily with orange/red and blue, I believe. -Anakin Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 21, 2002 Author Share Posted October 21, 2002 two good things that screenshots dont give justice to are. 1. You should see the carbon chamber in action =]]]] havnt got it to freeze anyone but it crushes you and the sounds are great =]]]] 2. If you fall off edge into foggy surround. you will enter a tube that spits you out into gantry pit area to your doom =] or into that lower tube...... to your doom LOL but i may add a teleport down in the tube to save you. Got like a 50% split on people who want the tube luke falls into to kill you or to teleport you. Sometimes you get an odd fazing effect from sky when falling out of tube but other times ya dont. i think its if you get to close to the side of the mesh tube. So isnt too much of a worry. Link to comment Share on other sites More sharing options...
Eldritch Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by Livingdeadjedi 2. If you fall off edge into foggy surround. you will enter a tube that spits you out into gantry pit area to your doom =] You mean it doesn't have walls? The stage is just half-opened up like that? I don't understand... Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 21, 2002 Author Share Posted October 21, 2002 naa basically under the fog layer. It shrinks down to a door with an area portal , then when that opens you fall into a tube that sends you out into gantry core Its the way that the carbon room releases scrap and bits of rubbish and the odd stormtrooper HEHEHE Link to comment Share on other sites More sharing options...
Eldritch Posted October 21, 2002 Share Posted October 21, 2002 Ah, ok... now I get it. Link to comment Share on other sites More sharing options...
Dark Jawa Posted October 23, 2002 Share Posted October 23, 2002 This level ROCKS !!!!!! :D I saw there are no little lamps on the banisters "outside" (the place where Luke lost his hand)I think you must make that. And the carbon chamber must be a little darker. :) -------------------------------------------- E-Web 100 % Here -------------------------------------------- Link to comment Share on other sites More sharing options...
Eldritch Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by Dark Jawa This level ROCKS !!!!!! :D I saw there are no little lamps on the banisters "outside" (the place where Luke lost his hand)I think you must make that. And the carbon chamber must be a little darker. :) Yeah, right now the carbon chambers are too bright... what little lamps are you talking about though? I don't remember any lamps - anyone have a picture of it? Link to comment Share on other sites More sharing options...
Wudan Posted October 23, 2002 Share Posted October 23, 2002 Be sure to add that bar that Han and Chewie go to when they meet and fight JarJar's grandson. That was my favorite scene. Link to comment Share on other sites More sharing options...
Eldritch Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by wudan Be sure to add that bar that Han and Chewie go to when they meet and fight JarJar's grandson. That was my favorite scene. That sure was pointless... Link to comment Share on other sites More sharing options...
Wudan Posted October 23, 2002 Share Posted October 23, 2002 Oh, on the screenies, how did you get the ble gradiant ... thing - you know what I'm talkin bout. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 23, 2002 Author Share Posted October 23, 2002 Yep ive added those little lights. i made a flare texture like the one in kamino map using photoshop but mine looks nicer EG more smooth then i used shader ed to make it work. Ive made carbon chamber darker now and proper coloured lights.. as for the blue fog that was easy peasy LOL First find the texture with the word FOG on it and save it as a new name then ...... 1. Look for the shader that would contain the fog. EG fogs 2. Open it with wordpad 3. Copy and paste the lines of text youll need into a new wordpad ducument 4. Change the directory and the names of the textures to yours. EG miune is textures/bespinnew/bespinfog or something like that LOL i cant be bothered to open up folder and check HEHEHE 5. save it as a new name EG name.shader .... the .shader bit makes it a shader 6.Make sure your new shader is in shaders folder in the base DIR 7. right click on it and do open with shaderED 8. Now change the opacity colour to blue =]]]] and save so you could have PINK fog LOL Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted October 23, 2002 Author Share Posted October 23, 2002 Hey ive found something very interesting today My new map is absolutely HUGE right ,well one of my Colleagues at the AOTC TC wanted to look at the map file. They use GTK radiant i use JK2radiant and the map wouldnt open in GTK radiant as it was far to huge I think ill stick with jk2radiant And to put the icing on the cake Hes been using GTK radiant since it came out and his comps been crashing badly for no reason all the time without doing anything while GTK was loaded as soon as he uninstalled it and installed Jk2 radiant everything was fine. So this would appear to be a graphics card incompatability or maybe something else. Either way im sticking with Jk2radiant Link to comment Share on other sites More sharing options...
WhiteShdw Posted October 24, 2002 Share Posted October 24, 2002 I'll stick with GTK for now. It's only crashed once before, so i've had no problems. The new version(1.2.11) will have stuff that was contributed by Raven so that should probably be the definitive version for both people that use JK2 radiant and GTK radiant. Link to comment Share on other sites More sharing options...
Eldritch Posted October 24, 2002 Share Posted October 24, 2002 I'm running the most current version of GtK (1.2.10) and i've never had any crashes or problems with it. I find it's much easier to use than JK2. Link to comment Share on other sites More sharing options...
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