ArtifeX Posted October 24, 2002 Share Posted October 24, 2002 Someone pointed out something to me not too long ago that I thought was a bug with my mod. After investigating it, I found the bug to be present in the official 1.04 version as well. You can deflect blaster bolts with Force Push. I don't know about anyone else, but personally I think this is a pretty heinous error. It allows you to push huge clouds of blaster fire back at enemy groups. I've located the problem in the logic, and have fixed it for ProMod b3, but if any other dev teams are interested in the location of the fix in the code, just let me know and I'll post it. It's a very simple fix. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted October 24, 2002 Share Posted October 24, 2002 I've known this. This is why I don't play gun servers. Link to comment Share on other sites More sharing options...
ArtifeX Posted October 24, 2002 Author Share Posted October 24, 2002 Originally posted by -Chrono_MOT- I've known this. This is why I don't play gun servers. It's a shame, isn't it? There's so many little things like this that make people tire of the multiplayer quickly. Link to comment Share on other sites More sharing options...
-Chrono_MOT- Posted October 24, 2002 Share Posted October 24, 2002 What's sad is that mods like JediPLUS (read: LIKE) allow you to switch these sorts of exploits on...like making godmode an admin command...allowing you to lunge in mid-air (this was cool at the time, but with the advent of the jetpack it is just plain horrible). There are many other exploits in this game that I know of...but I am not going to reveal, because they are incredibly advantageous (like the 5-star DFA I invented...full damage, 1/4 the speed). Link to comment Share on other sites More sharing options...
Emon Posted October 25, 2002 Share Posted October 25, 2002 It's not a bug, it's there intentionally, and has been there for all versions of both SP and MP since the game came out. Link to comment Share on other sites More sharing options...
TheWhiteRaider Posted October 25, 2002 Share Posted October 25, 2002 Some times you need it. You can't block each and every bolt with a saber most of the times. Link to comment Share on other sites More sharing options...
Jah Warrior Posted October 25, 2002 Share Posted October 25, 2002 Doesnt vader push han's blaster bolt away in ESB? Link to comment Share on other sites More sharing options...
Darth Loki Posted October 25, 2002 Share Posted October 25, 2002 no, he absorbs them. I find this useful in multi because when 3 people with repeaters start shooting at you, its a good way to break up the group. Link to comment Share on other sites More sharing options...
Raze Posted October 27, 2002 Share Posted October 27, 2002 known that since 2 weeks after the release .. it's not a bug.. Link to comment Share on other sites More sharing options...
Wudan Posted October 28, 2002 Share Posted October 28, 2002 Why fix it? Whats wrong with it? Oh, and how did you fix it? Link to comment Share on other sites More sharing options...
t3rr0r Posted October 28, 2002 Share Posted October 28, 2002 yeah, force pushing projectiles is intentional... i mean how else are you going to deflect a rocket? Link to comment Share on other sites More sharing options...
ArtifeX Posted October 28, 2002 Author Share Posted October 28, 2002 I don't think it was intentional to make an energy beam physically pushable. From looking at the code, they did it as a hack to get saber deflections to work. I'm well aware that the projectiles should be pushable--they at least have some significant mass. How I fixed it was to make the Bryar, Blaster Rifle, and Bowcaster shots all immune to TK attacks. Link to comment Share on other sites More sharing options...
Darth Loki Posted October 29, 2002 Share Posted October 29, 2002 TK attacks? Link to comment Share on other sites More sharing options...
Padawan_7 Posted October 29, 2002 Share Posted October 29, 2002 Telekinetic maybe (i.e. force pushing). Link to comment Share on other sites More sharing options...
ondrahosek Posted October 29, 2002 Share Posted October 29, 2002 It would be good to add an option into the menu which switches Force Push projectile deflecting on and off. This can make everyone happy - those who think it's dumb to push laser beams away and those who think it would be the best way to end a firefight. Anybody want to contact Raven and have a patch 1.05? (I personally think Force Push is good for *cleaning out* players in the MP level "Nar Shadaa Streets" (ffa_ns_streets)) My the Force be with everybody who is not too evil. Link to comment Share on other sites More sharing options...
ArtifeX Posted October 29, 2002 Author Share Posted October 29, 2002 Originally posted by ondrahosek ... Anybody want to contact Raven and have a patch 1.05? lol. I think nobody here wants Raven touching the source code ever again. they've pretty much proven they have little experience actually playing jk2. Yes, TK=telekinesis=Force Push/Pull. Projectiles class bolts (rockets, repeater alt-fire, basically any weapon above the bowcaster) remain pushable. Link to comment Share on other sites More sharing options...
Wudan Posted October 29, 2002 Share Posted October 29, 2002 Originally posted by ondrahosek It would be good to add an option into the menu which switches Force Push projectile deflecting on and off. This can make everyone happy - those who think it's dumb to push laser beams away and those who think it would be the best way to end a firefight. Anybody want to contact Raven and have a patch 1.05? (I personally think Force Push is good for *cleaning out* players in the MP level "Nar Shadaa Streets" (ffa_ns_streets)) My the Force be with everybody who is not too evil. Not necessary to make it an option from menu - just make it a cvar Like g_tkdeflect 1 or 0 Or something like that. Link to comment Share on other sites More sharing options...
Darth Loki Posted October 29, 2002 Share Posted October 29, 2002 Originally posted by ArtifeX Yes, TK=telekinesis=Force Push/Pull. Projectiles class bolts (rockets, repeater alt-fire, basically any weapon above the bowcaster) remain pushable. Shouldn't the Bowcasters shots be pushable, since it supposedly fires metal bolts coated in energy? Link to comment Share on other sites More sharing options...
Emon Posted October 31, 2002 Share Posted October 31, 2002 Raven doesn't decide what goes into JO. LEC makes all the decisions, Raven just makes it. Link to comment Share on other sites More sharing options...
NITEMARE Posted October 31, 2002 Share Posted October 31, 2002 yap, that's how it is. LEC made many mistakes with pc games in the past. what purpose should it serve to choose the Q3 engine? graphics? heh i don't think so, it's to old for that to score with it. but it's an aproved platform for multiplayer and the development would not take so much time and money. but what do they concentrate on? single player. leaving the mp abbandoned for us to make it to what it should be. nice plan guys...we all love ya... are there any signs of a patch 1.5 ?? i hope not, it can only get worse... but mabe some mod makes it and gets realy famous. then suddenly jo is interessting again. Link to comment Share on other sites More sharing options...
ArtifeX Posted October 31, 2002 Author Share Posted October 31, 2002 Originally posted by Darth Loki Shouldn't the Bowcasters shots be pushable, since it supposedly fires metal bolts coated in energy? That is what the manual says, but 2 reasons not to do this: 1. Chewie's bowcaster from the movies fired regular energy bolts (red, not green, too). 2. The bowcaster is a supremely sucky weapon as it is. It needs the non-pushable boost badly, and probably more. Link to comment Share on other sites More sharing options...
ArtifeX Posted October 31, 2002 Author Share Posted October 31, 2002 Originally posted by NITEMARE yap, that's how it is. LEC made many mistakes with pc games in the past. what purpose should it serve to choose the Q3 engine? graphics? heh i don't think so, it's to old for that to score with it. but it's an aproved platform for multiplayer and the development would not take so much time and money. but what do they concentrate on? single player. leaving the mp abbandoned for us to make it to what it should be. nice plan guys...we all love ya... are there any signs of a patch 1.5 ?? i hope not, it can only get worse... but mabe some mod makes it and gets realy famous. then suddenly jo is interessting again. Hey, I'm working on it. Just need 32 hours in a day and 20 fingers to type with instead of 10. I just wish Lucasarts would allow Raven to release the rest of the damned code. There's only so much modders can do with what's currently available. Many of us are going to move on to other, more accessible code bases if something isn't done soon. Link to comment Share on other sites More sharing options...
NITEMARE Posted October 31, 2002 Share Posted October 31, 2002 i agree but i don't know if they are allowed. mabe there is a license agreement with id software that the exe code does not get released. u can't just release the whole source code for the wohle engine...i think... Link to comment Share on other sites More sharing options...
Emon Posted November 1, 2002 Share Posted November 1, 2002 1. I think people are very ungreatful around here. Do you know what LEC gave the community for JK? A very small patch that fixed unnoticable joystick problems, practically jack ****! It was cualk full of all sorts of imbalances in MP. Lightsaber combat, Force powers, weapons, all horribly imbalanced. 2. I'm pretty sure LEC didn't directly choose what game engine to use. I think they hired Raven and left that part of development to them. Seeing how they already had a good codebase to work off of (SoF2 codebase, which has EF crap in it too), and everyone had tons of experiance with it, it made game development very fast with relatively few downsides. 3. They can't release ALL the code. If you want more code, complain to id, because it's their engine. Luckily, they should be releasing Quake III engine source code in a few years I would imagine (since it's being fased out, Q3 is), and hopefully JO's code could be released then. Link to comment Share on other sites More sharing options...
NITEMARE Posted November 1, 2002 Share Posted November 1, 2002 heh thats what i thought. and in a few years we hopefully have jk3 or stuff. but the reason why we are so ungratefull is that raven just doesn't know J.S. about multiplayer games. they screwd up EF and the JO mp code is not as good as its sp counterpart. so they definitly did not concentrate on multiplayer alot. which could have been THE online action game for star wars fans and more, was just a nother game until battlefield 1942 or UT2K3 came out. don't tell me that u didn't notice the decrease in players. we here in good old stupid germany do. but hope is underway.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.