djnugget84 Posted August 23, 2002 Share Posted August 23, 2002 i realy just made that image to please me and who ever else likes it. so yea i guess that makes sence. Link to comment Share on other sites More sharing options...
Andy867 Posted August 23, 2002 Share Posted August 23, 2002 Here ya go, more eyecandy for the public!!! Just some renditions of getting the leather to appear, plus fixing the leather around the waist. Good job though, Djnugget84 We wants updates!!! Hehe Link to comment Share on other sites More sharing options...
t3rr0r Posted August 23, 2002 Share Posted August 23, 2002 i wonder if someone would be so kind as to skin a prosthetic hand version, utilising a glowing shader. Link to comment Share on other sites More sharing options...
Andy867 Posted August 23, 2002 Share Posted August 23, 2002 I would t3rr0r, but i haven't even breached the tip of using shaders, so that is out of my league. Sorry:( My skills are with making intro scrolling text and doctering pre-exisitng images... How else did I get out of P.E. my freshman year;) Link to comment Share on other sites More sharing options...
Deetox187 Posted August 23, 2002 Share Posted August 23, 2002 you mean prosthetic arm right? at any rate that is a great idea if it could be done. Link to comment Share on other sites More sharing options...
djnugget84 Posted August 23, 2002 Share Posted August 23, 2002 now i know everyone is anticipating ani but i am also anticipating alot more models. so here is a wall paper feachering the ones im waiting for. http://www.geocities.com/djnugget84/anticipation.jpg Link to comment Share on other sites More sharing options...
-Tercero- Posted August 23, 2002 Author Share Posted August 23, 2002 Fear not, the hand will be one of the options on the skin, and a glove is also under consideration, espically for the Sith Anakin skin... As far as the hair, it's going to be shader heavy, and the skin under the shaders will look more like the original hair, but I haven't had time to redo the UV's for it yet, and I'm planning on redoing that texture to be a bit more spikey. Oh, Toonces, the error I'm getting says that the file exceeds MAX_QPATH, whatever that means. Link to comment Share on other sites More sharing options...
t3rr0r Posted August 23, 2002 Share Posted August 23, 2002 Originally posted by Andy867 and doctering pre-exisitng images... you and me both. i need to get into skinning from scratch. qbranch has some nice shader tuts, among others. http://www.planetquake.com/polycount/cottages/qbranch/tutorials/shaders-1.shtml Link to comment Share on other sites More sharing options...
Deetox187 Posted August 23, 2002 Share Posted August 23, 2002 not sure if its needed but here is a very detailed pic of Anakins robotic hand. http://www.tederick.com/aotc/images/anakin_hand.jpg Link to comment Share on other sites More sharing options...
defalc Posted August 23, 2002 Share Posted August 23, 2002 Originally posted by Toonces heh, Yeah, that's me Gooey, I play as Count Toonces, and usually use the Count Dooku model I worked on. I unfortunatly dont get to play as much as I like, but I hop on that server as much as I can, have recently been splitting time between JvMvS and ArtafeX's sweet ProMod Toonces http://www.drivingcatstudios.com Powered by Sith Toonces, you're Count Toonces eh? I've seen you before then. Gooey: It's not TJO's server, we just happen to frequent it more than most. The sith skin is lookng nice as heck...can't wait. Link to comment Share on other sites More sharing options...
Toonces Posted August 23, 2002 Share Posted August 23, 2002 Tercero, that's a strange error, I havent gotten that one before. I'll try and pack up a pk3 for you in the morning, I should be able to get one to work in game even without a .skin file Toonces http://www.drivingcatstudios.com Powered by Sith Link to comment Share on other sites More sharing options...
Garik Loran Posted August 23, 2002 Share Posted August 23, 2002 I have had the MAX_QPATH error before with one of my models, but I didn't find a way to solve it. So if there is a solution please post it here, I would be glad. Link to comment Share on other sites More sharing options...
Toonces Posted August 23, 2002 Share Posted August 23, 2002 Alright, I made up a pk3 for you quick Terc, tested it in game too. Also made a little icon for you quick Toonces http://www.drivingcatstudios.com Powered by Sith Link to comment Share on other sites More sharing options...
Lord Tnuc Posted August 23, 2002 Share Posted August 23, 2002 Hearing this makes me want to do the old newb thing and say "gimme gimme gimme! I'll test that pk3 for you! hahaha! I want to play with it! hurry! hurry! hurry! BEFORE ITS TOO LATE!!" But I won't...I'm a calm sorta guy and I think...>.>...wouldn't mind testing tho. Link to comment Share on other sites More sharing options...
Enjoi9187 Posted August 23, 2002 Share Posted August 23, 2002 sweet, so toonces, does that mean its pretty much done? Link to comment Share on other sites More sharing options...
Toonces Posted August 23, 2002 Share Posted August 23, 2002 heh, no, it's just a test glm for Tercero, it doesnt even have any texture coords on it. Tercero wanted to know how his model would deform, to see if he wanted to make any changes in it's construction. He's deforming quite well it looks like, and no clipping problems what so ever. As soon as he finishes the uvmaps on the model and has a basic skin on him I'll re-weight the model and he'll be ready for testing The model itself is built very well, it'll be fun to weight his braid too, I should be able to get that moving quite well by using a few basic weighting tricks Toonces http://www.drivingcatstudios.com Powered by Sith Link to comment Share on other sites More sharing options...
Lord Tnuc Posted August 23, 2002 Share Posted August 23, 2002 Damn...thought it was ready..oh well...more progress for it, either way. Btw...a simple, yet very newbish question...how do you convert WAVs to MP3s? Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted August 23, 2002 Share Posted August 23, 2002 Go here and get the mp3 to wav converter Link to comment Share on other sites More sharing options...
t3rr0r Posted August 23, 2002 Share Posted August 23, 2002 Originally posted by Lord Tnuc Btw...a simple, yet very newbish question...how do you convert WAVs to MP3s? get cdex, it's free. http://www.cdex.n3.net Link to comment Share on other sites More sharing options...
Lord Tnuc Posted August 23, 2002 Share Posted August 23, 2002 Wheee...thanku....nice avatar, by the way...I just wish someone would actually make him for a model Link to comment Share on other sites More sharing options...
inbredyokel Posted August 23, 2002 Share Posted August 23, 2002 I think the MAX_QPATH error simply means that the file path to the glm is too long. Also make sure your model is located in ...LucasArts\Star Wars JK II Jedi Outcast\GameData\base\models\players\(modelname)\model.glm. Link to comment Share on other sites More sharing options...
-Tercero- Posted August 24, 2002 Author Share Posted August 24, 2002 Oooh YEAH! The model is deforming better than I thought possible - Toonces, you are a god! *NOTE: THE MODEL IS NOT REALLY IN GAME YET - IT HAS YET TO BE UV MAPPED AND SKINNED - ALL THAT SHOWS UP NOW IS A SILHOUETTE OF THE MODEL - PLEASE DO NOT ASK FOR THE MODEL YET - IT STILL HAS A LONG WAY TO GO* Still, seeing the silhouette of this model in game has about doubled my resolve to get it skinned and in-game. I was planning to keep my work on it light for this week, due to work and other stuff I have going on, but seeing the model in-game has made me realize that sleep isn't as nececarry as I tend to think. I'm really happy with the way the sleeves and shoulders are deforming right now - even the braid is looking convincing - the boots still need a bit of work, but I knew that already. Oh, Toonces, if you could send or post me a little reference to what parts match in the skin file match up to what parts on the model, I'd really appreciate it. I had to open the GLM and change a lot of surfaces around to get it to show up at all - you referenced a lot of textures from you Kit Fisto model in the file... Link to comment Share on other sites More sharing options...
-Tercero- Posted August 24, 2002 Author Share Posted August 24, 2002 Screenies of the silhouette! http://www.geocities.com/tercero_bootleg/shot0001.txt http://www.geocities.com/tercero_bootleg/shot0002.txt http://www.geocities.com/tercero_bootleg/shot0003.txt http://www.geocities.com/tercero_bootleg/shot0004.txt Link to comment Share on other sites More sharing options...
Deetox187 Posted August 24, 2002 Share Posted August 24, 2002 trippy! Link to comment Share on other sites More sharing options...
Andy867 Posted August 24, 2002 Share Posted August 24, 2002 *wipes drool away from mouth* and to think that drooling is just over silhouettes!!! Time to do the monkey dance!! :monkey4: and why not the elephant dance too!! :elephant: Oh Happy days are here again! My goodness. my dream of using a great anakin model is coming true! Link to comment Share on other sites More sharing options...
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