Darth_Linux Posted December 1, 2002 Share Posted December 1, 2002 in case any one was wondering, the Fists in the demo are straight out of JO, so whatever you think of them, that's what they are in the regular game. Technically fists are a cheat, and are not supposed to be there except when you have the light goggles on (like in the dark room of the Lady Luck level) so they really weren't meant to do anything. I don't know if they actually inflict damage or not either - when I hit a stormie, they didn't seem to do much to him. The swing sound will be fixed for the final version - The One thought the whoosh sound was corny so I caved in and put the punch sound back in all the time against my better judgement - 8^P on you Rich! jk, yer an OK chap! Link to comment Share on other sites More sharing options...
Katarn07 Posted December 1, 2002 Share Posted December 1, 2002 Oh yeah, they do damage. It only takes about 20 punches to down a guy... The only usefulness they actually did serve in the game was to kill, well those Kell Dragons . Even if you ran out of ammo, its better to retrace your steps to the beginning, collecting whatever goods you can. Link to comment Share on other sites More sharing options...
Geoffrey S Posted December 2, 2002 Share Posted December 2, 2002 They actually do as much damage in DF as a regular blaster. What I'd suggest is to make the fists bigger for the final release. Looked rather small here. Link to comment Share on other sites More sharing options...
Emon Posted December 3, 2002 Share Posted December 3, 2002 1. Yeah, they do do damage, but it takes like ten hits to take someone down. 2. One suggestion. In weapons.dat, try replacing the saber entry with fists. It might make the fists workable with weapnext and weapprev command. 3. For the part with the Kell dragons An easy way around the problem of the fists doing so little damage would be to just give those Kell dragons very low health. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted December 3, 2002 Share Posted December 3, 2002 but then people cheat..and take them out quickly... Link to comment Share on other sites More sharing options...
Katarn07 Posted December 3, 2002 Share Posted December 3, 2002 Even with an assault cannon, it sure took a while to keep them at bay! There are about ten of them with HARD settings! That's why I'm smart. EASY, then MED, then HARD with cheats (god mode only)! Link to comment Share on other sites More sharing options...
Emon Posted December 3, 2002 Share Posted December 3, 2002 Originally posted by ImmolatedYoda but then people cheat..and take them out quickly... Cheating doesn't count... Link to comment Share on other sites More sharing options...
recombinant Posted January 21, 2003 Share Posted January 21, 2003 Originally posted by Darth_Linux the Fists in the demo are straight out of JO Are the fists available in MP? Link to comment Share on other sites More sharing options...
Perfect Chaos Posted January 22, 2003 Share Posted January 22, 2003 Actually, fists do MORE damage than the pistol or the blaster rifle. But it is still not a very good idea to use it unless you have to. Also, in the original DF, if you punched a storm trooper while facing straight in the air it would kill him in one hit - and knock him 100 feet in the air. It is hilarious Link to comment Share on other sites More sharing options...
Katarn07 Posted January 22, 2003 Share Posted January 22, 2003 Originally posted by Perfect Chaos Actually, fists do MORE damage than the pistol or the blaster rifle. But it is still not a very good idea to use it unless you have to. Also, in the original DF, if you punched a storm trooper while facing straight in the air it would kill him in one hit - and knock him 100 feet in the air. It is hilarious Yeah, I've done that. But there is a funnier glitch with Gammoreans. You can stand a few paces away from them and do damge and do the same thing. I accidently did it on Ergo. Lots of ammo wasted there trying to move that thing in the main part of the station for weeks. Link to comment Share on other sites More sharing options...
recombinant Posted January 22, 2003 Share Posted January 22, 2003 Originally posted by Darth_Linux Technically fists are a cheat Not to sound redundant... ...but are they available as a cheat in the Multi-Player game? I didn't think they were, but perhaps someone here knows a workaround... Link to comment Share on other sites More sharing options...
The Count Posted January 22, 2003 Share Posted January 22, 2003 Actually the fists were very useful for also destroying the Diagonas, those bastards level 3 took me the longest to complete. Link to comment Share on other sites More sharing options...
Katarn07 Posted January 22, 2003 Share Posted January 22, 2003 Originally posted by Count_D00ku Actually the fists were very useful for also destroying the Diagonas, those bastards level 3 took me the longest to complete. The puzzle was the hard part. That's saying something. I always got gun happy with the critters and I too had to rely on fists. Link to comment Share on other sites More sharing options...
reaper1576 Posted January 22, 2003 Share Posted January 22, 2003 Diagonas realy p*** me off and there level i keep getting lost Link to comment Share on other sites More sharing options...
recombinant Posted January 27, 2003 Share Posted January 27, 2003 Looks like here's what we're ending up with (unless we decide to change it ): Lightsaber will be disabled for the game unless cheats are enabled. Presently, if cheats are disabled, right now you get the stun baton. Now, of course, we really want fists instead of the stun baton (just wouldn't be DF without them), so I'd like to use the fist models and animation from the SP game and substitute them for the Stun Baton in our engine. Hope I'm not giving too much away here... Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted February 1, 2003 Share Posted February 1, 2003 but will the lightsaber replace the fists? Link to comment Share on other sites More sharing options...
Darth_Linux Posted February 1, 2003 Author Share Posted February 1, 2003 most likely . . . Link to comment Share on other sites More sharing options...
Katarn07 Posted February 1, 2003 Share Posted February 1, 2003 Originally posted by Darth_Linux most likely . . . It does in the demo... To bad you can't have saber and fists instead of saber and stun baton... Link to comment Share on other sites More sharing options...
The_One Posted February 1, 2003 Share Posted February 1, 2003 Originally posted by Katarn07 It does in the demo... To bad you can't have saber and fists instead of saber and stun baton... Maybe we can? JediStone - possible? Link to comment Share on other sites More sharing options...
recombinant Posted February 2, 2003 Share Posted February 2, 2003 Originally posted by The_One Maybe we can? JediStone - possible? Off the top of my head, I can't see why not. It will take some tweaking of the weapon selection logic, but it should be doable. Right now, the saber would replace the fists, since it currently replaces the stun baton when cheats are enabled. It might be cool to have it behave like the detonator/charge/tripmine selection in JO, so you could select between fists & saber with the same selection key. Any feedback on that idea? Link to comment Share on other sites More sharing options...
Katarn07 Posted February 2, 2003 Share Posted February 2, 2003 Originally posted by JediStone Off the top of my head, I can't see why not. It will take some tweaking of the weapon selection logic, but it should be doable. Right now, the saber would replace the fists, since it currently replaces the stun baton when cheats are enabled. It might be cool to have it behave like the detonator/charge/tripmine selection in JO, so you could select between fists & saber with the same selection key. Any feedback on that idea? That sounds cool. Well, I would like to cheat a third time as a Jedi and play Jabba's ship with fists until I get my gear, then I'd like the saber... Link to comment Share on other sites More sharing options...
Pnut_Man Posted February 3, 2003 Share Posted February 3, 2003 So basically, the only way to access the "Fists" are to code them into a mod? I'd really like to use fists in multiplayer as a weapon.. Link to comment Share on other sites More sharing options...
recombinant Posted February 3, 2003 Share Posted February 3, 2003 Originally posted by JediStone Off the top of my head, I can't see why not. It will take some tweaking of the weapon selection logic, but it should be doable... It might be cool to have it behave like the detonator/charge/tripmine selection in JO, so you could select between fists & saber with the same selection key. I've been working on this and it's looking like it's going to work just fine. Now everyone's happy! (yeah, right...) Link to comment Share on other sites More sharing options...
recombinant Posted February 3, 2003 Share Posted February 3, 2003 Done. I finished late last night and it's working great. Cheats Enabled: Toggle between Saber and Baton (Fists) Cheats Disabled: Baton (Fists) Only. Link to comment Share on other sites More sharing options...
recombinant Posted February 8, 2003 Share Posted February 8, 2003 Thought y'all might like to see where I'm at with this... I got the third person animation working this morning, and the way I've got it set up now is that anytime you select the fists, it switches to third-person (camera) view. Here are some screenies: The next step is to get the first person animation working (and I think we may have a solution/workaround for that)... Link to comment Share on other sites More sharing options...
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