RJW_ca Posted January 15, 2003 Posted January 15, 2003 yes e-mail me or PM me and tell me what I can do for you this TC will be great!!! We can make a great team!!! RJW_ca RJW@hotmail.com
boinga1 Posted January 17, 2003 Author Posted January 17, 2003 bad news...looks like I won't be able to get the DOTF .map file from the creator (privacy issues, not his fault). So, i'm a little depressed, but no hard feelings. RJW_ca, i'll get you a PM soon, i just haven't had time.
RJW_ca Posted January 17, 2003 Posted January 17, 2003 Why do you need to get the DOTF.map from the creater when it was already released??? I have it already Just let me know if anything I can do for you I'm still looking for the Old Ben Kenobi robed model by KevinCoyle What happend to this model??--I want it!! RJW_ca
Lord Tnuc Posted January 17, 2003 Posted January 17, 2003 He means he can't get permission to use someone's work in his mod. Sometimes people just don't want their work included in someone's mod or whatnot. In either case, I thought that there were more than one Dotf maps?
boinga1 Posted January 17, 2003 Author Posted January 17, 2003 i have to have the .map to open it in JK2Radiant, unless someone knows of a .bsp importer.
Livingdeadjedi Posted January 25, 2003 Posted January 25, 2003 YESS YOU CAN USE MY DUEL OF THE FATES MAP shadrisses version is slightly nicer in parts but mines on the right scale if ya have msn then if i recognize ya name ill add ya and send you map........ feel free to delete bits. Or i could do that, EG get rid of unwanted areas that arnt needed like lady luck and lower hanger
boinga1 Posted January 25, 2003 Author Posted January 25, 2003 well, gee thanks...but honestly, i'm a little tired of messing around with this mod...i'm getting ready to submit it. Maybe in the future, sometime, I might take you up on this...but right now, i'm ready to release this. I do have a small problem that my mail won't let me send over like 10 megs or something...maybe i could post it as an attachment here then somebody resend it for me?
boinga1 Posted February 1, 2003 Author Posted February 1, 2003 replaced x-wing with the n-1 md3 model : http://www.geocities.com/boinga1swany/shot00112.jpg problem is that it doesn't fit on the ground right when it's landed, but to fix that i'd have to have the .map file of the default maps. here's a shot of jan: http://www.geocities.com/boinga1swany/shot0009.jpg
Rebel_Spy Posted February 1, 2003 Posted February 1, 2003 pardon, I need to ask... I didn't know that you can change the x-wing for another fighter, how do you do it? It's only chage the .md3 files of the x-wing? or is more complicated than that? Sorry, if look like a stupid question, but I just don't know if was possible to do such thing. About the mod, its looking good so far. Can I ask who is Morgan's replacement? Are you though to change Jan for another model, perhaps Aayla will fit in the episode 1 timeline (from E.U: she was a padawan of Quinlan Vos at that time)
boinga1 Posted February 2, 2003 Author Posted February 2, 2003 i'm not sure about morgan yet. btw, all you have to do is take the .md3 file of the model and rename it to the name of the model you're replacing (ie. n-1z.md3 becomes x_wing.md3). make sure it's in the right folder, and leave all the other files where they are (but better pk3 them up too, so the model will be textured)
Rebel_Spy Posted February 2, 2003 Posted February 2, 2003 Another related question: if I can change the x-wing for a naboo fighter, I could change the raven' claw for any other model, let's say the millenium falcon, couldn't I?
boinga1 Posted February 2, 2003 Author Posted February 2, 2003 yes, you could, but make sure you switch the right files, because some of the models are just the cockpit with space around them. the raven you want is probably under map_objects/imp_mine or something. also the ship may or may not land right, the naboo ships don't.
Rebel_Spy Posted February 4, 2003 Posted February 4, 2003 If the ship does not land right, well that's an acceptable glitch. So, is some files are the cockpit, it is possible to recreate the Millenium Falcon cockpit as well, I will give it a shot at least, I will keep you posted if you want to.
boinga1 Posted February 5, 2003 Author Posted February 5, 2003 no, the models that are cockpit are JUST cockpit. from the outside they appear to be some kind of bench, but if you look at one from the inside its a cockpit. it's just a frame with a sky shader around the windows. you qwold have to go in and make an md3 of the cockpit and do it so that it fit like the old one ingame. i wouldn't mess with it.
Saberdude99 Posted February 19, 2003 Posted February 19, 2003 Hey this looks really gret ive been looking for one of these for a long time nice job man any idea where i might be able to get this?
buckman Posted March 9, 2003 Posted March 9, 2003 so this isnt a mod with maps etc, just a kindof "replacing default models with custom ones" -mod ?
boinga1 Posted March 9, 2003 Author Posted March 9, 2003 you r correct, i'm leaving that part up to the ep1 TC team
Zappa_0 Posted March 26, 2003 Posted March 26, 2003 Boinga....this mod is looking pretty good, keep up on the good work, cant wait to see it in action!
boinga1 Posted March 26, 2003 Author Posted March 26, 2003 it will be out very soon edit: here's the readme *************************** JEDI KNIGHT II MODIFICATION *************************** Title : Boinga1's Episode 1 MOD Author : Boinga1 E-Mail : Website : File Name : ep1.zip Items: ep1.pk3 (the heart of the MOD, skin/model changes, etc.) ssmod.pk3 (makes the saber stances more jedi-like) obitest.pk3 (adds the follwing NPCs:"rebornmaul""jedijinn""jedikenobi""jedimace" readme.txt screenshots Description : An Epsidoe I mod, based as closely to the movie as could be using the standard JK2 game. NO NEW MAPS just replaces models, sounds, and the like. Features : ep2 sabers v3 or something replaces x-wing models with naboo starfighters (doesn't work quite right when they're on the ground) Tavion to Aurra Sing Stormtroopers to Battle Droids Bartender to Watto Desann to Darth Maul Kyle to Episode 1 Obi-Wan model by Toonces Rebels and Bespincops to gungans Reskinned Jan Jedi to Yoda Jedi2 to Plo Koon (skin by neomarz1 aka Mars Marshall) Jeditrainer to Mace (robed) Lando to Mace (prisoner, unrobed, with force powers and saber) Luke to Qui-gon Uses Obi-wan's, qui-gon's, maul's, and mace's sabers New music for Yavin_final Edited scripts-player has force powers to some extent throughout the whole game (not full!) Replaces sounds New Weapons sounds Known Bugs : Yoda's hair may not work right unless you have the yoda_kinja.pk3 file in your base directory. Mace sometimes has problems on ns_streets, if he does just open the console and type map bespin_undercity to skip the level. Comments : THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Rebel_Spy Posted March 27, 2003 Posted March 27, 2003 Boinga, I see that you are not changing Jan, just reskinned. Can I suggest that you use Aayla Secura, 'cause with her you can have a padawa team for the SP adventure, what do you think?
boinga1 Posted March 27, 2003 Author Posted March 27, 2003 thing is, at the time of TPM, she'd be about 10-15, and besides, why would two jedi padawans travel on a mission together? pity there are no good female jedi master models-that might work OK. i guess i could make jan invisible and give her no weapon (would make for some humorous dialouges)
Andy867 Posted March 27, 2003 Posted March 27, 2003 why not have Jan be replaced by Qui-gon, or like you said, use the invisible and edit the voices to make it sound like Jinn is talking to Obi-wan via the Force:) and then for luke, you could use yoda, then for Jedi instead of Yoda, you could use Ki-Adi Mundi. Problem solved/ New change:)
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