Deft Aklin Posted January 8, 2003 Share Posted January 8, 2003 If you have been watching this board, you may have seen my previous discussion with other members regarding fuel cells aboard vessels and blaster gas in pistols. In any event, do you feel that recharging these is a necessity in SWGalaxies? Is it really that important to the story/plot that you must do so? Please, let me know. Link to comment Share on other sites More sharing options...
Wraith 8 Posted January 8, 2003 Share Posted January 8, 2003 well it would be more realistic and it would make for another product people could sell in stores or something. Link to comment Share on other sites More sharing options...
Thew Rydur Posted January 8, 2003 Share Posted January 8, 2003 Yeah I think its a good idea. You said in the other thread that it's hard to do in pen and paper RPG's, but the computer will take care of it all. Link to comment Share on other sites More sharing options...
Deft Aklin Posted January 8, 2003 Author Share Posted January 8, 2003 Originally posted by Wraith 8 well it would be more realistic and it would make for another product people could sell in stores or something. Â In all fairness though Wraith, no one wants to be a gas attendant in real life, why would you want to do it in a game, even if there is profit involved? Link to comment Share on other sites More sharing options...
Jan Gaarni Posted January 8, 2003 Share Posted January 8, 2003 Simply because this is more than just a game. You are able, for the first time ever, to live in the Star Wars Universe, rather than just play someone on a set timeline. Â You already have to maintian the weapon so it doesn't break, so why shouldn't you be able to re-charge/-fill it? Link to comment Share on other sites More sharing options...
Wraith 8 Posted January 8, 2003 Share Posted January 8, 2003 uhm... what Gaarni said... he took away my reply there Link to comment Share on other sites More sharing options...
Deft Aklin Posted January 8, 2003 Author Share Posted January 8, 2003 Don't get me wrong, I fully understand where you guys are coming from, but I personally find it tedious and useless as far as plot. You are basically trying to compile a group of characters different stories here. In that story, do you want to here of the hero stopping to get fuel cells for his YT-1300? I just don't think it's necessary. Though backing up and looking at it as a whole, it all depends on how indepth they take the game. If I actually have to feed myself then it seems plausible to stop and get my fuel cells recharged, otherwise, if the game doesn't go that far indepth, then why have fueling? I guess, in all honesty, it really doesn't matter, we will all play either way. Link to comment Share on other sites More sharing options...
BlackDove Posted January 9, 2003 Share Posted January 9, 2003 Yes, adds to realism Link to comment Share on other sites More sharing options...
Jared Sinn Posted January 9, 2003 Share Posted January 9, 2003 In most games, ranged weapons are given a limited number of shots so as to keep the weapon from being over-powered. Doing damage from a distance is a huge advantage, and I cant imagine a better way keep ranged weapons in check, although I have a feeling you guys are about to come up with some other suggestions to do just that Link to comment Share on other sites More sharing options...
Deft Aklin Posted January 9, 2003 Author Share Posted January 9, 2003 Originally posted by Jared Sinn In most games, ranged weapons are given a limited number of shots so as to keep the weapon from being over-powered. Doing damage from a distance is a huge advantage, and I cant imagine a better way keep ranged weapons in check, although I have a feeling you guys are about to come up with some other suggestions to do just that  You want it, you got it. I am the king of critical argumentation.  Anyway, obviously, things as simple as reload times can solve this. If it takes 10 seconds for a sniper rifle to cool, then less will be apt to use them as compared to a blaster pistol which cools next to instantaneously. Link to comment Share on other sites More sharing options...
Gontheboy Posted January 10, 2003 Share Posted January 10, 2003 Would there be such things as pistols which charge up there ammo automaticly over a period of time? They would obviously cost quite a lot. Link to comment Share on other sites More sharing options...
Zendjir Posted January 10, 2003 Share Posted January 10, 2003 Yeah, replacing ammo and fuel should be in the game. Not just because of the combat part, but also because of the economy. Fuel and gas gets expended all the time, so new supplies are alsways needed. So its a great way to make money. Fuel and gas are big business in real life too, it just seems wrong to just leave them out of the game, it wouldnt do the realism any good. Link to comment Share on other sites More sharing options...
BlackDove Posted January 10, 2003 Share Posted January 10, 2003 Originally posted by Gontheboy Would there be such things as pistols which charge up there ammo automaticly over a period of time? They would obviously cost quite a lot. Â And then everyone would buy that and would never have to spend money on cells again, therefore there would be no need for fuel cells, and then you have a dead portion of the game....that don't sound too hot Link to comment Share on other sites More sharing options...
Gontheboy Posted January 10, 2003 Share Posted January 10, 2003 You could make it very rare and that only a few existed. Or make it so you can only take a few shots and have a long charge time so you can use it as backup ammo. Link to comment Share on other sites More sharing options...
swediot=) Posted January 11, 2003 Share Posted January 11, 2003 wouldnt it be really stuupid if your weapons had unlimited ammo and you could just keep shooting i mean ........ yeh .... thats just really stuupid not having to load your gun Link to comment Share on other sites More sharing options...
Gontheboy Posted January 11, 2003 Share Posted January 11, 2003 Fine, maybe having to reload your weapon will be better. IT will also give the merchants something definite to sell. Link to comment Share on other sites More sharing options...
BlackDove Posted January 11, 2003 Share Posted January 11, 2003 *charges a million credits for one blaster pack* hey do you want to be able to fight or not? Link to comment Share on other sites More sharing options...
Ingrown Posted January 11, 2003 Share Posted January 11, 2003 I think the NPC's would be selling the fuel cells because it would be too much of a demand for a Player to sell it. Link to comment Share on other sites More sharing options...
Gontheboy Posted January 11, 2003 Share Posted January 11, 2003 I haven't played any mmorpg before so I don't know much about these things Link to comment Share on other sites More sharing options...
BlackDove Posted January 12, 2003 Share Posted January 12, 2003 I suggest you go and play one just to get familiar with the concept and stuff Link to comment Share on other sites More sharing options...
Zendjir Posted January 12, 2003 Share Posted January 12, 2003 I think that at the start of the game, NPC's will sell blaster cartridges and fuel. However, when the players have reached a point where they can create those things I hope the devs will erase the NPC's and open up the economy. Â I think the NPC's would be selling the fuel cells because it would be too much of a demand for a Player to sell it. Â what do you mean by this? That players should not sell stuff that is traded in large quantities? Thats not gonna happen I think, players should run the economy, not just the niches. Link to comment Share on other sites More sharing options...
Gontheboy Posted January 12, 2003 Share Posted January 12, 2003 can NPCs buy stuff from us? Link to comment Share on other sites More sharing options...
Zendjir Posted January 12, 2003 Share Posted January 12, 2003 I don't know. Maybe just the basic, cheap items. Link to comment Share on other sites More sharing options...
Wraith 8 Posted January 12, 2003 Share Posted January 12, 2003 answer: yes... they will buy the normal stuff from us.. and they maybe buy unusual.. cause NPC's will also be bounty hunters and smugglers and creature handlers.. so they need the tools to.... Link to comment Share on other sites More sharing options...
Gontheboy Posted January 12, 2003 Share Posted January 12, 2003 Then you can charge them quite high, I don't think NPCs will have great bartering skills. Link to comment Share on other sites More sharing options...
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