KevinCoyle Posted March 1, 2003 Share Posted March 1, 2003 This mod sounds awesome! I'm definatly going to give it a try. I agree, add tck's scaling and color and hilt selector and this sounds like it will be a great mod. Link to comment Share on other sites More sharing options...
KevinCoyle Posted March 1, 2003 Share Posted March 1, 2003 I tried out this mod, the sabers look really good and I like many of the features, the one thing I didn't like however is that the bots were way to easy, easier than usual I mean, one swipe and they're dead, that is realistic and may be fun while playing against other people but doesn't work when fighting bots because they don't know the rules of the game have changed. Are there any CVARs I can use to turn the instant death feature off? Link to comment Share on other sites More sharing options...
deXtoRious Posted March 2, 2003 Share Posted March 2, 2003 No code... ( and i doubt anyone could understand That's really sad. I was just thinking - if one could combine your saber combat and lightning, the other forcepowers and class system from ForceMod 2.0 and the dodge system from Masters of the Force, it would be the greatest mod ever! Link to comment Share on other sites More sharing options...
EffJi Posted March 3, 2003 Share Posted March 3, 2003 those screenshots look great, the lightsabres look just like in ep2. Great work. Link to comment Share on other sites More sharing options...
AJL Posted March 3, 2003 Author Share Posted March 3, 2003 Originally posted by EffJi those screenshots look great, the lightsabres look just like in ep2. Great work. My sabers are not meant to look like in EP1 or 2 or 3 or ... But they are combination of all (exept EP4 where they are totally different...) Link to comment Share on other sites More sharing options...
Littleman206 Posted March 20, 2003 Share Posted March 20, 2003 I like the mod, especially lightning May i suggest stickin ion defense mode(like from moveie battles mod) where holding right click activates defence mode. Thermals are tooooo powerful, should shriuck the radius a bit. Sabers look AWESOME, clonecannon rocks, but it leaves the repeater no practical use. However, the golem is gay anyway, just looks gay, How about, you make the repeater shoot several of its projectiles each shot, and secondary fire is the same but not effected by gravity? Fianlly where can i get the next release(the one with the four classes)? Link to comment Share on other sites More sharing options...
boinga1 Posted March 21, 2003 Share Posted March 21, 2003 nice mod, i like most of the changes, but I think lightning is too powerful, see if you can work a way for it to blockable like blaster bolts. Link to comment Share on other sites More sharing options...
mariners2001 Posted March 21, 2003 Share Posted March 21, 2003 AJL, I just tried your mod. It is absolutely incredible. I have played soo many mods. This one is definitely at the top. This brings me to ask you a question. Would you be willing to combine your mod with the new Force Mod coming out to make it one huge mod? Your mod is soo incredible and with the ForceMod too, there would be no need for much else. Please consider. I love the sabers and thermal detonators. Great work! Link to comment Share on other sites More sharing options...
KaiaSowapit Posted March 21, 2003 Share Posted March 21, 2003 AJL, any chance you could release a mac-friendly version of your mod? (The .exe installation file won't work for us.) Just a simple .pk3 or a .zip would be great (we can manually drag the files to the base folder or wherever). Thanks! Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 21, 2003 Share Posted March 21, 2003 Originally posted by AJL It is not yet available ( i have some bugs in some areas and i must fix them at first and i am trying to do something... ) But i quess next release will be available some day next week... And then you can get it from here No code... ( and i doubt anyone could understand my code chaos anyway... ) AJL . Can you give an update on how your latest version of SFX mod is coming along ??? great mod BTW ! Link to comment Share on other sites More sharing options...
AJL Posted March 22, 2003 Author Share Posted March 22, 2003 Well hmm... i am currently on "vacation" from JK2 modding... But i quess i could try to upload my latest version... (if there is nothing that prevent me from doing that it should be available withing few hours...) ============================================ ============================================ Little note for everyone: This latest version is for sure not bug free and it have some experimental things in it which doesn't work at all... This release it not really ready for release but because some peoples seems to be intrested and i am not going to work with this for while i think it was OK idea to release what i have now... ============================================ Downloads: Newest version of SFX2 ( Uploaded: 22.3.2003 ): http://alienjl.homestead.com/files/SFX2Installer.zip (If you have older version... Delete it) If you have comments send email or post here... ============================================ Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 22, 2003 Share Posted March 22, 2003 Originally posted by AJL ============================================ Downloads: Newest version of SFX2 ( Uploaded: 22.3.2003 ): http://alienjl.homestead.com/files/SFX2Installer.zip (If you have older version... Delete it) If you have comments send email:) or post here... ============================================ Thanx for the update. I have just downloaded you new latest version and I think you have done a sterling job on it . My only slight criticism is that the saber clash effects seem to be a little weak. Apart from that I love it and I recommend it to anyone. Link to comment Share on other sites More sharing options...
deXtoRious Posted March 22, 2003 Share Posted March 22, 2003 The only thing this mod lacks is the ability to use double sabers and lightstaffs. Link to comment Share on other sites More sharing options...
Classic Luke Posted March 22, 2003 Share Posted March 22, 2003 Hiyas all! AJL i love your mod, the use of them sp fx are awesome. However i noticed that force grip does next to no damage. I was wonderin if u could make grip more lethal, as in making the victim have a time limit of say, 2 secs to break out of the grip and if they dont within that time, say, a drain of say 70% health? I am a vader fan as u can see and nothing would please me more than to see my Vader bot own all my other bots! Also, i noticeed that at times the saber will be rendered unusable after i try a yellow combo ending with the yellow dfa. This happens if i hold down the primary attack key while doing the combo I lasts about 6 or 8 secs i think, however, u can get out of it by rolling to the side. I was also wondering if u could make the cartwheel animations optional, as im an old school kind of guy who likes the plain rolls. Phew, anyways, great job on the mod and glad to here u havnt abandoned us just yet! Keep it up!!! -EDIT- wooohoooo!!! Just discovered how to use that jetpack, NIIICE! Somehow it is easier to evade saberists by doulble pressing jump! Btw, if anyone wants, ive made some bots which i use with this mod, and all the ALIGNMENTS work nicely! Only thing is you will need some models to use with it. I am a big mars marshall fan, so chances are my bots use his models. Anyways, anyone wanting thesse bots can email me at bertleroy2000@yahoo.com -EDIT 2- To mariners 2001 Press your jump key 2x and hold it down the second time. This will activate the jetpack! It rocks! Link to comment Share on other sites More sharing options...
mariners2001 Posted March 23, 2003 Share Posted March 23, 2003 Love the mod, but the jetpack does not work for me. Also, I think bounty hunters should have all guns but clonetroopers should be limited....Just a thought. Anyone get the jetpack to work? Link to comment Share on other sites More sharing options...
EffJi Posted March 23, 2003 Share Posted March 23, 2003 Originally posted by AJL My sabers are not meant to look like in EP1 or 2 or 3 or ... But they are combination of all (exept EP4 where they are totally different...) I meant they look AS GOOD AS they did in ep2. More true to the movies than the regular. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 23, 2003 Share Posted March 23, 2003 I am unable to activate Jango fetts jetpacks also. Are jetpacks CVar disabled by default ?? Link to comment Share on other sites More sharing options...
Classic Luke Posted March 23, 2003 Share Posted March 23, 2003 Choose bounty hunter class, then press your jump button twice (real fast), then hold it down to keep the jets on )) If it doesnt work, kill your character, then cycle through the classes and pick bounty hunter again. This should do it.) Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 23, 2003 Share Posted March 23, 2003 Originally posted by Classic Luke Choose bounty hunter class, then press your jump button twice (real fast), then hold it down to keep the jets on )) If it doesnt work, kill your character, then cycle through the classes and pick bounty hunter again. This should do it.) I forgot to download the latest version Link to comment Share on other sites More sharing options...
DarkLord60 Posted March 24, 2003 Share Posted March 24, 2003 Excellent a true Star Wars mod giving it new feel and look but keeping it true to the Jedi Outcast and giving it the right amount of realism and effects the movies brought us. ------------------------------------------------------------------------------ Highs + The light Sabers give it a Movie like feeling, with lighting and glowing effects. Blocking also has a neat new effect. The blur effect had to be one of the best. Not to much saber trail but enough, even when you jump you see saber trail a little bit. Its good that the saber trail wasn’t over exaggerated like XBOX’s Obi-Wan + The lightning effect is really neat modification giving you the feel of how the sith powers should have really looked, like in the movies. + The gun laser effects were the best I’ve ever seen in any mod. It even had neat new blast and scorch marks. + The variety of different saber colors has a good choice. + Very nice that you added new weapons from EpI and EpII + The class feature, though needs a bit of work was a wise and much needed feature. Lows - SFX lacked much in admin abilities and commands such as * TckModel Scaling * Lacking many Cvar features (like those that are in ForceMod and JediMod) No Double Sided saber for bots or no two sabers option. * No selectable hilt options - Class Feature needs a bit more tweaking. Mandolorians need to have class modified better so they are able to use Jetpacks and other features like in ForceMod 2.0 - No support for SP. Although, may not be possible. But could at least have support SP so you could see those awesome saber and gun effects. - Need Grapple and flamethrower for those bounty hunters. - There is many missing features. - This should be compatible with other mods like force mod. Untill you get a admin system setup a little better. ---------------------------------------------------------------------------- Overall I give it a 7/10. This lacks in features but is a gorgeous mod. Give it some of those feature and it is sure to be one of the best mods out in the JO community. Link to comment Share on other sites More sharing options...
rut-wa jodar Posted March 24, 2003 Share Posted March 24, 2003 It seems like private saber dueling and saberlocking has been disabled . Link to comment Share on other sites More sharing options...
AJL Posted March 24, 2003 Author Share Posted March 24, 2003 What i sayed earlier "I am not going to be working with this mod project for while" is still true... But you guys can still write what you would like to have in this mod... (although i am not working with this mod now i still check this forum/topic pretty often...) ----------------------------------------------------------------- DarkLord60 mentioned: 1. Admin in abilities - = ? (what exactly...) 2. Model scaling is one thing i have tried to implement (but haven't succeeded...) when i return back to this mod i will most likely still try to get this working... 3. Double blade saber and dual sabers are not going to be implemented (they couldn't work well enough without new anims and there is no way to get those) 4. Hilt is so small and barely visible things that i don't think including them would be worth the effort... 5. Class system DO need more tweaking... i agree... (i mean selecting classes and that kind of stuff needs to work better...) 6. Making these changes for SP is not possible (for example Saber effect code have been completely redone and as far as i know there is no SP code so.. there are no way...) 7. Grapple hook for bounty hunter might be good idea but i don't know if i could do that... (maybe) 8. Flame thrower have been planned (not like in movies but as secondary fire of heavy repeater...) ----------------------------------------------------------------- By the way have anyone checked those force power, weapon and device infos in the game ?? (if i remember right i updated most of them so that they should be pretty close of how things currently works in game...) Link to comment Share on other sites More sharing options...
Anakin Posted March 24, 2003 Share Posted March 24, 2003 great work Darklord60 was very impressed with your mod and has managed to persuade me into downloading it, will you be releasing further versions of this soon which will include other features. Anakin Link to comment Share on other sites More sharing options...
AJL Posted March 24, 2003 Author Share Posted March 24, 2003 "What i sayed earlier "I am not going to be working with this mod project for while" is still true..." I am have a little brake now... so NO New releases anytime soon... Link to comment Share on other sites More sharing options...
mariners2001 Posted March 24, 2003 Share Posted March 24, 2003 AJL - what's the chances of ledge-grabbing being included? i think this ability would take the game to a new level. by the way, have you considered making your mod combinable with others? i really want to use forcemod with this. Link to comment Share on other sites More sharing options...
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