Shadriss Posted January 27, 2003 Share Posted January 27, 2003 Well, for those of you who follow my somewhat dubious mapping career, you may have noticed that my SP Deception set didnt work out, mostly because I didn't feel like I had a whole lot of support from the community. Not blaming you, just saying. Of course, the fact that a month's worth of mapping suddenly vanished in a badly-timed autosave may have had SOMEthing to do with it... But, now, as usualy, I have something new up my sleeve. Those who have been following the Mos Entha WIP have probobly heard about RA (Roleplayers Anonymous) and the kind of maps they like, IE RPG. Well, FuzzYCrimmy got to talking to me a week ago, complaining about the lack of trrully good RPG maps. Guess who got suckered into doing one? After a week of work, I have one area all but finished, and another underway. In addition, I have Fuzzy and WesKesh helping me out with area layouts and designs, so hopefully this one will actually MAKE it to the final stages. The work, thus far, can be viewed (now and ALWAYS) at http://ramapping.moonfruit.com I'll keep it as updated as I can, but as I now work much longer hours than once I did, this one wont be going as quicklyas my work might once have. As always, comments, suggestions for improvement, etc. are always welcome. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted January 27, 2003 Share Posted January 27, 2003 *taps his foot and waits for adminship* Ya know, Wes would work just fine Link to comment Share on other sites More sharing options...
DISorder Posted January 27, 2003 Share Posted January 27, 2003 Shadriss, please take out the Mos Entha download until the newest one comes out on pcgamemods.com otherwise everyone who downloads from your site will have an outdated version. Thanks As for the map, looks like its comming along nicely, although I dont know if I like the texture for the wall in the little alcove things (the grey with red stripe). Good luck, hope you turned off autosave DISorder Link to comment Share on other sites More sharing options...
Hekx Posted January 27, 2003 Share Posted January 27, 2003 It's always great to have good RPG maps, and this one sounds like the bomb. Make sure The Dancing Green Knight has a disco floor so Lando can get his groove on. Nice idea. Link to comment Share on other sites More sharing options...
Wudan Posted January 27, 2003 Share Posted January 27, 2003 I am normally enthused at Shadriss' work, but I find myself needing more depth ... hmmm Link to comment Share on other sites More sharing options...
Kengo Posted January 27, 2003 Share Posted January 27, 2003 Same thing happened to me ages ago with a map, and an autosave saving a big error I couldn't fix Clearly it's a bit late...but are you gonna turn off autosave in future? I think it's more of a danger than a useful thing, seems more likely to save unsolvable problems than make sure you don't lose work. Link to comment Share on other sites More sharing options...
Kengo Posted January 27, 2003 Share Posted January 27, 2003 The ideas for the map look great, JK2 and monty python? you can't lose man It sounds like a very detailed and believable place you've got planned, I've never really understood RPG gaming in jk2, but this gives me more of an idea what its about. Link to comment Share on other sites More sharing options...
Shadriss Posted January 27, 2003 Author Share Posted January 27, 2003 So much feedback already? Man that feels good... DIS - I put it up on the site for RA until it got put on PCGameMods... but not a problem... they only needed it for last night anyways, and it IS taking up hosting space! As for the Red stripe on grey, it looks MUCH better in game than it does in the screenshot... the grey is all chromy and semi-reflective. It needed a highlight to break it up a little, and that looked best of the ideas I tried. Noxu - I have TENATIVE plans for a disco floor - though me and Fuzzy have yet to fully discuss it. (Myself, I think we almost HAVE to! A nightclub without a DISCO? PERISH the thought!) Wudan - I think you're missing part of the idea. The Python referances are no more than a big In-Joke. When myself, Fuzzy, and Wes started planning this, we got into a bit of a laugh fest remembering The Holy Grail. It gave us a direction to go, nothing more. It may not be the kind of "in-depth" map I'm usually doing, but, as the old saying goes... "All work and no play..." Kengo - You have NO idea how pissed I was... the only thing I will say concerning Deception is that at least the Hospital wing DESIGN will live on - it's my basis for the Commenor Clinic. But, I also switched from JK2 to GTK 1.2.11 before I started this, and it's working out MUCH better (aside from a few complaints about how it handles curves, but thats for another place). As for understanding RPG in JK2 - you dont have to. The level, as I have it envisioned right now, should offer good FFA, Duel, and possibly CTF action as well... I'll figure THAT out when I get more of it put together. Thanks for all the initial feedback, ,guys, and PLEASE, ,for my OWN sanity, keep commenting as it updates? Please? Oh, and Legion - Just so there is NO misunderstanding this time... *chuckle* - The "Showcased Item" is being hosted off-thread... so please dont close this one eh? Shadriss Link to comment Share on other sites More sharing options...
Wudan Posted January 27, 2003 Share Posted January 27, 2003 Well, I probably am missing part of the idea, but I do LOVE Monty Python I'll try to have a better attitude I'm interested in making another map soon, I've only had one (EVER), but I doubt you'll find it ... tee hee! At least you're doing what you want to do - what you do is impressive - I always get side-tracked. Maybe someday, I can try to impress you? Link to comment Share on other sites More sharing options...
Shadriss Posted January 27, 2003 Author Share Posted January 27, 2003 Boy, THERES an assumption! I dont get near HALF the look I wish I could... I guess I'm just good at getting some ideas across better than others. Really, ,I dont have time (or patuience!) to get it all in. Link to comment Share on other sites More sharing options...
DISorder Posted January 28, 2003 Share Posted January 28, 2003 I dont know if I like the woodgrain texture on the tables, looks fake...of course, I dont know where you could find any better... :/ Just a suggestion EDIT: Do you do your own textures? Also the patchshadows looks cool, are you using q3map2 (gotta learn to use that)? and is anyone else getting slowdown when they try to post? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted January 28, 2003 Share Posted January 28, 2003 For Swallow Spaceport: did the texture last night. Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 28, 2003 Share Posted January 28, 2003 Maybe it's too late or just too redundant to say, but a simple autosave shouldn't necessarily be the end of a map. I'm not talking about that 'Do it again, it will be better than original'. I'm talking about snapshots. Do you guys use them? Very useful, when you saved your map twice (so errorfree .bak file bye-bye) with the error and after that let the editor to make an autosave (errorfree autosave.map bye-bye). Link to comment Share on other sites More sharing options...
Shadriss Posted January 28, 2003 Author Share Posted January 28, 2003 I checked for the snapshots, and, ,lo and behold, ,THOSE were gone too! Sad to have lost all that work... really irked me off. On to better news. The clinic area has been fully laid out, ,though not textured or lit yet. I have a few textures to make (some pics of some Jedi Kids from EP2 and a couple of landscapes) that are goingto go in before I do that, but it should be essentially done tommorrow night I hope. IN the meantime, I have a screenshot of the top-down layout view from radient. While I'm thinking about it, ,is there any reason a fog-type brush (ie, Water) could not be a func_door, so as to simulate rising water? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 28, 2003 Share Posted January 28, 2003 Originally posted by Shadriss While I'm thinking about it, ,is there any reason a fog-type brush (ie, Water) could not be a func_door, so as to simulate rising water? I tried that once. I made a fog brush into a func_door, opening down, negative lip, start_open. Then I hooked a trigger_multiple to it. When I set off the trigger, nothing happened. I tried it with water once, too, but that made lots of HOM errors along all the walls and when underwater, the view wasn't tinted/distorted. If you can try it with better luck, let me know! Originally posted by DISorder I dont know if I like the woodgrain texture on the tables, looks fake...of course, I dont know where you could find any better... :/ You can use the wood-beam textures that I made for CotA if you'd like. Really sucks about Deception, I want to see some good SP maps, and you seemed to have a good setup going...nuts. (PS...wudan? STRONG BAD???) Link to comment Share on other sites More sharing options...
Shadriss Posted January 28, 2003 Author Share Posted January 28, 2003 As to the wood grain, I took a look after I saw that comment, and it looked a lot better when I tightetend up the space between the woodgrains, so the next round of pics for that (Not anytime soon, BTW) should look better there. And I WILL let you know if this idea works, Wedge... count on it. Link to comment Share on other sites More sharing options...
Wudan Posted January 28, 2003 Share Posted January 28, 2003 Originally posted by wedge2211 (PS...wudan? STRONG BAD???) Yes. Strong Bad. He is verrrry verrrry funny. Oh, and I saw once how that rising water thing is done, but I do not remember how it was done. It was in the quake3world forums. Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 28, 2003 Share Posted January 28, 2003 I'm really looking forward to this map. If you guys ever need help with new textures just email me or something. I'll be watching this thread with a close eye Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted January 29, 2003 Share Posted January 29, 2003 Looks tight, cool site too Link to comment Share on other sites More sharing options...
Shadriss Posted January 29, 2003 Author Share Posted January 29, 2003 Well, I didnt get too much done today really. A few new textures made and used, but I didnt finish the clinic, let alone get it lit. *shrug* Can't be a workhorse all the time. However, I can report the following mappers are ALSO now working on this project : Wes - Currently working the Spaceport FuzzyCrimmy - Currently working the Detention Center Kal_El (aka WhiteShdw) - Either the Temple, or the Office (to be determined) So, at least I have a lot of help this time! THe clinic should be done tommorrow, , assuming I dont have yet ANOTHER bad day. Link to comment Share on other sites More sharing options...
Pnut_Man Posted January 29, 2003 Share Posted January 29, 2003 There's a blueprint of the clinic in the screenshots section of the site. I've also heard that there will be enterable bacta healing tanks..heh.. Link to comment Share on other sites More sharing options...
DISorder Posted January 29, 2003 Share Posted January 29, 2003 Holy cow, your radiant is very clean, like, you can see the stuff, in Mos Entha it was pretty hard to make things out, especially from the side views with everything else in the way, but anyways, looks like your'e comin along good, w00t. Link to comment Share on other sites More sharing options...
Shadriss Posted January 29, 2003 Author Share Posted January 29, 2003 *grimace* THanks for bringing that up, Pnut - I hadnt posted on that 'cause I'm not sure they will work yet. But since they HAVE been mentioned... Yes, I plan to have four full sized bacta tanks that are at least PARTIALLY functional. They wont be able to heal you directly (that I've found, anyway), but you will be able to enter them, have the door close behind you, and have the bacta (water) come up and dunk you. It'll only be a few seconds long (or you'd drown) but it'll still be a nice touch... IF it works. If anyone knows if it IS posible to have a trigger_mult or some other such entity do a partial or full heal to a player, could they please let me know? Assuming the rest of it works, it'd be just the icing on the cake for THAT to work as well. Link to comment Share on other sites More sharing options...
Eldritch Posted January 29, 2003 Share Posted January 29, 2003 Originally posted by Shadriss *grimace* THanks for bringing that up, Pnut - I hadnt posted on that 'cause I'm not sure they will work yet. But since they HAVE been mentioned... Yes, I plan to have four full sized bacta tanks that are at least PARTIALLY functional. They wont be able to heal you directly (that I've found, anyway), but you will be able to enter them, have the door close behind you, and have the bacta (water) come up and dunk you. It'll only be a few seconds long (or you'd drown) but it'll still be a nice touch... IF it works. If anyone knows if it IS posible to have a trigger_mult or some other such entity do a partial or full heal to a player, could they please let me know? Assuming the rest of it works, it'd be just the icing on the cake for THAT to work as well. Didn't Dad*Mad's Palace Wars map have a fountain that healed you if you stood in it? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 29, 2003 Share Posted January 29, 2003 What? No "Castle of AAAAAAaaaaahhhhhggggg?!" Speaking of Palace Wars, how do you escape that hunc_alloc error thingy? Link to comment Share on other sites More sharing options...
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