t.mahler Posted February 1, 2003 Share Posted February 1, 2003 Hope you like it - Rendered this scene with Studio Max 5.0, using the integrated Toon Shader. http://www.meetmetal.de.vu/dottor.jpg Well, there are many things I have to work on, but it does not look bad at all, I guess. And yes, I´m also working on Character Models - Just wait and drink a few cups of tea. I´ll keep you updated! Link to comment Share on other sites More sharing options...
Erwin_Br Posted February 1, 2003 Share Posted February 1, 2003 Wow, that's looking pretty neat! I'll make sure to get myself a cup o' tea and check back for your character models! --Erwin Link to comment Share on other sites More sharing options...
scabb Posted February 1, 2003 Share Posted February 1, 2003 Yeah, I'd love to see a cel-shaded purple - And that's quite a good idea actually - I haven't had tea in a while. Link to comment Share on other sites More sharing options...
t.mahler Posted February 1, 2003 Author Share Posted February 1, 2003 http://www.meetmetal.de.vu/purpurinaction.jpg A very early test of purple in the former scene. Link to comment Share on other sites More sharing options...
t.mahler Posted February 2, 2003 Author Share Posted February 2, 2003 http://www.meetmetal.de.vu/purplefront.jpg Link to comment Share on other sites More sharing options...
jannar85 Posted February 3, 2003 Share Posted February 3, 2003 Those are looking great! You can send them to MojoArt, if you want. They will appreciate it. Tell me... Does this mean that a DOTT fan game is under development? Anyway, good luck! Link to comment Share on other sites More sharing options...
moebius Posted February 3, 2003 Share Posted February 3, 2003 Great ones! I'm starting to consider that the new Sam&Max game being developed by the guys at LucasArts will be very good-looking if they decide to use cel-shading! Usually I don't like 3D adventure games (2D is cooler for them, I think), BUT after seeing those pictures I have to say that 3D is not too bad as I thought before. Good work! Link to comment Share on other sites More sharing options...
scabb Posted February 8, 2003 Share Posted February 8, 2003 Mahler: Please, Please, Please knock up a high-res version of purple tentacle this scene. It would look amazingly good on a t-shirt. Equally good is the scene on the front of the box where purple is running with the ray gun. I'd love to see any of these in nice, high-res glory Link to comment Share on other sites More sharing options...
t.mahler Posted February 9, 2003 Author Share Posted February 9, 2003 Scabb, i guess you´ll like what I´m going to do. I wont copy those Scenes, rather create something new. My Bernard Model is nearly finished, expect results soon. Link to comment Share on other sites More sharing options...
Lemon Head Posted February 9, 2003 Share Posted February 9, 2003 superb stuff, keep us posted Link to comment Share on other sites More sharing options...
Erwin_Br Posted February 9, 2003 Share Posted February 9, 2003 I can't wait to see the Bernard model, I think we're in for a treat So you're planning to do a total remake of DOTT in 3D? --Erwin Link to comment Share on other sites More sharing options...
t.mahler Posted February 9, 2003 Author Share Posted February 9, 2003 Originally posted by Erwin_Br I can't wait to see the Bernard model, I think we're in for a treat You can´t wait? Well, I guess it´s not polite to let someone wait. Sneak Peak: http://www.meetmetal.de.vu/nearlyfinished.jpg Not quite finished yet, many things to tweak, but all in all as I wanted it to be. So you're planning to do a total remake of DOTT in 3D? --Erwin Sorry, but that´d be insane! I mean, with 3d Cel Shadings it would not be that hard, but I´d need a bunch of VERY talented programmers, guys with Studio Max Experience, Storywriters and so on and so forth... Link to comment Share on other sites More sharing options...
Metallus Posted February 9, 2003 Share Posted February 9, 2003 Nicely done on Bernard, but I think he has to have thumbs to maintain superiority over Purple Tentacle. Link to comment Share on other sites More sharing options...
t.mahler Posted February 9, 2003 Author Share Posted February 9, 2003 For Quicktime Users: http://www.meetmetal.de.vu/first_dott3d_test.zip Link to comment Share on other sites More sharing options...
Lemon Head Posted February 9, 2003 Share Posted February 9, 2003 the word 'sweet' seems far too tame for a situation like this. I fear i shall have to resort to 'spoogetastic', you rock, oh yes... oh yes. Link to comment Share on other sites More sharing options...
scabb Posted February 10, 2003 Share Posted February 10, 2003 Originally posted by t.mahler For Quicktime Users: http://www.meetmetal.de.vu/first_dott3d_test.zip Broken Link :/ I love these little pictures. And Met, I'm sure (the asskicking) Bernard will develop opposable thumbs when he finally emerges from his virtual portrait. Link to comment Share on other sites More sharing options...
jannar85 Posted February 10, 2003 Share Posted February 10, 2003 Originally posted by t.mahler Sorry, but that´d be insane! I mean, with 3d Cel Shadings it would not be that hard, but I´d need a bunch of VERY talented programmers, guys with Studio Max Experience, Storywriters and so on and so forth... Hmmm... Why don't you ask around the net? I would just love it, if that ever should happen! Good luck! Link to comment Share on other sites More sharing options...
t.mahler Posted February 10, 2003 Author Share Posted February 10, 2003 Originally posted by jannar85 Hmmm... Why don't you ask around the net? I would just love it, if that ever should happen! Good luck! Well, I´ll send my results to Lucas Arts, when they´re completely finished. I guess hell would break loose if I manage it to convince LA to develop another Dott Game... ;-) Keep you guys updated! PS: Yes, Bernard will get a few thumbs. Two or so... ;-) Link to comment Share on other sites More sharing options...
scabb Posted February 10, 2003 Share Posted February 10, 2003 There's not much point in completely revamping Day of the Tentacle. I mean, the graphics still rival that of amateur adventure games, it has voice support, great music and it runs perfectly with ScummVM. Plus, it would be extremely difficult to animate the characters if they were cel-shaded. If any Lucas-Adventure was to be revamped; it should be Maniac Mansion, Zak McKracken or Indy & the Last Crusade. Link to comment Share on other sites More sharing options...
t.mahler Posted February 10, 2003 Author Share Posted February 10, 2003 Originally posted by scabb There's not much point in completely revamping Day of the Tentacle. I mean, the graphics still rival that of amateur adventure games, it has voice support, great music and it runs perfectly with ScummVM. I would hate to see a Dott Remake. You got me wrong, a new Maniac Mansion Title would be great, a remake would not make much sense. Plus, it would be extremely difficult to animate the characters if they were cel-shaded. Nonsense. It would be absolutely easy to animate Cel Shading characters. All I have to do, is to set up an animation rig. If this work is done, I can do just everything with the completed model! If any Lucas-Adventure was to be revamped; it should be Maniac Mansion, Zak McKracken or Indy & the Last Crusade. [/b] I think, none of these games should get a remake. It just would not make any sense. Only Hardcore Lucas Arts Fans would buy such a title. But a new title, absolutely new graphics with the same style and so on - That´d be great. Link to comment Share on other sites More sharing options...
jannar85 Posted February 11, 2003 Share Posted February 11, 2003 Remakes r0x0rz...!!! I would play/buy a remake of any lucasarts game Adventure only, tho' Link to comment Share on other sites More sharing options...
scabb Posted February 11, 2003 Share Posted February 11, 2003 Originally posted by t.mahler I would hate to see a Dott Remake. You got me wrong, a new Maniac Mansion Title would be great, a remake would not make much sense.[/b] Yes, I know it wasn't you that suggested the remake, I was just commenting on why it would be foolish to remake it. Originally posted by t.mahler Nonsense. It would be absolutely easy to animate Cel Shading characters. All I have to do, is to set up an animation rig. If this work is done, I can do just everything with the completed model![/b] Well, it would still be a pain to create models for every single character, whether or not the animation process was simple. Originally posted by t.mahler I think, none of these games should get a remake. It just would not make any sense. Only Hardcore Lucas Arts Fans would buy such a title.[/b] I wouldn't be surprised to see the games being remade at some point; and I would love to play some remade version. Tierra have remade Kings Quest 1 & 2, added voices and some pretty good music, greatly improved interface and graphical quality (Much like Larry EGA to VGA) and, in Kings Quest 2, edited it quite a lot of it. They're currently working on Quest for Glory 2 and another 'secret' project, and they have done absolutely fantastical work on the first two Kings Quest titles. Link to comment Share on other sites More sharing options...
t.mahler Posted February 13, 2003 Author Share Posted February 13, 2003 http://www.meetmetal.de.vu/title.jpg I´m working on a cute little homepage design right now. Well, I updated the following things: Bernards Ears, Nose, Glasses and Facial Shape is finally complete. His mouth is still missing, but´ll follow soon. Unfortunately, I had no time to work on his hands, but that should not be any problem. Good news: I just started to put Inverse Kinematics into Bernards Body, well, I hope it wont take to long, until I´m able to set up a cool animation. Actually, I´d just have to work on the animation rig. I´ll keep you all updated. PS: @Scabb: Well, you could discuss about what´d be harder: Modelling every character once, or drawing every character over and over again, to get high quality animations - Either way works, that´s for sure. Question is, would not the first method be easier for Fan Developers? Sorry, if something´s left unclear, in Austria it´s 12pm and I´m terrible tired... Edit: Hey, that´s cool. Above picture was just shwon in german television at GIGA Games (http://www.giga.de) - I´m getting famous, boo-yah! ;-) Link to comment Share on other sites More sharing options...
Thrik Posted February 13, 2003 Share Posted February 13, 2003 ...just for the record, they look great. Link to comment Share on other sites More sharing options...
Erwin_Br Posted February 14, 2003 Share Posted February 14, 2003 Originally posted by t.mahler http://www.meetmetal.de.vu/title.jpg I just started to put Inverse Kinematics into Bernards Body, well, I hope it wont take to long, until I´m able to set up a cool animation. Actually, I´d just have to work on the animation rig. One day, when I have some time I'll just have to experiment with that too. Why do days only have 24 hours? *sigh* Anyway, is it difficult to start with Inverse Kinematics, bone modeling, etc. when your experience with 3D modeling is just a tiny bit above average? --Erwin Link to comment Share on other sites More sharing options...
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